Leveling in classic, I missed Ann’qiraj war effort the event that I wanted to experience and naxx is probs gonna be rushed due to complaining neck beards. Then classic will be over forever, should I really bother leveling up and having only about a month of endgame before it’s all over?
The servers aren’t going anywhere. People will still be playing for years.
If you want to be part of the rush of first wave of Nax, then you’ve probably missed the boat.
If you’re having fun, play. If you’re not having fun, don’t play.
To me its worth it - i just hit 60 and I’m still leveling alts. Every day i look at my friends list playing retail and them doing the same crap over and over on every main and alt they have. Gotta farm the most recent currency, do your daily instance, daily arenas, daily etc… relog… do it again over and over.
Classic is a casual gamers dream - come and go as you want you wont be that far behind when you come back. Guilds will get you up to speed and fast.
I had fun supplying war effort materials. It’s about the journey. You still have time for Naxx I’m sure.
The real tragedy of classic is how quickly cool end game content becomes obsolete. I hit 60 last night and there are tons of cool quests and dungeons at my disposal but at this point the rewards are so badly outclassed by raid gear that the time commitment feels so disproportionate to the outcome.
It’s one of the perks for having end game content being so easy only half the raid needs to even be there.
Always room for friend and others to hop in and be brought along.
Granted the % of players that had access to raid gear in 2005 was much less than it is now. So those quests served a pretty decent purpose back then when everyone didnt have an easy to find BiS list to quickly farm and can clear ony/mc/bwl on your first day of hitting 60.
True. Additionally, back in the day there was a big deal made out of getting appropriately geared for raids via resistances among other things.
That has obviously changed and now the BiS pre-raid gear for most raiders is just whatever most closely resembles the raid gear in terms of damage stats.
In a way, the problem is that gear progression isn’t as tightly controlled as level progression in PvE content. Being level 55 vs level 60 in Stratholme is a MUCH bigger disadvantage than being blue geared vs purple geared in a raid.
The progression just isn’t really there like it is during the leveling process.
I used to get carried in retail content by friend’s guilds probably just as much as I do in classic but its maybe just something about classic it doesn’t take itself seriously as a game in its current form. No dailies, no required grinds - i find myself playing because I want to play. As soon as I log into retail I see that I have to do any sort of daily i just logout.
Daily quests and grinds is a low cost and convenient way of keeping players logging in, which is all that matters for a subscription based monetization model.
Players having a blast for 6 months and then taking a break before coming back is no longer financially lucrative to Blizzard.
whats your proof? Almost every person I’ve played with over the years has stopped playing because its just a nonstop grind. Including me - im only here for classic. And I get the notion that if players were logging in it keeps them subbed and if dailies keeps players logging in it keeps them subbed; but the only people i know who still play since classic are players who farm achievements/mounts and have FOMO on those types of rewards.
That’s incredibly anecdotal and I’m not sure how to explain to you that it’s not indicative of profitability.
Yeah? So? You offered no evidence. Anecdotal is better than nothing at least it offers a semblance of reality. Arguments made without evidence can be dismissed without evidence.
Why do I need to give you evidence?Activision is valued at 66 billion dollars. Do you seriously think they need advice from you on what generates the most profit?
What? Alright clearly you’re just here to argue. You replied to me - making a claim that unless you work for Blizzard you wouldnt know. I ask for evidence and here you are arguing just let it go.
WoW isnt making this money… not sure if you knew that or not.
I’m not sure why you think that’s relevant. If you quite literally cannot accept that your armchair diagnosis of what blizzard should do to increase profits… which coincidentally lines up with what you prefer from a game design standpoint… I don’t think you have the capacity to look at the information objectively.
Like… seriously, imagine not being able to accept that profitability doesn’t line up with what you and your friends want. Think about it.
…k
And for what it’s worth, I imagine what I want from WoW is very similar to what you and your friends want.
And I really wish that I lived in a world where that was financially lucrative to game developers.
But I don’t live in that world. Daily grinds and seemingly endless skinner boxes within skinner boxes is what keeps shareholders happy, and that’s what blizzard is going to do as long as that’s the case.
Classic WoW was extremely lucrative and defined a genre - zero dailies. Made Blizzard bank. Classic wow i think is still successful - 17 hour queue time to play a game released in 2004 with no remastering. Even Activision stock surged after classic went live.
According to PCGamer - the entire warcraft subscriber count of retail was doubled upon release of classic.
Sure, but retail has generated additional ways of generating revenues (cash shop, etc).
Blizzard doesn’t want to achieve a “reasonable” amount of success. They just want more money.
They will always want more money, and no matter how much it sucks, rolling back the clock and going to a time before microtransactions and psychologically exploitative reward design isn’t going to accomplish that.