So, I was just thinking about what if Survival was a remaster of it’s old version, using WoD as an example because it was it’s last ranged iteration but with a fake and optional deadzone. Now, I know how this sounds, but the idea here is something that is completely cosmetic. I would just like to clarify that yes, I know it’s more effort than Blizzard wishes to put into a spec, but even if it were not, I am sure someone thought about it and yet they decided to go “full” melee, again, this was merely a shower thought.
So here’s how it would be:
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Equipment -
Bow - It would be the main weapon, stats, attack speed and whatnot, even when attacking in melee, it would follow the bow’s rules, the only concern I can think off is having your character’s auto attack be a bit slower to mimic the bow’s auto-shots.
Optional Green or Blue melee weapon of your choosing, two handed or dual wield, as long hunters can equip it. - Why green or blue? Because they would be purely cosmetic, so it would be a way to avoid the issue of “Every weapon is a hunter weapon”. It would be equipped in a secondary weapon slots, fully transmogrifiable.
Now, why optional? It’s understandable that some people that play Hunter, do so because they enjoy bows, crossbows and guns, so my idea here was, if they don’t equip the melee weapons on the secondary slot, they don’t get the fake deadzone.
Talking about it…
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Fake Deadzone - How it would work is simple, understandably, a lot of people hated the original deadzone because people could get into a range that you can attack with neither melee nor ranged. My idea simply was, to make the fake deadzone a small “x” wide circle from your character and inside the entirety of that circle, your character would pull his melee weapons and hit people with them, I hope I explained this right, but sometimes the language difference really catches me.
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Abilities - For the most part, I my idea here would be simply to rename abilities to fit a melee theme, maybe an icon change for added flavor, but nothing more, there should be no damage difference between melee and ranged, it should be a purely flavorful/RP choice to attack in melee, ranged or both if you so wish.
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Cobra Shot ➧ Serpent Strike/Raptor Strike/Mongoose Bite Note - Just reiterating, It would simply be a name change, just saying different name options
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Black Arrow ➧ Shadow Hit
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Explosive Shot ➧ Wildfire Bomb/Stick Bomb
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Arcane Shot ➧ Arcane Infusion
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Multi-Strike ➧ Carve
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Counter Shot ➧ Muzzle/Counter Strike Note - Due to balancing, Counter Shot/Muzzle or even Counter Strike should remain on a 30s CD with a 3s Silence even if used in melee range.
Now, I am no theorycrafter, I am sure if Blizzard were to bring back Survival it would be different in many ways to fit in better with current design as well as I know that there are more abilities than that, I was merely trying to demonstrate my train of thought ability wise.
Now, some abilities like Barrage, for obvious reasons, should be bow only, I thought about maybe using Fury of the Eagle animation for melee, but in the end, it would just make sense for it to be an ability where your character would pull their bow and arrow.
- Closing Thoughts - I understand that many people enjoy current survival, as well as many people wish for days where the spec was vastly different. I personally just wish there was a class that represented the fantasy of a Ranger, not a nature connected woodsman or a master archer, simply someone versatile that adapts to the situation they are in, if an enemy gets to close, you strike them with a sword and a dagger, if they are far away you pull your bow and shoot them down. My whole idea here was simply to give the player an optional to play out a fantasy that they enjoy without limiting their damage capacity or utility.
Anyways, a lot of you probably won’t read this, which I understand completely, it turned out to be quite the wall of text, in the end, I know this would be too much work, so as I said, it was simply a shower-thought, I guess the ability to imagine things the way we would like for them to be is part of what makes us humans. (don’t quote me on that, though)