Should you get deserters if:

You queue into a losing BG. Let’s say The Battle of Gilneas and you’re already 400 points behind, opposing team has a strong hold on 2 points.

Your options are either to lose or leave and be hit with a 15minute deserters.

Why does Blizzard think this is good for anyone? You should incentivize players to play in this scenario. And you can tell me this is a position where you can come back from and I’d agree but in the case of your entire team being dead and outnumbered… why should we be forced to play this? Why punish me for another person’s mistake?

3 Likes

random bgs r terrible atm. its usually a crappy geared team vs a gigachad geared team… easy to tell who wins that 1 .

i rly miss legion templates. i know many didnt like templates… i wish they would try ivlvl scaling in bgs then =(

i hate these hugs gear advantages in random bgs

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I stay and try to win but I was raised by winners.

8 Likes

Just do rated. You can queue premades easy.

Everybody can’t win every game of pvp.

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I don’t mind waiting 1~2 minutes for an inevitable loss but it’s the slow but guaranteed loss that is a problem. If I queue into mid-game and I’m hit with this scenario it is easily the worst part of WoW PvP.

A couple ideas to alleviate this problem could be: Rewards for players specifically queuing into a losing mid-play BG, and even greater potential reward if you win. Or an even lesser deserters penalty for those who leave in this condition.

There’s a difference between comeback potential and an utterly impossible game. In fact, there are times I’ve queued into a game where it’s quite literally impossible to win, but in those I will often stay until the end because it’s easier.

This is the stupidest argument I’ve ever heard to this problem good job.

I really wish they kept templates at least only for randoms or if they made a separate queue for template gear that would be great.

I didn’t make an argument, I stated a fact becuase you are here whining that sometimes you queue into a losing game.

Basically you just want to keep hopping games until you find a winner, which is honestly pathetic.

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Vladinov could you please tell me whether or not the sky is blue?

The best is the wsg battles, where the overgeared side doesn’t even try to win the entire team just camps the graveyard.

That isn’t what I said nor is it what I am attempting to do. It’s about entering a battle ground mid-loss. I do not mind playing a loss from start to finish. Please read the OP.

I think they should add a question after you leave a game you can answer to determine punishment.

  1. I didnt feel like staying gives deserter debuff.
  2. My team was losing because theyre bad gives you 10 conquest
  3. I queued into a losing game gives you a buff that lets you one shot players in ypur next bg.

I think this would improve the situation for bg leavers.

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This could use some polishing, but you’re on to something.

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“Pick yer poison” lol, the random/solo-queue automated BG-finder tool has something for you…

  • imbalanced healer counts (team A got 3 healers, team B got 8 healers)
  • imbalanced skill levels, for example other team got 2-3 arena junky/high MMR players while your team got lowbie casuals
  • pugs vs premade
  • pugs vs semi-premade
  • loading into the “losing side” of an imbalanced map, for example loading into Wintergrasp offense
  • your team lost the first teamfight for whatever reason (a huge disadvantage in epic BGs)
  • etc etc

Yes, deserter.

2 Likes

Just to re-iterate the problem is NOT losing in PvP. I fully expect to lose… But when you enter a battleground that is already in the process of losing, you are demoralized and you were in no part responsible for the losing state of the game, so the deserter penalty should at least be more lenient.

I think the problem is that the goal of the match-making process is to get people into BG’s as quickly as possible. If they put more effort into the match-maker balancing the teams in terms of number of healers, ilevel, and honor level, you would see longer queue times initially, but in the long run it would improve the experience and increase participation.

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So when you enter that game and it feels like a guaranteed loss that’s not your fault, you feel like you should be able to freely leave and look for a new game. But the people who were there at the start, even if there’s only a few left and they were really trying and the loss also maybe isn’t their fault; they should be stuck while other people keep joining and dropping freely?

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do you think maybe i was being a bit unfair and made the punishment of 10 conquest a bit too low?

what if we threw in a free mount as well would that be better?

I would like ice cream.