For those who don’t recall, when you mined in Vanilla, you had to interact with a mining node multiple times in order to get all the ore and stone out of it. Sometimes other players would even leave only one interact opportunity with it, and leave only the stone, but no ore left on that tick.
Do you guys think herbs should be similar? Like you could interact with the same Silverleaf node 3 or 4 times?
I’m asking because when I first played in Vanilla, I was an herbalist, but then went mining and immediately thought mining was much more interesting.
I also grouped at that time, and it was more fun sharing a mining node with another player in the group. It even felt like a contest: who got the most ore?
Then there is the apparent shortage of herbs in Vanilla. So many players in duels and such will cry “oh you used a pot!” or “take that elixir off!.” I enjoy consumable use in Vanilla pvp. With 3 times the herbs out there, a whole level of play is available mainstream, and wasn’t that the whole point of WoW’s design from the very beginning? To be accessible to the masses?
Oh, and don’t bother saying “No Changes.” I for one despise any changes. This is a discussion.
_How would Vanilla play out with this change? _
_Would it be that bad? _ Could it be awesome?
I remember whining to my friend when we played Tekken that don’t block it’s overpowered. I remember lots of this kind of backbench judging. Nowadays I don’t see that so much in games. People have understood that the game devs know what they intended to put in the game in most cases.
Black loctus, would be even more cutt-throat to get wit this. Would the flowers reward more? For example, you could totally only get one herb per node which can be pretty common, though if you could for example double your intake that’d be pretty insane on the Ecom. Just picture Getting TWO black Loctus, or FIVE plaguebloom or mountian silverage. Just don’t do it to skinning poor guy’s have enough problems.
Agreed, i’m the same way with skinning, even playing retail leveling a skinner now it takes like 1 second, extra every mob it doesn’t seem like much but when you kill 20 mobs in one pull… You’re just like “Ugh” in Vanilla it was 2-3 seconds every mob with a chance to fail for a while.
I fear they are going to have super servers with dynamic herbs spawns to save money on the number of servers.
A huge part of the difficulty is when consumables are scarce… for example in private servers, EVERYONE has consumables and can spend them like candy. In Vanilla, they were extremely scarce and valuable.
Yeah, are there certain herbs where this idea would be horrible? Would access to low level herbs really be just too much? Or only the high end stuff?
My only real experience with herbs in Vanilla was for Warlock mount quests, maybe the dungeon set upgrade quest chain, and maybe something for engineering, I forget. I never saw a flask until TBC.
And good point on dynamic herb spawns. I forgot that as alternative method of getting more herbs into econ.
Part of #nochanges is that if they start tinkering (often at the player base’s request) with the game to make things easier, the temptation to do that with everything creeps in.
Why does Copper Ore stack to 10, but Copper Bars stack to 20. Blizzard?!
Part of playing Classic is the experience of getting dismounted when running over a puddle and fighting for precious resources. Don’t mess with it.
The high end herbs, like the Black Lotus for example had like an hour respawn rate and only 13 or so nodes.
It is the main ingredient for a lot of the most powerful flasks in the game. In actual vanilla, even the top raiding guilds who got world firsts couldn’t even have everyone get flasks.
In private servers… almost everyone has one, because they usually increase the spawn-rates due to high population.
You also should be concerned about Swiftthistle and many others, that create very valuable potions. It forces you to make smart decisions on whether to use consumables or not, instead of being able to max out your character 100% of the time with very little effort.
It would be an incredibly trivial change that wouldn’t substantially improve the fun factor or change the game in any way except for pushing it further away from what vanilla was.
Copper bars are easier to stack because of their shape, so you could make an argument for that. Don’t ask me how Zin’Rokh takes up the same amount of space in your bag as 1 Peacebloom, though.