Should M+ Gear Scale Down for Raids

You see a lot of people run M+ to get geared for other activities, like raids. Some of those people don’t really like M+, but are playing solely to get that gear for the things they actually do.

Should a system exist where M+ Gear scales down for raids so people who don’t like doing M+ don’t feel pressured to?

Personally, I’m not a fan of M+. It’s a change I wouldn’t mind seeing, but I can see some counter-arguments in the other direction. Particularly that it’s not like Blizzard outright requires players to do this, it’s just something the community has decided is necessary for raid gear.

On the other hand, some raiders might enjoy the chance for extra gear, even if they don’t like M+ itself.

What is your personal solution to the problem? Do you even think there is a problem?

2 Likes

Short answer is no.

Long answer is also no. Gear scaling is a stupid mechanic and should not be implemented. Having to carry multiple sets of gear for each activity is dumb and even worse for hybrid specs.

28 Likes

No, if anything, M+ gear should scale up for raids.
This will encourage players to play modes they don’t usually play.

3 Likes

Do you think they should reverse the down scaling on PVP gear then? (I assume it still exists, I haven’t done pvp in a long time)

No. But how we get gear would be nice to change.

Gear should be starter gear that drops from whatever content you do, and then higher level content should drop currency to pick out your best slots with levels of the gear unlocked by fulfilling certain requirements like what they have for valor. There should be no Raid gear or Mythic plus gear. There should just be gear.

The RNG train is old and feels awful.

6 Likes

Yes I think they should reverse the lower ilvl of pvp gear.

Pvp gear is currently a lower ilvl and scales up in pvp combat.

I think if you earn something say “rival” in the first three weeks you should be able to use that weapon at full value in pve. You’re already taking a hit with most likely having non bis stats that the scaling down is not needed.

I also feel people shouldn’t be punished for playing multiple pillars of endgame.

4 Likes

No. Blizz needs to quit being so stingy with raid loot.

10 Likes

It certainly doesn’t feel good when you go entire runs without getting any loot.

I think blizzard does it because they are worried people will immediately quit the game as soon as they are geared to their satisfaction.

I think more people might play alts if the game was a bit more responsive with loot though, they might be more willing to play alts in end game content.

3 Likes

No. People should figure out how to not do things in a videogame if they don’t like them.

1 Like

Loot rains from the sky outside of raid.

I don’t really see a need to “nerf” mythic+ rewards, they just need to update the current raid loot system to something similar is all. Having gear scale up/down just makes it more confusing to determine upgrade paths.

3 Likes

If I wanted to play a game with Loadouts tailored to specific game modes, I’d play Call of Duty.

This is an RPG, not an esport.

Only 20% get KSM if you remove people that dont raid at all that might be more like 10-14% that get KSM or higher that are also raiders.

I think in general m+ doesnt really effect raiders.

Though if you scale down m+ gear in raids you must scale down raid gear in m+.

TL:DR there shouldnt be any changes. Only change they should make is great vault Raid rewards should reward up instead of same. M+ shouldnt be touched.

So 8 LFR get to pick 3 normal 8 normal get to pick 3 Heroic 8 Heroic get to pick 3 mythic 8 mythic get to pick 3 mythic max ilvl

3 Likes

Scaling is terrible. Raids should give the best loot, m+ should be behind it. I enjoy both but it gets boring raiding when there’s no point to it outside the achievement.

The m+ loot spigot is kind of a joke, how easy it is.

1 Like

Currently on the low end +15s minimum keys are way too rewarding gear wise and high end +25-30 + the gear is not rewarding enough.

I think if anything blizzard needs to increase the rewards in the ilvl rewards in the higher range of keys and do something similar to pvp.

Possible fixes to M+ gear, something similar to pvp gear currently so that the best gear for M+ is from M+ but decays a bit ilvl wise outside of dungeons similar to PVP gear currently.

A stat bonus for wearing x2 dungeon trinkets how PVPers get one for wearing x2 pvp trinkets.

Makes no sense that M+ dungeons is a system was massively expanded upon in shadowlands with valor, more achievements and a title for the top 0.1 % of players, and is a supported competitive activity and E-sport for blizzard.

All while not being able to reward the players playing at these top levels with gear outside of a raid environment, where you can get the most character power, and sometimes at a massive difference.

1 Like

No. This is a terrible system. Having to farm 3 sets of gear per spec is not a good thing.

While I don’t think it’s the proper solution, m+ players should absolutely not feel obligated to get raid gear to perform to the maximum at the highest levels of m+, just because blizzard isn’t properly supporting of their endgame forms of content.

While raiders also shouldn’t have to feel forced in m+, i think there’s definitely a solution ( just not sure what it could be) here to fix the dynamic between m+ and raid gearing since I know a lot of people don’t like it.

2 Likes

It goes both ways. Raiders have to do mplus and mplus has to raid to be full bis.

Pretending raiders have an advantage is silly

If anything mplus rewards need toned down or raiding rewards need improved.

Players will use any and all means possible to make the content they do as easy as possible. They run two/three separate progression paths, and then cry about over-gearing.
These people wont stop until the game returns to raid log or die and that’s all there is to do.

1 Like

Outside of raid , do m+ players currently have any option of getting powerful 311 weapons or trinkets , or at the max are they stuck with 297 of usually very basic pieces that add usually no additional effects.

Seems like an advantage to me.