Should Devs Listen To Player Opinions?

Should the World of Warcraft Development team actually pay attention to the player population’s opinions and suggestions? Players post their personal opinions of what they want the Devs to do. What they want to see added to the game and what they want to see improved and or removed from the game.

Players post their opinions in the forum as well as social media. Wow does have the Wow testing realm. To receive input from the players.

But that’s basically to insure quality of life and that the game is running as intended.

But the thing here is should the Dev team really put much faith in the player opinions which can run from intelligent and productive to totally irrational and counter productive.

Wow is running on a 20 year old game engine. The Devs have accomplished some impressive stuff over the years. But just how far can the Devs push the Wow engine until it starts to malfunction due programing bloat and overload because of player demands?

yes, but a lot of people here confuse “listen to” with “implement uncritically” :slight_smile:

16 Likes

Only mine, no-one else’s (not even their own).

8 Likes

Listen to … Yes

Follow to the letter? … Nah

I feel that Player advice should be taken into consideration but not dictate what the devs actually develop.

3 Likes

Devs should and do take take what players say with a grain of salt.

2 Likes

I think of the Dev Team in the same function as my Ex. I could come on here and complain, have a solid line of reasoning, suitable facts, a possible solution, or even just need to vent a bit … they don’t care … there is no “input” … you get what you get … the money is getting pulled off your bank card either way … you don’t have to like it … you want to play, you have to pay, one way or the other but keep your mouth shut in the process … Mother always said you were a loser …

They already do
/thread

1 Like

As arrogant as it might sound, if they never listened to the playerbase the game would be far worse and likely never have reached 12 million players.

3 Likes

Yes, but only mine since you guys have terrible ideas

Blizz should listen to good informative feedback, and it should ignore everything else.

Yes, they absolutely should… But with a huge *

I help develop a mod for a game, and during my over half a decade of doing this I have received all kinds of feedback. Much of it is complete junk. Absolutely worthless feedback and bad ideas that would ruin the mod for everyone who plays it. Suggestions that are based on a complete misunderstanding of basic game mechanics. Bug reports that amount to “broken plz fix” that cannot be acted on. And a lot of personal insults.
All of this over a free mod I help develop in my spare time.

However… It is important to sift through this feedback and find the good ideas, the thoughtful feedback, the actionable bug reports.
And even the unhelpful feedback is, itself, not actually worthless.
Even the most unhinged, off the wall rant can point to a problem in your game.

I say a saying that I absolutely love and it goes something like this:
“Players are really good at telling you when something is broken, but really bad at explaining what is broken.”
That is so true. So even if someone is making a wild complaint not based at all in reality, maybe there is an underlying reason they are making that complaint. It might not have anything to do with anything they said in their post, but it can still be useful to read it.

As an example, let’s talk about delves. There were a ton of people saying delves are worthless and horrible and should be taken out of the game. Then they’d frequently go on to complain about how hard they are, they are dying all the time, it’s not worth the time to do them, etc.
The problem ended up not being that delves were too easy or too hard, worthless or OP. It was that there were problems with some spec specific tuning and solo vs duo scaling.
There was a point where enemies literally had lower stats if you were with another person than if you were solo.

So while the actual problems with delves were NOT what the players complaining were saying, fixing the underlying problems that lead to those complaints made them a much better experience for everyone.

I bring that up as an example of how while much game feedback and ideas are really bad, that doesn’t mean the devs should ignore them. Rather, it’s on the devs/Community to do the work to figure out what may be causing those players to have a bad experience. And that’s actually a lot of work, because it requires you to have this strange mix of being experienced and knowledgeable in both the game and development side of things.

I’ve worked with devs before, and there can often be a big disconnect between the person doing the actual programming, and the players who are actually playing the game. To the point where I have to basically take feedback from the player, and translate it into “developer speak” so they can understand what the issue is and work on a fix.
It’s exhausting. It’s a lot of work. But for the health of the game, it’s necessary.

3 Likes

They do listen to the playerbase. Way back when, I think it was BfA, Lore opened a thread and was asking people for feedback. Many of the posts in that thread were just people bashing Him and Blizz, but I managed to catch him right after he finished posting.

The topic was M+ dungeons and how Azerite gear was handled. At the time it was almost impossible to get the right Azerite piece. Since you had to target one specific item from a massive loot pool. It was like finding a needle in a haystack. So I made the suggestion that they add a currency to M+ dungeons. They could let you spend this currency to gamble for a random item from each equipment slot. And for a premium, they could outright let you buy the piece that you want. Not even a week later and it was added to the game. So they do listen to the playerbase. That doesn’t mean every suggestion is added, but they do listen.

1 Like

Short Answer: yes
Long Answer: No, we can’t agree on anything.

Pay attention? Yes, 100% they should and they already do. Should they blindly implement player suggestions? 100% no they should not.

Also opinions are not consensus, a lot of players opinions conflict with different players.

Faith… it a tricky thing, they certainly need to be in step with what their audience and potential audience want and enjoy.

I think there are times when the Dev team have just got it plain wrong. Covenants being the most prominent example. Ion in all his arrogance and pompousness came out and said “its not the game we as designers want to make” referencing fricitonless change of covenants- that is the most toxic attitude to have. To think the opinions of the people making the game outrank or overrule the desires of players.

Most of those Devs and leaders have moved on (some scandalously so). Its now a very different team with some “diverse and inclusive” opinions being the most important thing (we all saw the leaked overwatch character score chart) but other times some good storytelling does still land (also Metzens back to right the ship).

Dont get techincal, I dont believe you have a background in it. As players, we are supposed to be passionate and engaged. Its important we express what we like, dislike and want to see included so they can either respond or not repond to it. The alternative is we get ignored, do not voice our passions and leave. Feedback is paramount to the success of business.

Listen? Yes.

Do everything anyone tells them to do? No.

to the masses of players, yes…to a handful of disgruntled players…no.

1 Like

I wish they had listened to players on the augmentation evoker thing. Anyone with experience could tell ya they were either gonna be downright useless or so broken you’d be insane not to bring one to a m+. Instead they took dragonflight and it having one of the most diverse metas in m+ history and locked several slots for any serious run. A mistake on par with letting destro / surv be ridiculously broken in keys because it’d be unfair to people who didn’t abuse it.

I just look at the devs who currently listen to their player base, Path of Exile, Project Zomboid, Grim Dawn. They are not AAA and they listen and they make great video games.

The thing about Zomboid and PoE is that yes, the devs do listen to the player base, but they also are quite ruthless in their execution of game mechanics.
Like in Zomboid they did everything everyone wanted, but then they also added a muscle fatigue mechanic that is punishing that people just have to deal with, they aren’t removing it. That is a creative approach and listening at the same time and they even tuned down the fatigue a bit because people were complaining a lot, but it wasn’t removed or monkey pawed.

Since they include an option ingame to input suggestions, that would seem to answer your question, basically.

If they didn’t want to listen, they wouldn’t offer a way of you putting your ideas to them.

1 Like

The game is the way it is today because of us.

Back in the day (1996), we’d chat with the Blizz North boss Bill Roper and others over IRC, the Dev’s not only listened they played more then we did.

You could ask for something, but would get a break down on why that couldn’t work, or they’d be intrigued, bunch of grown up kids getting excited about a video game.

Then corporate stepped in and the game was transformed from a nerds dream game to Bobby Kotick’s yacht fund.

:sailboat: