How is the older game harder in any way other than tedium? Classic bosses have one-three mechanics. Also pvp is only ever as difficult as the aptitude of your opponent.
1> What the game does PERFECTLY:
It allows a wide array of difficulty levels, much of which isn’t so much about the inherently difficulty levels themselves (LFR, Normal, Heroic, M+, etc), but rather WHEN you complete these “challenges.”
For example, just look at “mythic raiding.”
It might be the “hardest difficulty”, but even in that tier, it is broken down by WHEN you kill bosses. Most people that raid mythic “for real” don’t even consider someone like me a mythic raider, even though my guild tends to go 4/8 most tiers. But “that doesn’t count” because we take too long.
But most of THOSE people making fun of me aren’t on the RWF level. You technically have this sort of: RWF, Top100, “regular” Mythic raiders, and (oxymoron as it is) “casual” mythic raiders.
And yet… they’re ALL raiding mythic. The Achv system puts a time stamp on your kills, so you can tell which of those tiers you fall in to.
As far as simply “providing difficult content”, I think Blizzard is doing this part very well. No matter when your skill level, there is a place for you.
2> All that being said, everything about that first point also assumes EQUAL TIME. Which… is almost never the case. How many people COULD be doing harder content, they just don’t have enough time?
Which is why rewards tend to be capped for certain things, because it’s not SKILL that’s holding people back, but simply time to acquire. It’s a fact a lot of people want to ignore when making “skill” arguments. But it’s a fact that can’t be ignored.
Overall, I think Blizz does ok with this. It just needs to be a solid consideration when creating the rewards that go with challenging content.
Thank you for relating me to The Hulk. Very kind
This is my entire argument. How are you 3 key levels over where you’d get the 3k achievement and you don’t know how to do candle?
It’s literally EXACTLY like doing blitz @ 2700 and seeing your mage go to an inactive node.
In both situations you’re sitting there going, “how are you… here?”
there is a .1% tittle but most of us just enjoy trying to push as high as we can its fun for us.
The game should be like it is…various degrees of difficulties so everone has something they can enjoy.
personally I play to relax, I dont mind complexity, but i dont necessarily want more difficulty…ie rotations are simple enough…but i dont personally want to deal with those damnable swirling circles of death while Im doing the rotation.
Hahahahaha
So true. In a pug setting this sometimes ends up like 3-4 levels higher than what level we’d be stopped at if we played in a full group at the same skill level only. Maybe my skill level is right for an 11, I can get lucky and get a good tank who pulls a little cleverly and times a 12. Then I can grab a good healer and get through a 13, not really knowing mechanics but dying just once or twice. Then I get two delicious looking dps to make up for what I lack in both cc and damage, bam, now I get a 14, eventually through brute force I get my 15 though my skill is at an 11.
guess what, they don’t.
You don’t raid, do mythic + so… why even make the thread?
Huh? You know classic- wrath wow was known as the easy MMO right? Peak design was designed for the most people to get into it.
Again huh? Wasn’t silken court one of the hardest bosses of all time?
Naw the game should be made easier. Peak wow was nowhere near this difficult. Raiding arthas was nowhere near the level it is now. Even “easy” Gally makes him look brain dead.
Again huh? You’re really not making much sense…
Anyways. Make the game easier not harder. More people playing = better
LK was simple, but also punishing in a way that lines up with heroic/mythic today. Any person too slow getting out of Defile was a wipe. Correctly bouncing the disease to adds was also harder than anything in LFR, they can’t be trusted to position anything. But also there are only like 2 more mechanics in the fight.
Higher difficulties of Gallywix certainly stomp LK in difficulty though. Multi-soaks, positioning for bombs+fireworks+boss aoe all at the same time, offtank racing around the room eating bombs instead of sitting afk while the other tank is at bat. And Gallywix is a relatively simple end boss for these days.
I used to be a lot better at the game. I’m just getting older. I shouldn’t be in anything higher than a 10 really but I also shouldn’t be stuck in heroics. I use my full kit…I interrupt and make sure my stops go out. I try to communicate as much as possible. I’m just sometimes a little slow or I tunnel occasionally… anyways…I personally like the fact that there is a grey area. It shouldn’t be like a solid wall of difficulty change and currently you can sort of roll along into your personal stopping point when you get there.
I think the point is that you’re always gonna be mixed with a bunch of different skill sets and it’s up to you to pick and choose which ones you wanna try to remain friends with along the way. The current group of people I play with know I’m not that great but still allow me to roll along with them occasionally. The talented players are definitely out there you just gotta get in contact with them when you see them.
If the game was so hard that getting those achievements and titles was reserved to just a handful of people…it would be way worse than letting more people feel like they have accomplished something along the way and I think you’d see a lot less people in general.
Yes it should be.
Not only that, the bosses are way harder now. Im playing Nightreign, and when I see a ds boss, im so happy. It is a “free kill” because it has less mechanics.