Siege of boralus!

So, why is they everyone I know has gotten an instant complete for siege of boralus without even doing the dungeon at all. How do you believe this is fair for the other thousand players that cant have the same treatment as other player which is ridiculous.
08/17/2018 08:58 AMPosted by Buumajin
So, why is they everyone I know has gotten an instant complete for siege of boralus without even doing the dungeon at all.


Sorry not sure what you mean by this, but perhaps it wasn’t intended, given we are less than a week into the expansion it’s possible it’s bugged, but I don’t know what you mean by instant complete.
I don't remember if I've even seen that dungeon yet.
Perhaps you meant these hotfix notes?

Fixed an issue that caused Alliance players who had completed The Pride of Kul Tiras to be unable to access Siege of Boralus.

Fixed an issue that caused Horde players who hadn’t completed Zandalar Forever to be able to access Kings’ Rest.

Clarified the error messages shown when attempting to zone in to Kings’ Rest or Siege of Boralus without meeting the requirements.


In which case I think those other players already completed the requirements but now they can access the dungeon?
08/17/2018 09:09 AMPosted by Monkolia
I don't remember if I've even seen that dungeon yet.


Like Arcway and Court of Stars were initially, it's currently Mythic only.
So I have a question. Why hide an amazing story such as the Jaina one is behind a Mythic gate? Why hide any main storyline behind a mythic gate? Please answer me devs. I want to understand, why you are restricting players who only really care about questing and story. I want a legitimate reason as to why you are time after time dang near forcing players who really only care about the story of WoW and its champions to have to do dungeons, pvp, etc. in order to see the conclusion of a story that for the most part took place while questing? Please answer me devs.
So I have a question. Why hide an amazing story such as the Jaina one is behind a Mythic gate? Why hide any main storyline behind a mythic gate? Please answer me devs. I want to understand, why you are restricting players who only really care about questing and story. I want a legitimate reason as to why you are time after time dang near forcing players who really only care about the story of WoW and its champions to have to do dungeons, pvp, etc. in order to see the conclusion of a story that for the most part took place while questing? Please answer me devs.

LIKE
QUOTE


I complained about this too and all people said was basically "git gud" or "stop complaining it was like this legion" but I didn't play legion when those were mythic and if I did I would say the same thing. There's no reason to gate them as mythic. Is a freaking dungeon not a raid and it's set up as a Scenario ( similar to solo quests) and it's a main story finish line.
It definitely didn't auto-complete for me on my Alliance character. I just did it yesterday to finish up the KT quest line.

Good times though, it was pretty fun!
08/20/2018 11:43 AMPosted by Ogan
I want to understand, why you are restricting players who only really care about questing and story.


You're basically asking "Why can't WoW be played like a single-player game?" In many ways it can, but at its core it's still a MMO. Some challenges require finding a party and venturing forth.
08/20/2018 04:34 PMPosted by Korassa
08/20/2018 11:43 AMPosted by Ogan
I want to understand, why you are restricting players who only really care about questing and story.


You're basically asking "Why can't WoW be played like a single-player game?" In many ways it can, but at its core it's still a MMO. Some challenges require finding a party and venturing forth.


They're not asking it to be played like a single player game, they're frustrated that it's locked behind a Mythic gate instead of being accessible by, say, a normal dungeon or heroic.

There are a lot of people who don't really care for Mythics but still want to enjoy the game and story.
I'm far enough along in the quest chain that I have this dungeon to complete.
However its Mythic only, and i've JUST hit ilvl 310

So i may not get it done til end of this coming week :/
I spent the better part of an evening with 4 of the greatest players I have ever come across finishing siege of boralus. took 27 attempts on the last boss.

And these 4 saints at every point we had issues talked strategy and watched videos and just got it sorted.

anyone who got the achievement without playing it missed out imo.
08/20/2018 05:26 PMPosted by Miraluka
08/20/2018 04:34 PMPosted by Korassa
...

You're basically asking "Why can't WoW be played like a single-player game?" In many ways it can, but at its core it's still a MMO. Some challenges require finding a party and venturing forth.


They're not asking it to be played like a single player game, they're frustrated that it's locked behind a Mythic gate instead of being accessible by, say, a normal dungeon or heroic.

