It’s a mechanic thats been part of the game since day 1. It’s on par with most other cc’s by all classes. Many battles are won by the one who gets the first hit or can take one out of the picture.
Sap isn’t too strong. The problem is the type of game play currently encouraged via things like Master Assassin and the current comps rogue runs. Fix the issues involving Master Assassin and the overall tuning of rogue, coupled with the idea that we’re in early season which means plenty of people are fighting people they shouldn’t be (for one reason or another) and rogue will be fixed.
This expansion has a lot of situations in which people should trinket something they shouldn’t, especially in the 2’s bracket, such as ret pally blind, and rogue sap depending on comp and available outs.
Depending on the comp you and your wife are running, you also have certain counters available depending on what’s going on. I’m also a personal advocate that class stacking shouldn’t exist, but that’s just me.
It is in line with the others, you should already know that. And don’t tell me you, a paladin, can’t get out of sap nearly anytime you want, I play a paladin too, and every other class for that matter. Know your enemies, learn their strengths and weaknesses then minimize their strengths and exploit their weaknesses. Improvise and adapt to overcome, and never, ever stop.
I think the more important question should be: “Should Seduction and Fear share Diminishing Returns”
Because honestly, even though Rogues are mainly about burst and control, I kinda find Sap and Blind not sharing Diminishing Returns is a bit unfair to the two abilities above.