Should the Mage Tower be difficult?

They got it by gaming the scaling for most part besides 1 that I know who used mythic dom gear and 1 that used rated capped pvp gear.
Also druids still have the talents needed for kruul so they have a general leg up on getting it done.

Did you just spam mangle and thrash? I’m getting to the 4th annihilate with 10% consistent I’ve heard that’s low dps

This is never going to happen.

Without challenge and rewards for that challenge, there is no incentive to play

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You need the make the thrash leggo if you dont already have it and spec feral affinity and moonguardian I believe for moonfire dmg buff. its basically run around spamming thrash swipe and using skull bash and using moonfire spam on the eyes.

This is the gear I used.

https://puu.sh/Iw7Tf/d31902bb60.jpg

The vast majority of stuff I used was just my regular tanking gear, which in turn was pretty poorly optimized since I’m a boomkin main who just tanks 15s for my weekly cache mostly.

Yeah that’s pretty low. You’re basically an entire annihiliate behind my kill in DPS.

Whats your trinket and consumable setup? Those are the largest and most immediate jumps in power you could make.

The life drain is the only priority for your interrupt in P1 so that should not be an issue. If it is then I’d suggest setting up a weakaura or using dbm to notify you when he’s casting it. Barring addons just set him as focus and macro your interrupt to target him first to avoid misclicks.

As for the aura… maybe I just never had this happen in all my attempts but I’m not sure it even affects Velen, same for infernals.

Ohhhhh ok. Yeah that makes sense. It’s really hard to keep them off of him in P2 while that change was in effect. It either didn’t happen on my attempts or they made the change before I started yesterday so I never saw them just park it during the cast. Hopefully you see some better results now that they keep moving.

That’s demonstrably untrue, as I have played for 17 years without ever once challenging myself and I’ve had lots of fun and have never gotten bored.

SOME people require challenge to have fun. Those are the same people that unsubscribe from WoW when it gets “boring.” We don’t need those people. They should find a different game.

WoW should cater to those of us who stick around come Hell or High Water, and most of us who fit that criteria do not wish to be challenged. We are here to have fun, not to be frustrated.

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leggos dont’ work… or did I miss another change?

They don’t.

If legos suddenly work I’d be stoked, would make Ursoc memory for that sweet, sweet thrash damage/echo/shield

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But you probably don’t have all the rewards then

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Thats what I was told the range still applied not dmg.

it does not. The extra range people are getting ONLY comes from boomy afin right now.

I still think it’s counter intuitive to stack vers over mastery, when mastery gives massive boosts to hp and damage

That’s just not true. Plenty of people who stick around for the long term appreciate challenging content.

And it isn’t all or nothing. If everything was this hard then there’d be nobody left except us crazies. But having literally just one encounter in the game being this difficulty is perfectly reasonable.

Variety is the spice of life and all that. You may not like my curry but that doesn’t mean it gets taken off the menu.

Well vers is % dmg/healing increase decrease and min maxers like them maths.

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Your whiteknight is showing there is a huge difference between a challenge and a dumpster fire roll out.

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Yes. It should.

And while I’d prefer it to be a bit more strategic (or period) the memory game that is the encounter is valid.

Considering the reward for my particular toon, No.
I guess, for myself, it’s just a big disappointment.
Im not gunna bang my head against the wall for an ugly recolor of a model i already have that looks much much cooler than what is being offered.

It’s a numbers game. Mastery and Versatility basically do the same thing, passively increase your survivability and damage, (one by damage reduction and damage increases, the other by extra HP/healing/Attack Power), versatility is just more efficient at it.

And mastery is 1x hp max increas and healing taken increase, and 2x damage increse

Crit is also 1 to 1 boost to dodge

This is all going off memory because I can’t log in to double check, but with mastery, one side (either your ‘defense’ or the damage is 2x and the other is 1x)