There are a lot of people who don't really care for Mythics but still want to enjoy the game and story.

I get that, but mythic 0 is pretty easy.

It might be hard the first few weeks, but as soon as LFR comes out the gear from it is probably on-par with M0 making the content trivial aside from finding other players manually.
08/20/2018 11:43 AMPosted by Ogan
story of WoW and its champions to have to do dungeons, pvp, etc. in order to see the conclusion of a story that for the most part took place while questing? Please answer me devs.

Story and game components don't exist in a vacuum. All these things are interconnected and relate to each other unless you're somehow expecting there to be a dungeon only story line with no relationship to the outside world which sounds like insanity.
08/20/2018 05:40 PMPosted by Nawkes
08/20/2018 11:43 AMPosted by Ogan
story of WoW and its champions to have to do dungeons, pvp, etc. in order to see the conclusion of a story that for the most part took place while questing? Please answer me devs.

Story and game components don't exist in a vacuum. All these things are interconnected and relate to each other unless you're somehow expecting there to be a dungeon only story line with no relationship to the outside world which sounds like insanity.


I don't care, at all, about there being a dungeon that wraps up some game story. Bring it, I'll do it.

But there is no reason, none, at all, to make that story locked behind mythic-only dungeons. People keep saying "but Mythic 0 is so eaaaaaasy"...yes, I know it is. If it's so easy, why not let it be queued for? I don't want your precious mythic geegaws or achievement points or girth-measuring-gauges or whatever. I'm perfectly content with 300+ gear drops from a normal version, Mythic players can keep on with the certain knowledge that they are somehow better than me because they have bigger numbers in an online video game.

But my subscription dollars and I are increasingly likely to walk when the content that I am interested in, the story, is gated behind a different kind of difficulty - not how well you can press buttons and not stand in fire, but in how willing you are to haggle with other players about them allowing you to do content with them.
08/20/2018 05:26 PMPosted by Miraluka
They're not asking it to be played like a single player game, they're frustrated that it's locked behind a Mythic gate instead of being accessible by, say, a normal dungeon or heroic.


The thing is that the word "gate" tends to be thrown around to mean "things I don't like". Doing a normal dungeon or heroic would also be "gate" in the example you described. Whether it's a quest, a normal, a heroic, a mythic, etc--they're all activities with various criteria. None of them requite that much effort to coordinate and make happen. You may enjoy some more than others, which is perfectly fine, but that's not a problem with the game's design.
08/20/2018 08:37 PMPosted by Korassa
08/20/2018 05:26 PMPosted by Miraluka
They're not asking it to be played like a single player game, they're frustrated that it's locked behind a Mythic gate instead of being accessible by, say, a normal dungeon or heroic.


The thing is that the word "gate" tends to be thrown around to mean "things I don't like". Doing a normal dungeon or heroic would also be "gate" in the example you described. Whether it's a quest, a normal, a heroic, a mythic, etc--they're all activities with various criteria. None of them requite that much effort to coordinate and make happen. You may enjoy some more than others, which is perfectly fine, but that's not a problem with the game's design.


No, everyone can do a normal or heroic threw lfg, but mythics are personal invites only which just kicks off into the elitist area, and plz don't try to say that doesn't happen. Gated is pretty accurate given the player doesn't make then call if they can go or not someone else dose SPECIALLY if your a dps.

An Ilvl shouldn't be a factor in a story quest more so with this one as every other step that had you go in an instance was do able on normal.
08/20/2018 05:30 PMPosted by Gerda
I'm far enough along in the quest chain that I have this dungeon to complete.
However its Mythic only, and i've JUST hit ilvl 310

So i may not get it done til end of this coming week :/


Lucky you I broke 303 just finishing the last instance step, I don't ever see this getting done cause Mythic 5-mans = someone else decides if you can finish your quest line.
08/17/2018 08:58 AMPosted by Buumajin
So, why is they everyone I know has gotten an instant complete for siege of boralus without even doing the dungeon at all. How do you believe this is fair for the other thousand players that cant have the same treatment as other player which is ridiculous.


It happened to me as well. But i did the dungeon today, the bosses are underwhelming so have a shot at it.
So much whining and !@#$%ing here. I love it