Shuriken toss is worthless

I am doing 34 damage per hit in armory as a level 39 in full BFD bis + level 38 warsong rep gear. I drop 3 shurikens on a group of mobs and a mage rips threat from me with a single AE.

I don’t care how much damage it deals.
I don’t care that it ninja pulls additional groups.
But I do care that the threat modifier is effectively zero.

Fix it please

20 Likes

facts, my shuriken toss full aoe max targets does less dps than my mutilate single target does. needs a damage buff as well as a threat modifier at least with just a flesh wound

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I made a list of suggestions that are meant to address the complaints that have come from the shuriken debacle:

Feel free to comment if any of them look good to you.

That being said, I believe the idea behind Shuriken toss is that is NOT meant to be something to maintain threat on multiple targets. The idea is that its a “cheap multi hit opener”. You use it either at the start or after range pulling to get a first hit on every mob + a combo point to spawn blade dance.

It all stems from this notion that “tanks can’t be good at everything”. So they made it so that rogue tanks are only good at single target tanking. Specifically, melee single target tanking. But we don’t have a gaming audience in this game right now that listens to the “settle down on the aoes”. Every group has a mage spamming aoes, a lock, a hunter and multi shot, a warrior and cleave. And if you can’t hold agro against these strategies, they get upset and rage. I never thought I’d see the day where people will say “no” to a tank when they need one. When they’d rather wait for another. That’s the point rogue is at. Because everyone wants to do AoE in dungeons to go fast fast fast. And the developers almost expect us to be like “no you all need to slow down” and for that to go over well. Its just create toxicity in the game and getting groups to turn on one another.

“Single target physical damage tanking” is wayyyyy to niche. You want to make magical damage our weakness? Fine. But give us a way to maintain something AoE.

Right now rogue tanks strategy is to basically tab target and spam mutilate to maintain threat. Its an absolute trash way of playing and feels horrible, but here we are. Despite all the people who get upset at rogue tanks, almost every single boss fight I am in the top 2 of damage. My last two SM libs, last boss I was #1 in damage as the tank. Against a warlock, against a mage, shadow priest, warrior, etc. So that’s where we shine. Its just that the issue is people don’t seem to put a lot of value in that (and our 8% raid representation just further shows this). Rogues too niche and we need some balance to make it less horrible.

Rogues are even worse than druids at tanking. We have all the same problems as a druid, and even less defense/utility.

1 Like

For a game absolutely dying from lack of tanks in content… They sure do seem determined to not buff tank threat.

6 Likes

Im sorry, but cleaves are not really equivalent to uncapped aoe.

Its one thing to not be able to keep up with mages or warlocks going full ham, but literally being forced to kill ONE mob at a time is torturous, considering that even single target, divine storm and whirlwind are a key part of warriors and paladins rotations.

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I don’t disagree. But that’s the way rogues are currently designed and druids are not far behind them. And the runes introduced during SoD have only compounded the issue.

So either they need to buff these classes to actually have the capabilities to tank dungeons without causing an argument. Or players who are playing these classes have to approach it from the perspective that rogue tanks aren’t “supposed” to tank dungeons. They’re only for raid use. And as a boss tank only.

This was an issue in phase 1 and they didn’t fix it. Now we’re in phase 2 and its still an issue. I’m putting my rogue on hold and going back to a healer to level up until I can see them actually fix this situation. Don’t want to waste time progressing a class that has such a niche use that hardly anyone wants it.

2 Likes

This is the main problem. I’m not asking for the same amount of AOE threat as a shaman. I just want dungeon tanking as a rogue to be viable, and it isn’t unless, like you said, you’re pulling 1-2 mobs at a time

I was hoping it would function like fan of knives, applying poisons and pulling decent damage aka a spender used only in AoE. But we got this spell instead.

Thunderclap has something to stay about this.

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Shuriken Toss should cost 25 energy.

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I applied for a gnomer group today and straight up just got denied because I was a rogue.

However last night when I played I did do a gnomer and ran into a few issue.

Our threat seems subpar, shamans could pretty much out threat me on trash whilst I was just single targetting and I was getting agro ripped off me main tanking a boss by a warlock who was pumping.

AoE threat is non existent still

And I was actually get smacked pretty hard by the bosses too.

All in all it doesn’t exactly feel good and it feels worse when other people just flat out think they aren’t viable.

They really need to collapse the two primary tanking runes into one rune and give us a bit more beef.

We didn’t get to the last boss but apparently it slaps rogues silly

Can they just add hadouken?

Yea, Shuriken Toss seems very underwhelming – but watching it bounce back ridiculous distances to pull additional packs is, on the other hand, kinda hilarious

The last boss slaps everyone silly, its pure elemental damage

Amen Brother!

Even with Alpha buff & Thorns, one mage AE and its still gone.
Why cant they just make it do Lots of damage as rogue tank is not doing any damage as per the logs and make it give perma threat, so no matter what (even if another tank taunts, they cant get threat).
It would make it have meaningful game play, you want to make sure never to use it on a boss where you need to tank swap, etc.
You have to evaluate if its worth pressing or not and when to use it.

Our rogue MTed last boss and frankly, healing him felt better than healing a paladin. More HP than other tanks, higher avoidance – can’t avoid the tank-buster cold smash ability, but can avoid much of the other melee hits which makes healing rogues significantly easier (in my limited experience) on Gnomer end boss

Yes it needs to do increased threat if you have tanking rune on.

Dunno what you are talking about. ran a bfd last night with mages pulling 600 aoe dps, never lost threat. If you arent running the chest tanking rune, no duh you arent going to hold threat. Also, if you are in full BiS BFD gear, you have better gear than me AND you are level 39, i was 35. Never once lost aoe agro to the mages.

Warrior has challenging shout, demoralizing shout, and cleave. Thunder clap also debuffs all the targets. This is not an accurate comparison

Dunno what you are talking about. ran a bfd last night with mages pulling 600 aoe dps, never lost threat

I am running the tank rune, so either you are lying or you were a lot higher level than the mages. Try doing the same in SM and let me know how that works for you.

It’s a little different when you’re in gnomer and the boss has way way way more armour compared to content you now out level

1 Like