They got it by gaming the scaling for most part besides 1 that I know who used mythic dom gear and 1 that used rated capped pvp gear.
Also druids still have the talents needed for kruul so they have a general leg up on getting it done.
You need the make the thrash leggo if you dont already have it and spec feral affinity and moonguardian I believe for moonfire dmg buff. its basically run around spamming thrash swipe and using skull bash and using moonfire spam on the eyes.
The vast majority of stuff I used was just my regular tanking gear, which in turn was pretty poorly optimized since Iâm a boomkin main who just tanks 15s for my weekly cache mostly.
Yeah thatâs pretty low. Youâre basically an entire annihiliate behind my kill in DPS.
Whats your trinket and consumable setup? Those are the largest and most immediate jumps in power you could make.
The life drain is the only priority for your interrupt in P1 so that should not be an issue. If it is then Iâd suggest setting up a weakaura or using dbm to notify you when heâs casting it. Barring addons just set him as focus and macro your interrupt to target him first to avoid misclicks.
As for the aura⌠maybe I just never had this happen in all my attempts but Iâm not sure it even affects Velen, same for infernals.
Ohhhhh ok. Yeah that makes sense. Itâs really hard to keep them off of him in P2 while that change was in effect. It either didnât happen on my attempts or they made the change before I started yesterday so I never saw them just park it during the cast. Hopefully you see some better results now that they keep moving.
Thatâs demonstrably untrue, as I have played for 17 years without ever once challenging myself and Iâve had lots of fun and have never gotten bored.
SOME people require challenge to have fun. Those are the same people that unsubscribe from WoW when it gets âboring.â We donât need those people. They should find a different game.
WoW should cater to those of us who stick around come Hell or High Water, and most of us who fit that criteria do not wish to be challenged. We are here to have fun, not to be frustrated.
Thatâs just not true. Plenty of people who stick around for the long term appreciate challenging content.
And it isnât all or nothing. If everything was this hard then thereâd be nobody left except us crazies. But having literally just one encounter in the game being this difficulty is perfectly reasonable.
Variety is the spice of life and all that. You may not like my curry but that doesnât mean it gets taken off the menu.
Considering the reward for my particular toon, No.
I guess, for myself, itâs just a big disappointment.
Im not gunna bang my head against the wall for an ugly recolor of a model i already have that looks much much cooler than what is being offered.
Itâs a numbers game. Mastery and Versatility basically do the same thing, passively increase your survivability and damage, (one by damage reduction and damage increases, the other by extra HP/healing/Attack Power), versatility is just more efficient at it.
And mastery is 1x hp max increas and healing taken increase, and 2x damage increse
Crit is also 1 to 1 boost to dodge
This is all going off memory because I canât log in to double check, but with mastery, one side (either your âdefenseâ or the damage is 2x and the other is 1x)