I don’t always agree with Snoz, but he does usually make good points that come from a place of experience.
There is entirely too many people on these forums that love to complain about meta meta meta this or fotm fotm fotm that and they’re usually inexperienced
No, because these figures are already conflated to an unreasonable degree. They are all important, because being present at least gives you an idea of mechanics, but it’s entirely possible that players get carried to achievements by friends. It’s also possible some players made entirely new accounts when returning the game after a decade instead of fighting with customer service or trying to find old email addresses.
And not only that, just because you have AoTC, 2500+ M+ rating T11 delves and ?? Zek but that doesn’t necessarily mean they know the content. Especially with how add-ons can carry a player through some of that content.
Not only this, but the forums are already cluttered with long posts or lots of posts and adding a bunch of extra (useless) information under player name and guild just clutters the UI. Cool if you want to brag about your achievements, you earned them. But that doesn’t mean you know the content any better than someone still fighting for them. But this game is probably the most success some have in life so bragging “I got better achievements than you” is a flex, even though it’s really not.
what does ilvl have to do with game balance? Brother, if you don’t like gear progression you are most assuredly playing the wrong game and have been for a long time
My guy people just post on alts anyway. Your idea won’t solve anything. The forums are for trolling anyway, no one serious “talks shop” on here. Go to the class discords if you want serious discussion.
From this statement I take it you’ve not read any of my other posts. In a topic of almost 400 replies it’s expected.
I do like gear progression. I’ve HIGHLY enjoyed delves being a solo gear progression. The person I replied to wants delve gear nerfed and openly stated “I have more fun when other people have less gear”.
“Monty haul” refers to allowing the level 1 warrior PC in your D&D campaign to kill a pack of goblins and receive a +10 vorpal, god-slaying, elemental resistance, life stealing longsword. Which will trivialize any encounter you can put in front of them from that point on.
Which is more of an argument against twinking in WoW than an argument against actually getting gear at max level.
“Monty haul” basically does not apply to a seasonal RPG that is purely designed around end game progression outside of twinking ranges.
You should be fighting mythic bosses with a single epic item, a few blues, some greens, and grey boots if you don’t want a “monty haul” RPG bro.
I’ve had D&D campaigns where characters hit double digit levels after killing multiple campaign antagonists in the same leather armor they started with. WoW is absolutely not this kind of RPG and never has been. So if this concept is a concern for you then it should have been on day one.