- First boss pulling for no reason at all.
- First boss cleavers some times have Raider abilities and start hooking people in.
- First boss decides to fixate tank sometimes.
- First boss gets spotter circles on the ground. I dont know if this is supposed to be an indicator for bomb spawns, if it is, its only there sometimes.
- Lockwood is still leaping out even though you cant slow or grip her to prevent it anymore.
- Lockwood Gutshot is doing 2.5m dmg a tick in a 7.
- There is for some reason a portal at the start that prevents you from jumping down to go bottom route.
- Bananas are invisible under any other spell effect.
- Proxy aggro, and sometimes weird chain effects from stuff like Avenger’s Shield pulling from 3x range. Somewhat buggy, but bugs that have been around for a while.
- Pretty sure that’s part of the mechanics they added. These are not 1:1 recreations of the BFA version. There are new mechanics.
- Yeah, he’ll fixate valid targets. Range DPS/Range healers are priority but if you’re running full melee or it can’t find a valid target, pretty much anyone is fair game for the target. Can be buggy and target the tank first, but most instances of this are explainable.
- This is how it’s supposed to be. Buggy circles are definitely a problem but they are supposed to be there.
- She’s supposed to do that, get used to it. Again, they changed things.
- Welcome to new keys. First time?
- Again. They edited the dungeons. Get a new route.
- Actual annoying bug, they need to fix ground effects across the entire game.
All the circles are AoE, but some of them leave bombs behind. It’s deliberate and not bugged.
You cant excuse a way a bug by saying its supposed to happen.
If it’s design intent, then it’s not a bug. It’s how the dungeon functions.
Here ill do it like yours.
- Its not proxy aggro, nothing is near it, nothing is hitting it.
- No they didnt add the chain to cleavers.
- No again he fixates tanks while everyone else is alive.
- The circles are bugged as you said yourself.
- The leap makes no sense as the counter play was to slow here, but you probably didnt know that, and you cant slow her now. So if its not a bug, its nonsense.
- Have you dont new keys? They tend to do tuning on them, maybe tune gutshot doing 7.5m damage in 4 sec.
- The portal is stupid, even a blizzard monkey boy can admit that surely?
- yes its nice to see you can admit blizzard did something wrong. Well done.
Mentioned in the dungeon Journal.
Cannon Barrage is the AoE circles.
Heavy ordnance is left behind from some of the circles.
I dont think theyre mentioning bugs in the dungeon journal. Have you tried reading it?
Circles spawn on the ground, aoe happens in the circles, afterwards bombs spawn near where the circles were.
I just wish on first boss the bombs would always spawn closer to the center of the room and with more visible indications. Sometimes the bombs get masked by the background and can’t look as calmly when running from the boss.
- First boss pulling for no reason at all.
- Do you have a restro shaman with you? healing surge causes a flame shock to spread to the boss and pull it. happened to us as well
I’ve had the first boss get pulled with Halo in two different key’s while we were doing trash and the boss was not engaged in combat. I’ve seen reports that Druid’s big Balance AoE is doing similar - these abilities are not supposed to pull things you are not in combat with. This is a bug that should probably be addressed as anyone who is not aware of this and is used to using these abilities as part of a rotation (Spriest) it can cause a nasty wipe (Boss fixate + trash hook = dead ranged and a missed bomb)
Everything you listed is expected.
They do need to fix bananas under other spell effects. I don’t like playing a mini memory game while laying down my sigil of flames and avoiding stuff.
Did you seriously just try to refute these claims AFTER Blizzard posted hotfixes on several of these issues.
That’s some pretty bold ignorance.
Siege of Boralus
- Addressed an issue where Heavy Ordnance triggered by adds can cause them to cast Iron Hook on Mythic difficulty.
- Dread Captain Lockwood
- Addressed an issue where Dread Captain Lockwood cannot be snared by some class spells.
I think ‘stay in your lane’ fits here.
I missed reading that. However I do recall many of those problems lasting through out the old season Siege was originally showcased in.
You leaped from remembering some things happened back in the day to:
Like, what was your intention? Someone posted feedback about legitimate bugs with some misunderstandings in it and your instinct was just to reject everything on principle.
I don’t believe you have the insight to make those judgements and should probably be more discriminating with your contrarianism.
What good is fighting against someone trying to make the game better? There’s no title for defending a Fortune 500 company from rectifying their own mistakes.
Come on…
Edited for ADHD grammer
easy fix: get to the edge of the platform, face away from the edge and jump straight up, then move backward (backpedal) while in the air. it works just fine, we did it the other night. if you run forward and jump, you’ll go too far and hit the portal.
I think you can still jump down fine after clearing the first pack. You just can’t jump from the starting area to the lower boardwalk.
There is a bottom route? Yet to see it lol.
Totally not worth, IMO. Just brings you to the gallows courtyard from a different, less convenient angle.