Some spells can be pretty vague about their size and even if a spell tells you want they do and have a graphic it can hardly to tell how much of an area and which area they are effecting.
For example cleave:
It just says it hit all enemies in front of you.
I suggest that when you mouse over a spell it shows you an overlay on the group of where this spell is going to hit.
I know other mmos built this into their combat system and the blizzard doesn’t want this because of spell clutter and it can be immersion breaking. So maybe this feature only functions near target dummies or put of combat so we can practice with feedback instead of just trial and error to learn the size of our spells.
Thanks for reading.
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I believe Halo had this functionality built in at some point. MoP or WoD, I forget.
As much I hate a lot of what FFXIV does, it did a good job of showing you the exact hitbox of your own aoe attacks if you had the option turned on. Most of warrior’s AoE hitboxes for Cleave/Shockwave/Bladestorm/etc all thankfully appear to be much wider than the animations suggest, but I would agree that it would be nice to know how wide it is in reality without footsie testing a target dummy.
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You’ll find out just how big my Thunderstorm spell is up on Lumber Mill or in Eye of the Storm.
(I have the talents to make it larger too.
)
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Drac’thyr have this with some of their spells. I wouldn’t want it for every spell on every class though because for me it would be immersion breaking and annoying.
Reminds me too much of those games where you have to take turns attacking.
If I’m going to do something like that then I may as well play poker or something.
So when a Mage casts Blizzard do I need to log off for 3 days with power outages?
Oh, just remembered a classic video:
https://www.youtube.com/watch?v=Veo_es0Qa0Q
Enjoy!
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Back in Wrath, BM Hunters got the ability to tame exotic beasts, and one such beast family was rhinos.
They had a knockback ability.
I used to sit on top of Wyrmrest Temple, and use Eyes of the Beast, and knock enemies off right as they reached the top of the temple, and watch them fall down to their deaths.
That was a weakaura because halo did more damage at a specific distance.
I’d also like them to tell us the angle for spells like multi-shot. Example: “Hits all enemies in front of you within a 30* angle and Euclidean distance 30yards or less.”
Enable floating spell damage text in options, It will show you exactly how much damage a spell does and to who, over the heads of the npcs.
I am happy just looking at the combat log after a good fight.