Shuriken toss is worthless

Sure, sometimes warriors pull threat, but it’s not nearly as egregious as mages or locks

It would be a simple fix honestly because right now I’m at 400AP unbuffed and toss will hit for 60ish depending on armor, at 1000AP it will hit for 150. bump it up to 25% like the original tooltip said and give it a small chance to work with deadly brew. problem solved. its a poison spread and not a net loss on energy cost to DPS compared to single target mutilate.

I think they need to drastically increase the threat generation from shuriken toss tbh add “this ability causes a high amount of threat” etc

I actually really need to run another one.

There were good point there where my health bar wasn’t going up at all and I started to question the ability of my healers but I also haven’t raid healed so I don’t know what healers performance should be

Yeah this is my biggest complaint and why I’m making such a stint about it in phase 2 on the forums. These problems were identified VERY early on in phase 1. Right now the main strat for rogue tanks is spamming muti tab targets. I have a good feeling this skill is gonna get nerfed eventually. Before multi in phase 1, we were spamming saber slash doing the same thing. Then they give us “redirect” to switch targets, but its on a 1 minute cooldown. Which is just…what’s the expectation there? only use it for boss fights?

It goes against the entire philosophy of rogues in my opinion. That concept of building up and using combo points to accomplish your objectives. If they reduce the energy costs heavily of abilities like expose armor, slice and dice, and blade dance (or remove them), then at least we can use those abilities while switching targets. But since those cost energy, its better for us not to use them and instead focus on point builders because they have more threat generation. The other option I’ve seen someone mention is make shuriken toss a combo finisher. Increase its damage heavily based on this .But make it so its still less than single target damage. So like doing an eviscerate on a target does more damage to the single target than a shuriken throw. However shuriken does enough damage on its targets to be able to properly hold the threat.

Even their quality of life “fix” for combo points is poorly implemented. 1 min cd on a combo point swapper that only lasts 15 seconds… that you have to use a combo generator on to get the points to activate on a new target. It’s just atrocious design. Quality of life book should have been that combo points are just on the rogue instead of targets… or a non crappy version of premeditation, since that’s a 2 min cd and alllll the way down in sub. That’d hypothetically be great, be able to pop blade dance before each fight with 2 combo points… 2 minute cd is not great though.

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Exactly. rogue really got nothing the phase. the Muti buff was nice, master of shadows isnt terrible but only used on opener, shadowstep is used because the other 2 runes are tank or useless. I could run 0 runes from P2 on the rogue and not lose enough DPS to even notice.

Everyone was excited about toss because we got an AoE only to find out its horrid. give it a 10% boost and chance to proc deadly brew and it will fix it. still wont be OP at all but it will be useful in AoE situations. make it do increased threat while blade dance is active. leave the energy cost as is. simple fix but blizzard doesnt care about rogues. never has and never will.

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a 10% damage boost to it would do nothing. It’s just insanely insanely weak, in part because it isn’t scaled off our weapons, it’s scaled off a fraction of our attack power. It DEFINITELY should have had increased threat with blade dance active though… That was the most no duh type thing for them to add, and they didn’t add it.

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Yeah the crux of the issue is we need some kind of aoe pressure to deal with the insane aoe damage that everyone is pushing out now. Either a shuriken buff or something else. Druid and rogues are the only ones who don’t have good AoE pressure and it doesn’t seem fair when you see the overall game. So either they need to reign in this aoe situation where everyone is pulling 2-3 groups a dungeon and spamming aoes, or they need to give us a way to deal with it.

What I’d like to see them do, and what they could do with druids as well, is basically give us improved agro from essentially a thorns / retaliation buff. Blade dance literally has the same animation as retal, so why not have it actually do thorns damage when people hit, and have some stipulation that our single target damage is spread to any target that attacks us. Again, thorns could work in the exact same way, so you could fix 2 classes in one go.

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Sounding like an “Alliance player”, no perspective due to the population.

AND confirmed!

I agree. Shuriken Toss does no damage and causes almost no threat.

I basically just spam shuriken toss cause that’s our only aoe but it’s awful threat generation.

Plus Main Gauche is basically useless as a tank.

Rogues need some help with generating threat. Survivability is ok right now

Yeah I agree, the modifer is way too low compared to the threat mages and other casters are able to achieve just using aoe that causes no additional threat.

please add more threat to shurikens

Eh… In SoD, I’ve mostly been playing Alliance, sure. I’d be curious what population has to do with finding tanks though.

Meaning, let’s say 1 in 10 people enjoy tanking, of course you’ll have more like 100 tanks if you have 1000 people and more like 10 if you have a hundred, so obviously I understand that 100 is greater than 10.

What I don’t understand is how that matters if you have roughly similar percentages of people doing things and looking for things, whether there are 100 or 10000.

I mean, don’t get me wrong, I’ve played on various population sizes and both factions over most of the Classic content, and I’ve always been pretty good at getting groups together for stuff, but I also tend to be flexible.

There’s an amount of irony when you see stuff like, “LF2M healers for BFD. Epic staff HRed.” And then those people complain that it’s “hard” to find healers. And the tanking equivalent. Like a warrior spamming “LFM, Tank for SFK. Ring HRed.”

:woman_shrugging:

Yes. I still prefer it to shadowstep in pve, but there’s no reason to use it unless there are 5 targets to hit.

Combo points should stay on the target not the Rogue, but they shouldn’t disappear when you swap targets. Each target should track their own separate combo points.

Then you could build combo points on multiple targets while tab targetting.

Maybe 1 CP could decay every 15 seconds or something if no new ones have been applied on that target in that time.

That would certainly give Shuriken a purpose. To build CP on all targets.

I tank fine as rogue havent run into any issues with suriken toss. Blady fury sirkin combo give me alot of threat . In most fights i just dont get hit. Suriken toss is a great was to set up early blade dance . Kinda wish we had a threat poision and mabee leeching. Would also like cloak of shadows

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What is this supposed to add to the conversation?