How does being better at a game make you lose at life?
Not guaranteed, but often folks who take such extreme pride in their in game status are compensating for real life shortcomings .
This is nothing more than a biased opinion to make bad players feel better about their shortcomings in a game. lol
uncapped valor is bad because thatâs just more grinding for people to be on an even playing field. I dislike grinds, so valor should stay capped.
My comment or the one you replied to?
Cause all I did was explain something to you.
Hey, Noodasha, remember our conversation? When I said
and then you said
and then someone else said
The question is: is there a point where it becomes ok for a person to be able to put insane levels of effort in order to get gear capped in less than 2 weeks? I think this point also coincides with the moment the gear cap is so high it doesnât even matter.
In my opinion the bad part of the gear cap is that it is too low. 4 dungeons a week is enough to cap, but not even enough to get the third vault item.
Pretty sure they feel the cap is there to help keep pace with the rate that raiders are gearing up. If it was uncapped, it would blow away all other gearing methods.
Valor should be uncapped. I hit the cap and feel like I need to play someone else to get full value out of it.
i didnât see any of that in s4 of SL
s4 was a joke, and not a ârealâ season.
in what sense? do you just mean it was really easy? if so then i agree, but that would just have made it more appealing to the people who wanted to spam low keys for uncapped valor
I mean a lot of people just noped out cause fated or collected achievements and moved on. Itâs not like a season people âcaredâ about.
I didnât push because guild wasnât interested in mythic raid. Collected portals, and that was it.
s4 didnât have a raid to progress.
It was just redoing old raids with a very minor tweak on fated.
So the massive amount of time learning the encounters was already done before the season started. There wasnât really any progression at all.
I also didnât realize until typing this out is that it describes Legion-SL mythic+ really well lol.
The question is: is there a point where it becomes ok for a person to be able to put insane levels of effort in order to get gear capped in less than 2 weeks? I think this point also coincides with the moment the gear cap is so high it doesnât even matter.
In my opinion the bad part of the gear cap is that it is too low. 4 dungeons a week is enough to cap, but not even enough to get the third vault item.
Blizzard will read this as they need to halve the amount of valor earned per dungeon so it takes 8 lol.
Better yet, vault cap at 20 dungeons instead of 8.
Valor given decreased by 90% (not like people will notice, cause they cap out anyway.) The one change I would make to valor is make it refundable.
Well to be fair, I remember âa lotâ of post about how they no longer had anything to do after a couple of weeks. Because they upgrade everything they could to the max rating they could attain.
Yeah that would be the last straw for me PvE wise
Needs to be capped, but perhaps higher than 750 per week.
No. It should stay capped always.