Optional hardcore leveling for cosmetics might be cool, but I think we’ve firmly established that most people prefer a quick and easy leveling experience.
leveling isn’t really a big part of the retail experience…
however, i hope they have a plan for new spells ranks/abilities/talent rows in the future…the same exact talents will def get old after a while…
i miss new spell rankings as you level up
Yeah, and on Classic people demand the exp buff.
The majority of players that are left and MoP/ WoD players, split into two groups. Ultra- casuals who want to insta-level 25 alts and faceroll easy content while pretending they are actually accomplishing something
or high end raid loggers that want to raid, M+ or pvp without any type of cross over between the endgame pillars.
Anyone that wanted an actual mmorpg or enjoyed legion/ bfa are long gone.
Does it make sense to keep people from playing the game they paid for?
Leveling new is just a grind so you can enjoy all the fun and cool stuff you paid $60 for.
You’re saying this as though leveling was ever hard, it was tedious sure, but hard? No.
This is not new. This has always been a thing, and will always be a thing. You do not need the vast majority of abilities to level. Had a friend in Wrath get to 60 before he found out about talents and the class trainer…
What you’re looking for is the game to do a better job of teaching players how to play the game, and I don’t disagree; however, last this was tried was in WoD with silver proving grounds, and the community flew into a rage because you cannot force people to improve if they do not want to.
Only if it’s optional.
If it’s optional, then by all means I’d love a harder levelling sometimes. Add overhauled low level crafting to that to make professions viable and wanted during leveling, and it’d be even better. Remove scaling of the zones, remove heirlooms. Shard and queue “hard leveling” people together. And then reward a special achievement at the end with a mount and a title. Maybe add “soul of iron” kind of achievement as well for not dying once.
Sounds like a great alternative content option.
Sometimes I still find it hard to believe this was the same game that took me nearly 2 months to get from 1-60 back during the 2004-2005 release days. Imagine doing that today, yikes!
In WoW, since no expansion is better to play than the current one (due to where players actually play), leveling needs to be quick and easy.
If they overhauled all of the old expansions and brought them up to Dragonflight quality (including professions, etc) and made all content across the board relevant again, then…
If anything leveling should be made more streamlined and better at introducing skills as you go up.
Longer, more difficult leveling isn’t going to solve anything.
Even in Vanilla people hit cap while still having no idea what they were doing.
Yes,
my incentive to log on alts is pretty much gone, as its a mindless task to perform. But the game in general has lowered its difficulty by a large amount throughout the years, I am afraid they want it easy to attract more “tourists” to play WOW.
If the kids play Fortnite all day, they just dont want a challange in their 30 minutes of daily WOW.
Nah, regular levelling is just a tutorial at this point.
End game already has other forms of “levelling” anyway such as M+ and PvP rating and raid progression.
Not even the majority of classic players want longer/harder leveling. Nearly hypocritical with all the mage boosting that happened so people could have almost/all classes at level cap for more raiding.
No. The game is 20 years old, nobody wants to spend weeks leveling anymore. I want to spend just enough time leveling to get comfortable with my buttons and sort out my keybinds and not a moment more.
I don’t think it needs to be longer, but more engaging so as to not be the insomnia cure it is.
Raise xp given from mobs and quests, but make fighting 3-4 mobs at a time something you only want to consider with all your cool downs and maybe a health potion and some CC.
Not asking for dark souls here, just some engagement. It’s soooooo boring.
Should try leveling without heirlooms. Doesn’t make the game hard necessarily, but you can’t outright sneeze and wreck entire packs of mobs. Gotta do the old school single mob approach.
yes, bring back back CC and bread breaks, maybe some tea time. it’s all about the journey not the destination.
As someone who pretty intensely got into the Classic hardcore community, I’m kind of glad that retail offers the ability to not need to worry about things while I’m leveling. I do wish there was an option to slow it down though. Hitting 60 in Chromie Time and being pulled back to Orgrimmar regardless if you want to really sucks.
it should be either really fast or REALLY slow. no point playing with the inbetweens.
nobody wants it the REALLY slow way anymore. that was more for early wow when “the journey” mattered.
yeah this has always been a thing. harder/longer leveling doesn’t force people to learn their class.