As the title says, should MMORG’s be immersive? And depending on your point of view, what does immersive mean?
Throwing out some ideas regarding immersion here, as I am sure the concept of immersion is in the eye of the beholder:
Social environment (server integrity, server community, opportunities for spontaneous interactions, etc.), crafting, emergent gameplay, evolving living world, player housing, guild halls, adventuring, travel, need to carry supplies (ammo, etc.), overarching story, allowing you to create your own story, being able to choose different paths or for character advancement (including power advancement), sense the world is integrated (as opposed to instanced), and so forth.
Just kind of wondering if much of the disillusionment with WoW, especially in its more modern incarnations, fundamentally stem from its overall transition to a less immersive game to something more akin to a loot chase game mainly based on repeatable instanced content.
Having played for 15 years, with many breaks here and there, it’s interesting to see the game improve in so many ways but at the same time fundamentally move away from what I believe, perhaps mistakenly, is what makes MMORPG’s special.
Thoughts?