People are confused. They believe the delineation of capacity indicates Total realm pop, not online pop.
Currently reads online pop. This gives players false hope that they can not have a q on a realm.
Why on earth are you counting this way?
Also, lock new creations on realms that have overblown their max offline cap.
Also, also - have server names and time zones ready and let the system automate new server creation when the general pop reaches 80% max total capacity.
Also, also. Open 10 new realms and server to server transfers free for a limited time to let the pop spread, then pull the trigger on automation.
Well said dude.
It’s about time we see something changed on this. I come from work tired, and I get 168mins queue…I mean WHEN am I going to play?
Oh I know, at the time I have to go back to work on next day maybe?
I understand it’s unexpected, but PLEASE fix this mess.
Which actually enforces what you are saying for when layering get’s turned off…
Damn, it’s not like I don’t have faith on them to sort it, cause I totally do. But also it feels like server instability and long queues are here to stay if they don’t lock down character creation on both US and EU full pop realms and issue free migration to newly established realms.
And I say this because I already have people that used to play and they are calling me to ask which server I am on, and that next week, after their holidays, they will come back. And I am one man…Imagine how many other similar cases exist on a global scale…yikes.
Back before TBC, I argued for server statistics. Horde vs Alliance population. Class population per faction. Class population per server. Current population vs population CAP. Etc. etc.
Something like this would GREATLY help population balance in just about every form.
When rolling a new character, you would immediately see what server was in need of what, which ones were close to cap, etc.
This would have made population balance a lot healthier. IMO, it’s still a good idea that doesn’t change gameplay in any way, shape, or form.
It doesn’t show Total pop, only current online pop. That’s why a full server can go back to low during the day when everyone is at work and back to full during peak.
Prior it would show adjusted population based on the largest server - so even a low or medium pop could have seen a queue. It was skewed and the solution still doesn’t tell people what to expect, only what the state is at the moment of choosing a realm.
Thanks for the explanation but I already know because of the top sticky-ed post is about this very problem. According to Blizzard they already deployed a hotfix yesterday to change the realm labels to be more accurate, but it doesn’t seem to have worked.
You can’t just block player creation, Blizzard would never go for it. What if you had all your friends on a realm, and you wanted to make one there? Oh too bad you can’t join the same realm your friends are on?
So yea, they’ll never stop character creation. It’s up to the player to decide whether they want to sit in queue on a overcrowded realm, or get their friends to move. Blizzard isn’t going to hold your hand through this.
It’s up to you whether you want to wait in queue for a full realm, or you roll on a new one.