Should I drop enchanting?

Alright so usually I pick two gathering professions just to make money throughout my journey, but I wanted to try something new with this alt I rolled a few days ago.

I decided on tailoring/enchanting since I read they go together. So far, tailoring has been easy enough to level and I’ve made a little bit of money doing it. Enchanting on the other hand? It’s been more of a money sink at early levels and it’s a bit difficult to level. I’ve been disenchanting some of the low-level greens from tailoring and occasionally DEing green drops out in the wild, and up to this point (lvl 25 enchanting) I’ve not made a single dime. I’ve actually lost money if anything.

At what level does enchanting start making money? I don’t think I can wait until max level or near max level to start making some cash, so I’m considering dropping it for herbalism or something.

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I’m not sure if Enchanting ever makes any money. I was always at a currency disadvantage compared to my leveling partner because he was selling all the gear from quests and I was using it to level my enchanting.

Now that I’m at 300 and even have Crusader, I haven’t even made back the cost of my Arcanite Rod. Most folks tip me between 5-10g to do Crusader and less than that for other enchants.

I guess I could ask for a set rate, but I personally feel like people should tip what they want. I did sell a Crusader that I farmed the mats for and made 120g off of it, but currently I’m saving any orbs I get for Truefaith Robes.

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Enchanting is server dependent and also based on your luck. If you have good luck winning greed rolls in dungeons you will have plenty of things to DE, if you don’t you will hit a wall around 150 or so.

Its also hard to get your money back on an established server. The first person who got +30 spell power or crusader made loads of cash enchanting lvl 60 items for raiders, but once everyone has the enchants they want the work dries up.

I haven’t looked at later phases to see what new formulas are added but there could be some lucrative ones. If you are gonna level it, then you will have to invest. If you are strictly after gold, herb and mining is a better option. Alchemy is also lucrative. On an established server, I would personally do alchemy. Its easy to level and the demand never goes down since the items are consumed.

You can also make sweet elixers to help in your solo adventures.

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The biggest convenience of enchanting imo is the one you get right at the start; disenchanting. Disenchanting will get you some extra gold over vendoring CERTAIN greens, and if you end up farming dungeons it can allow you to free up inventory space/disenchant uniques instead of having to throw the second one away.

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Enchanting only makes money at max rank doing enchants for raiders, and most of the time if they are guilded they will have an enchanter already.

As far as leveling it goes, I send BoE’s from 2 different toons in order to get him the mats…if you only have the one toon, it probably will not be a great profession

Enchanting is better on a level 5 alt IMO. Just send BOE’s for d/e. Send mats to main to trade to enchanter for their services.

Enchanting competition is high and primarily tip based.

If you want money via professions I’d vote pick something with a cooldown, like mooncloth in tailoring, and arcanite in alchemy. You can d/e drops from soloing dungeons but if your server is like mine, there’s already pages and pages of mats on the AH.

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I’m so glad I didn’t go enchanting. I guess if you’re the guilds main enchanter you’re make more money since the recipes go to you. At the same time you have to stand in trade and offer your services while other professions(tailoring/alchemy etc) can just sell their good on the ah. I took enchanting on a level 5 alt and haven’t looked back

I thought the money made from enchanting was from disenchanting higher lvl green/blues you get at lvl 50+

Enchanting in Classic only makes money if you’re willing to sit around in the city all day advertising. It’s not worth it for most people.

In my experience, by far the biggest money maker is engineering. I’ve made thousands of gold simply crafting and selling unstable triggers, mithril casings and salt shakers.

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Don’t get it for money, get it because you use it. If you want money pick two gathering professions.

You folks worry way too much about min/max things. Just have fun.

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Enchanting doesn’t really make good money at all unless you have some rare pattern and are charging to enchant for people.

Or I guess just running dungeons with guildies/friends and they letting you DE everything and splitting the mats.

As a solo player enchanting is a nono.

This is true for a lot of endgame drops as well. I’ve noticed at 60 the majority of dungeon blues even tend to make more money when DE’d vs vendored, and the mats are sold on the AH. It’s worth having at 60 just for that.

People are selling enchanting mats for a lot less then youd make if you vendor items on my server.

At 60 I dropped 300 Herbalism 265ish Alchemy just to level up Tailoring. I picked up Enchanting to go along with it thinking they go so well together. Yes they go well together. I had an entire bank full of enchanting mats by the time i was done. But selling the enchanting mats is a loss most the time. People have driven the price down so low.

After i made my Robes of the Archmage i dropped Enchanting/Tailoring. Im now 300 in both Herbalism and Alchemy again.

I full intend to dump tailor and enchanting once I get the last 3 pieces of mooncloth I need for my BoP robe and craft it. Im sitting here with 70G at lvl 55 because all my money is tied up in enchanting mats and mooncloth. Going with alchemy/herb after to make those sweet consumables.

Was that at launch or recently. Salt shakers sell only for like 3-4g on my realm so they didn’t seem worth it for the mats alone. Castings/triggers I’ll have to look into

Engineering has been pretty lucrative for me as well, more so than tailoring even.

Like half the people i know have it so i have cooking fishing mining herbing alchemy skinning engineering on mine so far. Multiples of each gathering. Oh and a lot if them have tailoring blacksmithing to

Selling for 9-15g on my server, mats are about 4 gold.

Unstable triggers cost about 20 silver to craft and I sell about 30 a day for 1 gold each.

Engineering has been profitable at every level for me, starting at release I was making silver just buying ore/stone/cloth from the AH and crafting dynamite and vendoring it at a profit. Bronze Framework also vendors at a profit.

Another thing you can do with engineering is craft advanced target dummies and detroy them for fused wiring, works best if you are horde since nobody seems to run Gnomeregan as Horde, even though it’s easy to get to.

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Thank you for this. I kinda figured it was server dependent. I’ll have to look at the cost of casting/triggers but I’ve been making a killing off fused wiring. Will try this tonight!

Haha yeah just edited my post to mention fused wiring too. 5g each on my server and the cost is basically nothing. No AH listing fee either.

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LOL yes I knew about the fused wiring! That’s what I’ve been doing because the mats have been so cheap. The wires sell for mostly between 3.5 gold and some days they jump to 5g+