Is it just me, or are rogues basically required to push higher mythic plus keys?
I get invis pots exist however they are vastly inferior to shroud.
Im finding 15+ keys difficult to time without shroud in the group. Just looking at raider IO leaderboards of keys 15+, Rogues makeup 13% of all classes. Which is double more than any other class except DHs.
My questions are thus:
Was this intended or is it just players out thinking devs yet again?
Is this something that needs to be addressed? If so…
Do you (blizzard) have any plans to rectify this or don’t care?
Basically you aren’t going to compete in the MDI without an outlaw rogue or two. I kind of see this as a competitive issue. If you don’t know a rogue or play one yourself then you can forget about competitive mythic plus.
This also has some ramifications on pugging as a dps if 1/5th of every group outside of Freehold is reserved for a rogue
It’s probably one of those things that Blizzard thought that they would first let the community see what solutions they came up with, or step in if it became a problem. Seeing as though that’s basically the only class you absolutely need in higher m+ keys, i’d say it’s a mild problem.
What was a real problem during the past MDI was the fact that the only tank worth taking was a B DK. It’s one thing if 1/3 dpses in particular has something in their kit that is necessary, but when a healer or tank role can only be filled by 1 class to be able to even stand a chance to compete. Yeah…that’s a real big problem. Blizzard didn’t address it then, and they barely addressed it now. Now it’s all about Prot Warrior and their insane AoE damage in dungeons. I wouldn’t be surprised if top MDI tank players all went Prot Warrior…
Judging by spec breakdown on high keys, I think it’s almost guaranteed to be all prot warriors and resto druids. I wouldn’t be surprised if prot/rdruid/dh/rogue/x is what everyone runs, but hopefully i’m wrong and there’s a little more variety than that.
It’s pretty nuts. Rogue’s and DH’s are the money makers for dps this expansion/season in M+. Monk’s still have a TON of utility to provide.
Sadly warriors get left in the dust in terms of dps. A small fraction of the utility, for at best - comparable dps?
I rarely run with a rogue and invis pots or death skips are enough to get through the tough trash. Plus as a hunter I also have camo although it seems to pull me out sometimes running the same paths I would with a pot (yes I’m even dismissing my pet).
No. I don’t like this trying to take away class advantages. As you indicated DH is the most popular, why aren’t you picking on them and asking for them to be nerfed.
Actually Rogues outnumber DHs. Demon Hunter is the only class that rogue doesn’t double in numbers. I also never mentioned any kind of resolution. I started a discussion, presented some approximate numbers, and asked questions.
What other resolution would there to be other than nerf them in some way.
Even simple things like removing the potion lockout with invis pots would go a long way. Yeah, that doesn’t solve the cases where it’s useful to invis pot at the end of a shroud, but I think it would significantly help, without needing to nerf or buff anyone.
Maybe structure future dungeons a little differently as to not give a single class such a massive advantage.
Example: Blood DK. Recently warriors have overtaken DK’s due to an affix change from Ghuunies to Reaping. This also opened the door for Paladin and even Guardian druid to get some love in dungeons.
In my opinion, tanks are way more balanced in higher mythic plus now than they were last season just due to that one affix change. I know warriors got buffed but it still let other classes in besides blood dk
How so? When I looked at the highest timed runs, it looks similar to last season except bdk’s have been replaced by prot warriors. You see a few monks here and there and 1 druid, sort of how you saw some exceptions last season.
It doesn’t feel much more diverse to me, but maybe i’m not looking at the right data.
Obviously, the lower the key level, the more diverse it gets.
According to Raider IO for timed runs 15+:
Season 2:
Blood DK 30.7%
Warrior 27.4%
Paladin 17.9%
Monk 14.2%
DH 6.2%
Guardian 3.5%
Season 1:
Blood DK: 48.7%
Monk: 14.3%
Paladin: 12.6%
DH: 11.3%
Warrior: 10.8%
Druid: 2.4%
Ok, I was mostly using top 100 which I think is a better reflection of the high end distribution. I think at that level, s1 and s2 don’t look all that different.
Going by top 100 only 3 groups in season one went without a rogue. Thats 97%.
Season two there are no groups in the top 100 without a rogue. Theres some running two.
Yeah at the very high end, I think there’s in practice only 1 dps slot open since the other two seem to largely be taken by rogue and dh.
TBH this is why i quit caring about MDI.
every group runs nearly same and its boring as hades anymore
Yeah, I watched the final stream of the MDI and was disgusted that all I saw were B DK tanks. What’s the point of a competition among the best of the same exact class/spec…
In a perfect world, we’d all be balanced and folks could use their individual kits to overcome unique challenges in a dungeon. Grip was king in Legion as was Bonestorm, allowing B DKs to dominate high m+ keys. Every other tank just had to deal with whatever a B DK could just faceroll. And now it’s happening with Prot Warrior. The more damage your class does in m+, the faster you can get through and push higher keys. Yeah…fair…
wont see a single Guardian in em
and yeah i could handle 1 dps or 2 being same, but when its the healer or tank it is just “why bother?”
Rogues arent required. Invis pots are the equivalent of rogue, just on a longer CD than shroud. Unless you are doing bleeding edge keys though, like 20s - group comp is of far less importance. 99% of this games playerbase watches the top 1% and makes assumptions that they will only be successful if they replicate what the 1% does - and frankly - they will never experience said content. I’m no top 1%, I’m above average ( I have 4 toons 1500÷) and have timed 15s, 16s, 17s with some of the most anti ‘meta’ comps you can imagine
Shroud is ridiculously overpowered, not just in M+ but also in epic BG and large scale world PVP. Who thought it was a good idea to have shroud have a larger radius than flare? If we can’t get rid of it completely, cut the radius of shroud in a quarter, and maybe there would be a tiny bit of skill staying inside it.