At the moment 1v1 wise in PVP situations i have seen that for some classes like rogues you benefit from having 2 sets and swapping in and out of different runes during a pvp fight by dipping in and out of combat because if your rune skill has a 3 minute cooldown you can pop the cd then swap to a different rune while its on CD. It is high skill cap but is it intended by the devs?
Even in PVE situations this would be a big deal for classes like hunters as they get more runes with feign death.
Possible situation:
Class has 2, 3 minute CD runes. Warlock pops 3 minute CD bursts somebody down, fears, drops combat due to fear swaps gear instantly to another ability on a 3 minute cd then pops that cooldown and blows them up.
As a mage you burst somebody they pop defensives you poly Them, then swapping to healer runes, healing up to full, then swapping to mana runes getting full mana then swapping to frost runes and icy veins rune and pop the cd and blow them up.
Hunters have 2 sets of gear, every feign death they swap runes and pop Cooldowns then swap back to another set and use those cooldowns. With addons to keep track of cooldowns on replaced rune skils.
Should it be a thing? an easy fix would be for rune swapping to be locked so you have to be out of combat for 30 seconds or something before swapping
PVP and open world fights are a big part of Sod though. Mages and rogues both benefit quite a bit from rune swapping. You swap to a rune that is a big Cooldown, pop the cooldown then nova and swap runes, or vanish and swap runes. Even fear from priests\locks\warriors is enough to drop combat. It will be a huge meta in pvp
Just wondering if this is intended. Later on im sure more specs will get more Cooldown heavy runes so just wanted to know
They are a part. I believe that you are over valuing them. And regardless of that, the stance from both original vanilla and the current SoD design team is not to balance PVP around 1v1.
And so can any other class that can disengage and reset. Those classes also get to eat, drink, regen health, etc. And guess what, when they are out of combat with you GASP! You are out of combat with them. Which means YOU can swap too.
It will be a small/niche aspect of higher level open engagements and duels, the same way trinket swapping was.
I am not talking about PVP balance here, im talking about basic mechanics of rune design and its impacts on the game due to them being unlike talents where you can swap them in pvp fights because they dont lock if the rune ability is on CD.
Yes, as i was saying all classes with runes with massive 3 min cds that do quite a bit or mages that can swap to and from healing runes in PVP combat to heal or other specs will do it.
You are assuming that will be the case at max level, as you have no idea how impactful runes are. If you have 4 runes all with 3 min cds and you cast one 3 min cd burst them down, CC then swap to another and pop a different 3 minute CD then finish them off. Its not just niche, i feel like it will be a big deal later on if they continue to add runes which large cooldowns.
That is exactly what you are talking about. Your entire post framed this as “These classes can hot swap runes in 1v1” and that has been the theme for two posts now. What suddenly happened that we’re not “Not talking about PVP balance”?
They don’t lock the rune at all period whether swapping gear or applying a new rune to existing gear. So it’s really weird you did all this PVP framing and now we’re suddenly “Not talking about PVP.”
I won’t bother addressing the rest since you just want to be super disingenuous and pivot when you can’t accept the counter arguments and stick to your points. Take care.
And the answer is no, they don’t need to worry about them right now.
You make no strong argument as to why gameplay benefits from being able to hot swap runes. Zero argument at all and all you are doing is arguing for the sake of arguing because you have no reasoning behind rune hot swapping being good for the game
Dropping combat to change out a rune or piece of gear with a rune like rogues are doing isn’t a huge issue at the moment, if you look at rogue runes currently glove runes seem to be built on combo point builders / alternate abilities. But if we really want to get into this lets look at paladins, some are weapon swapping to use avengers shields then going back to 2 handers, should that have a limitation? where do we draw the line. I don’t feel this will be a big impact and at most a few second cooldown would be the fix / balancing that should happen.
Yea not a big deal at the moment, but like an example mage has a 3 minute CD nuke rune, more will come. So im just interested if hot swapping is intended or a missed game change
Bad faith, I made this thread to address if it was good for the game or intended and you provide nothing of value.
It has nothing to do with “rogues” this applies to all classes. You are toxic in your engagement
No you didn’t. Don’t call me bad faith when it’s entirely clear you came here and made this post after seeing a 1v1 situation. And now that I’ve pointed out that 1v1 balance is not a concern you’re pivoting the argument.
If it was truly not intended for runes to be swapped so easily it would have already been addressed, because the biggest impact is PVE anyway. In the current form any class with a long cd rune can put that run on, use it in a fight, then swap it out immediately after the fight until it’s back up again even on the same piece of gear. That baseline functionality is exactly how runes work from the get go, and would have been something seen and testing with the initial implementation. Which is why you started out framing this as a PVP thing, because that’s less likely to have been tested.
But if you think about this beyond PVP for any time at all, you’ll realize there is next to no way this wasn’t seen in testing at all.
I think gear swaps in combat is a thing, like swapping trinkets was a big part of PVP in classic. Its just that i personally think hotswapping Rune like huge 3 minute CDS might not be intended.
Swapping to more resistance or different trinkets is a bit different and less impactful than weaving cooldowns.
I think the devs didnt think about hot swapping runes and it will likely change. Just havent seen anybody talking about it, likely because its pretty fresh still and people only have 1 set.
You can literally swap gear in the middle of encounters period. That’s always been a thing. You can swap weapons in combat, and non-weapon gear out of combat.
Run up against a caster? hot swap in your resist gear.
Same concept with runes.
And even more apparent with how simple it is to swap runes on gear in PVE.
Yes they clearly missed that glaring aspect, as it’s not like it’s a universal thing that would have been seen. Again, this is all tainted by “I don’t like this thing in my duels.”
Yes i think it was missed and it will likely change as more impactful runes get implemented and people get more runes\cooldowns to hot swap to
Swapping to a frost resist set or a different trinket in combat is a bit different than polying somebody, swapping to healer runes, healing up to full, then swapping to mana runes getting full mana then swapping to frost runes and starting again
Swapping to a frost resist set or a different trinket in combat is a bit different than polying somebody, swapping to healer runes, healing up to full, then swapping to mana runes getting full mana then swapping to frost runes and starting again
If you think this will stay then i think the odds are against you, but i see your point i just personally think it was overlooked
I’m glad they’re easy to swap around, but I don’t think people should be swapping them mid fights.
I watched Sobeks video on rune swapping with a rogue, and he seemed pretty excited about it like it was some kind of skill capped feature – but it looks clunky/janky. Macros like that tend to be inconsistent/buggy.
It’s not something you could reasonably do without a bunch of macros, so I think it’s probably bad for the game. If Blizzard implemented some kinda system that allowed you to correlate gear to abilities in the UI without writing a macro that does weird stuff to reset your white attacks, I’d be for it.
But they don’t want people doing things like “If I can backstab equip my dagger and backstab, if not, equip my sword and saber slash rune and saber slash” Even more simple macros like “Equip Dagger, Backstab” and “Equip Sword and Sinister Strike” do weird things to your white attack timers. It doesn’t seem like behavior they want built into the game… and expecting users to use addons or write macros imo is just kinda not good for the game.
I don’t think Macro’s should even exist tbh. It’s the basics of automation/simplifying the game for an in game advantage.
Also not every class can swap gloves in combat, so it’s a bit cheesy.
You could do this without gear swapping btw. It’s just a 3 second activation. Not that mages NEED to even do that. They can already poly, eat drink, reset as it is. That’s WHY there are reset limitations on duel tournaments in Classic. It’s not balanced and never will be.
Well that pretty much was all you needed to say. Unfortunately macros are a part of the game and here to stay and there’s nothing wrong with that.