As a long time player (2004) and a Paladin main (Holy Paladin, specifically), I just feel like this post needs to be created despite several other threads existing that point out the massive flaws and issues with the class as a whole in Dragonflight. First, I just want to start off with the positives and clarify that while I feel like the class needs a big change, Paladin is still playable and I do have fun. I think Dragonflight is fun, and as a PVPer, I may not agree with every aspect of the game and its current conditions, but I do feel that the game is in a much better state than previous expansions.
While I feel like the Paladin tree has some cool ideas and it doesn’t HAVE to be the most creative thing ever, there are just so many talents that flow into each other that provide such small benefit that I wonder how this made it into the final product of Dragonflight:
Cavalier, Seasoned Warhorse, Divine Steed (the triangle in the middle of the main tree near the top):
I just don’t understand why we’re funneled and forced into taking these three talents for any spec that provide such meager bonuses. Ok, we take divine steed because that’s a no-brainer. But now I have to take Seasoned Warhorse (1 second improvement to my divine steed), and Cavalier (grants me 2 charges of divine steed). For any non-Paladin players reading this, Divine Steed is our 45 second cooldown that grants us mobility (hop on horse and 100% speed for 4 seconds lol).
Lol like I don’t even know how to write a polite sentence to describe what this looks like. I’m the least mobile class and I HAVE to spend THREE points to gain my bad mobility.
I’ll go onto my next issue, which is the weird and awkward focus on consecration and it’s hot garbage benefits, so let’s talk about …
Golden Path, Seal of Mercy (far left side near the bottom):
Lmfao I just can’t stop smiling because after I returned to the game from the heap that was Shadowlands, I read the talents and thought to myself, “Well, consecration must be pretty good, right?” and I’m still waking up every morning with a sweat and a bad dream about using a global to consecrate the ground below me to get that sweet 600 (yes, you read that correctly, 600 with no following zeroes) heal every second on my 370(ish)k HP pool. And not only does it HEAL me and my PARTY, but I just spent THREE talent points to allow this sweet move to heal me and provide extra healing (Seal of Mercy provides a 100% bonus effect to lowest HP individual). Ok, so I guess it’s healing me for 1200 now. Big quality of life improvement and worth the points? No.
Well, in theory, this isn’t a bad idea though, right? It’s kind of cool, but the issue is that I’m walking around a lot, you know? I might walk to the other pillar in arena, or I may have an encounter in PvE that makes me move and why would anyone be piled up on top of me anyway for a consecration heal? Like, does this ever really happen? No, it doesn’t.
And let’s not forget about Judgement of Light, Afterimage, and Aspirations of Divinity (my favorite three step talent choices in the game so far):
Listen, Judgement of Light is cool and you butchered it, but I understand how it could be overpowered if not tuned right. But listen, when my warrior friend hits the bad guy and gets that sweet 332 (yes, you did read that correctly … 332) for the next 25 hits, he doesn’t even notice it. I mean, why would I bother with judgement of light when a fury warrior can just POP A HEAL on his own, outhealing judgement of lights accumulated benefit over a 25 second charge span.
Quick Math: 332 x 25 (charges of judgement of light) = 8,300 lol
Listen, JoL is cool and it’s even fine sitting at its position, but like, is the calculation wrong or am I just not connecting the dots here? 8,300 over 25 charges. I could break this down further but I’m sure you see the point – the benefit is low.
Afterimage is actually cool by design but suffers because Word of Glory is like drinking a sip of water after a literal full marathon run. It’s not enough. WoG heals for a low amount outside of Wings, and 30% of bad is just worse.
Aspirations of Divinity. Not terrible design but you’re kind of tricking me into thinking I should go melee that DH for some sweet 2% intellect benefit over 6 seconds. This is a talent designed to enforce the dreamed up vision of melee paladins and I just disagree with entirely but understand the fantasy. IF you insist on it, you need to give a hard look at overall dmg reduction that my armor provides and better CDs that cannot be removed. The playstyle isn’t awful, but the synergy of spells and the way the class performs doesn’t line up with the idea of being in melee range in PVP. It never has.
and to avoid this post being too long, I’ll end with our best talent in the tree, Touch of Light/Incandescence:
We’re seeing a cool trend of all my mid to late talents providing less than 1% bonuses to my actions, such as damage, or healing. Touch of Light basically does nothing, and while I’m trying not to quote others here, it seriously does nothing – like, you do realize that it provides such small benefit, I’m assuming it’s bugged, right? Is this bugged? Hello?
And the other option, another consecration talent, provides extra oomph to that consecration I’m always dropping to help me and my team – definitely worth the global and the output it provides. No, this isn’t serious and I’m hoping you’ve caught onto my style of writing by now.
Also, you should really just change the Holy Paladin mastery. It is bad. How many times do you have to have your players tell you this? It’s BAD. Nobody likes it, I’m at a disadvantage because of it, and more importantly, it just reinforces my belief you’re a bit lost on the approach of the class and how to balance/design talents and spells.