I’ve tried and tried with it on my alt but it just feels like the whole thing is backwards on materials and almost everything needs pigments from luredrop which even in the area it is most commonly found is rare and then there is the Arthur’s Spear that is also needed for everything which also not that common.
I feel like instead of using common regents it is using uncommon or rare regents for everything and a ton of them at that.
i wouldn’t unless your tree is completely bricked.
inscription is in a weird spot where you have to have two scribes (one to make reagents and to craft whatever you want) because of the costs of inks and ciphers.
that is the issue though if you have to have two scribes to do what one should be doing because of how clunky it is then there is something seriously wrong with it.
Heck I started looking at how much time and cost it is to make this stuff then compare what the final products are selling for on the AH I would make 100 times more from other professions than I would from inscription.
It sucks that the herbs seem so be worth more than it is to process them in inscription and sell those and herbs have a meh value to begin with compared to mining or even fishing crazy enough.
It really depends on what you want to do with.
There’s the reagent build, where you just make regeants and sell them on the AH. Then there is the off hand build, where you craft Offhands for players for tips.
Lure drop is indeed a pain. Initially I was buying extras from AH (too expensive) or trying to farm (too much time for small returns). Then I started using thaumaturgy on an alchemist to turn gloom chitin (which is easy to farm) into luredrop and orbinid which gives plentiful supplies of the two more difficult to farm herbs. That way I can just run my gatherer in isle of doom - plenty of the three other herbs there.
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I went reagent build. So with rank 2 luredrop i create pigments rank 3, which is profit.
Sometimes i create multicraft 2 - 4 cyphers rank 3
Im fully maxed right now so not sure where else to put my points. Maybe missive/vantus. I dont think it’s more profitable than selling pigments though
Go for inks, broaden your market. With pigments you are preying on other scribes only.
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If the only reason you are using your professions is to make money, then yes, ditch any herb-based crafting profession. Herbs are in a dumb place right now, as is cloth. Ores and skins are very straightforward and easy to collect and the professions that use them are also straightforward.
That’s not how I use them though. My main is a BM Hunter with Leatherworking and Engineering as her professions. That way I can make the armor, weapon, and other various things for myself and my group (repair bot, flask pause button, etc). My first alt is then Skinning and Mining to supply materials to my main. Then my second alt is Inscription and Herbalism to make useful stuff such as the Sigils, Missives, and Treatises my toons and Guildmates need and they supply their own materials. My third alt is going to be Blacksmithing and Mining. The plan there is to focus on all the profession tools for my guild and I. My Guildmates have similar philosophies but with different professions and focuses so we aren’t competing and overlapping with each other. It’s been going quite well, we don’t have to buy anything from the AH unless it’s an emergency or we don’t feel like waiting for someone to get on that day.
Isle of Doom? Did you mean Dorn? lol