Mostly because those were inherent to the playstyle. It’s the utility choices that are the most glaringly annoying.
Most talent rows are throughput not utility.
WW for example has:
4 talent rows for damage
1 for movement
1 for CC
1 for defensives
I would say movement and CC are utility. Can maybe stretch defensive cooldowns into utility.
Still 4 of 7 as damage.
Have it cost gold every time you reset your talents, but not a fixed amount of gold. Instead, have it be (10 x number of times you reset talents in the last month, including this reset)% of your TOTAL gold.
LOL that’s ridiculous
I’d just put all my gold on characters I don’t play
And again, those are the ones that are most predefined.
the short of it: no
the long of it: nooooooooooooooo
I didn’t say total on that character.
Well, we could just switch to just buying tomes from vendors to switch our talents.
I think Blizzard tried to have both by having players being the tome seller, but i don’t know how well that went tbh. I 99.95% of the time never felt the need to bother a player for one or ever bought one. Maybe only once or twice.
Please, OP, give me even more reasons why not to buy shadowlands. My list could be longer. You must min max this for me.
Well that’s a quick way to drop sub numbers
Oh no, the min-maxers and the tryhards will have to actually make choices and stick with them. How horrible that would be!
At least they’d be playing the game.
the min-maxers and the tryhards
Oh, you’re one of those… gotcha.
I’m just not sold on the necessity of the “talent” system at all at this point. What is the point of the system, as is? It used to be specialization, but you can hardly call it that currently given how you’re encouraged to be changing them multiple times each session to be optimal.
I’m just not sold on the necessity of the “talent” system at all at this point. What is the point of the system, as is?
Bit of Flavor. I don’t know.
I honestly think the iteration of Vanilla’s to Cata’s was perfectly fine, Kinda like the drop feed of talents over a bunch of levels (because that’s how RPG’s work, you level up, pick a talent, level up, pick a talent), and considering they are literally cutting the levels in half, it might’ve been a good time to introduce them back but a bit simpler. Or at least add more talent rows, like every 1 level, you gain a minor talent row choice between 1% crit, or 1% haste or something like that. Then every talent in between the “major” and “minor” you get the “moderate” talent where it’s not as powerful as major, but not as minor either. Maybe one more type called Prime where it’s specifically for the bonus stats.
The definition those of this ilk are using for the word “tryhard” for the purpose of these discussions is weird.
They use it to mean “a failed elite player” when in fact the players they are using it to slam are the successes in the game.
My definition of “tryhard” is “someone who tries hard but fails because they’re doing something very basic wrong”. Because success is not about trying. It’s about doing.
And most of these posters are barely play, but there’s a few tryhards in there.
I’m just not sold on the necessity of the “talent” system at all at this point. What is the point of the system, as is? It used to be specialization, but you can hardly call it that currently given how you’re encouraged to be changing them multiple times each session to be optimal.
One build for all classes and specs in the game. Sounds like the devs want to eliminate all future development to save money.
Let’s write Blizz a book on how to make WoWs sub numbers drop to 0. This is a good first chapter!
So essentially, you’re saying that we have talents because we had talents?
So essentially, you’re saying that we have talents because we had talents?
Huh?
You asked me what’s the point of the system and i just essentially answered with an “I don’t know”.
I don’t hate the talent rows, but they are way too simple, since you only get to still make 7 choices, and i think they should either expand upon that to make like 50 choices (out of 150) or go back what worked before which was the old talent tree.