You see a lot of people run M+ to get geared for other activities, like raids. Some of those people don’t really like M+, but are playing solely to get that gear for the things they actually do.
Should a system exist where M+ Gear scales down for raids so people who don’t like doing M+ don’t feel pressured to?
Personally, I’m not a fan of M+. It’s a change I wouldn’t mind seeing, but I can see some counter-arguments in the other direction. Particularly that it’s not like Blizzard outright requires players to do this, it’s just something the community has decided is necessary for raid gear.
On the other hand, some raiders might enjoy the chance for extra gear, even if they don’t like M+ itself.
What is your personal solution to the problem? Do you even think there is a problem?
Long answer is also no. Gear scaling is a stupid mechanic and should not be implemented. Having to carry multiple sets of gear for each activity is dumb and even worse for hybrid specs.
Gear should be starter gear that drops from whatever content you do, and then higher level content should drop currency to pick out your best slots with levels of the gear unlocked by fulfilling certain requirements like what they have for valor. There should be no Raid gear or Mythic plus gear. There should just be gear.
Yes I think they should reverse the lower ilvl of pvp gear.
Pvp gear is currently a lower ilvl and scales up in pvp combat.
I think if you earn something say “rival” in the first three weeks you should be able to use that weapon at full value in pve. You’re already taking a hit with most likely having non bis stats that the scaling down is not needed.
I also feel people shouldn’t be punished for playing multiple pillars of endgame.
It certainly doesn’t feel good when you go entire runs without getting any loot.
I think blizzard does it because they are worried people will immediately quit the game as soon as they are geared to their satisfaction.
I think more people might play alts if the game was a bit more responsive with loot though, they might be more willing to play alts in end game content.
I don’t really see a need to “nerf” mythic+ rewards, they just need to update the current raid loot system to something similar is all. Having gear scale up/down just makes it more confusing to determine upgrade paths.
Only 20% get KSM if you remove people that dont raid at all that might be more like 10-14% that get KSM or higher that are also raiders.
I think in general m+ doesnt really effect raiders.
Though if you scale down m+ gear in raids you must scale down raid gear in m+.
TL:DR there shouldnt be any changes. Only change they should make is great vault Raid rewards should reward up instead of same. M+ shouldnt be touched.
So 8 LFR get to pick 3 normal 8 normal get to pick 3 Heroic 8 Heroic get to pick 3 mythic 8 mythic get to pick 3 mythic max ilvl
Scaling is terrible. Raids should give the best loot, m+ should be behind it. I enjoy both but it gets boring raiding when there’s no point to it outside the achievement.
The m+ loot spigot is kind of a joke, how easy it is.
Currently on the low end +15s minimum keys are way too rewarding gear wise and high end +25-30 + the gear is not rewarding enough.
I think if anything blizzard needs to increase the rewards in the ilvl rewards in the higher range of keys and do something similar to pvp.
Possible fixes to M+ gear, something similar to pvp gear currently so that the best gear for M+ is from M+ but decays a bit ilvl wise outside of dungeons similar to PVP gear currently.
A stat bonus for wearing x2 dungeon trinkets how PVPers get one for wearing x2 pvp trinkets.
Makes no sense that M+ dungeons is a system was massively expanded upon in shadowlands with valor, more achievements and a title for the top 0.1 % of players, and is a supported competitive activity and E-sport for blizzard.
All while not being able to reward the players playing at these top levels with gear outside of a raid environment, where you can get the most character power, and sometimes at a massive difference.
While I don’t think it’s the proper solution, m+ players should absolutely not feel obligated to get raid gear to perform to the maximum at the highest levels of m+, just because blizzard isn’t properly supporting of their endgame forms of content.
While raiders also shouldn’t have to feel forced in m+, i think there’s definitely a solution ( just not sure what it could be) here to fix the dynamic between m+ and raid gearing since I know a lot of people don’t like it.
Players will use any and all means possible to make the content they do as easy as possible. They run two/three separate progression paths, and then cry about over-gearing.
These people wont stop until the game returns to raid log or die and that’s all there is to do.
Outside of raid , do m+ players currently have any option of getting powerful 311 weapons or trinkets , or at the max are they stuck with 297 of usually very basic pieces that add usually no additional effects.