I have an old 27in 1080p monitor 60hz (No freesync) - RX 590 Ryzen 5 1600. I used to play in 1080p 4xmsaa, v-sync + Triple Buffering enabled. 4xmsaa because the game is very jaggy otherwise on a 27in low PPI 1080p display. If I were to buy a new 1080p 144hz monitor it would be 24inch instead. I like the idea of a 1440p monitor but they’re double in price and I might not break 60fps in other games with my hardware.
Since Shadowlands launched I’ve been testing to see how my PC handles the game in 1440p in case I buy a new monitor. I’ve set the game to 133% render scale (1440p) disabled MSAA since it kills fps, and turned off Vsync. In game I set frame cap to 120 which is double my monitor 60hz, and enabled “Radeon Enhanced Sync” through my GPU to deal with tearing. This all makes the game feel more fluid even on a 60hz display by cutting the input lag
The games FPS will be anywhere from 60-120 depending on what’s going on in game. The CPU would definitely be the bottleneck in heavily populated areas - if not the game engine, and I’m wondering if it makes sense to use Triple Buffering while V-sync is off? I’ve only ever used them together. I don’t know how it works with Radeon Enhanced Sync and whether or not I’m adding unnecessary input lag or something, or over working the GPU for Zero benefit
Going to test leaving it enabled for a few days while I wait for replies, thank you!