For a little context, I have played DH since the class was released in Legion. I enjoyed the simplicity of the original eyebeam build and the fact that the simplicity of the rotation allowed for better appreciation of the beautiful animations the class sports, but as time has gone on, that fun simplicity has fallen away. Particularly in Dragonflight I feel that it’s gotten a bit much but that’s a different matter entirely.
What I wanted to address to day in particular is how bad the rotation currently feels for the no-mover build due to the necessary inclusion of Sigil of Flame. Ground targeting in melee rotations has never felt particularly good to me. For casters it works because you have a few seconds while casting to target, but without that grace period it just feels awkward. It also, like pretty much everything added to Havoc over the past 3 expansions, feels weightless. It lacks impact or ‘oomph’ when you throw it down. It feels almost passive.
I’m not a game designer. I don’t have a solution for it other than to say that it’d be nice to have something that feels a little better to use for fury generation in the no-mover build. Just wanted to see if other people felt the same way, I suppose.