I’m thinking back to games like Pendragon, and decades of rpgs, adventures and campaigns.
Every new expansion, think of it as a campaign, requires a new, “young” character to play it.
Sure would make development, DM’ing , easier.
I’m thinking back to games like Pendragon, and decades of rpgs, adventures and campaigns.
Every new expansion, think of it as a campaign, requires a new, “young” character to play it.
Sure would make development, DM’ing , easier.
It’s a nifty feature in some RPGs but I don’t see it working in a MMO.
1 problem is that time doesn’t pass very quickly. I think each WoW xpack is only 2 years Azeroth time or something like that.
Another is that players are way to invested in thier characters to have them die.
No. I want this game to go the other direction. I want to have 1 toon and that’s it. I want to be able to do everything on it and still have my progression be relevant.
I definitely don’t want him to die.
Tell you what,I’ll do just that I’ll age turn old as i go and retire and go fishing (wait i already do that ) but as for dying well I guess i could do that on my death bed for the world to know.
no. terrible idea.
Yes, NPCs should grow and change as their story progresses, even dying eventually.
Wait, you meant player characters? HELL NO
The whole timeline is probably only ~10 years so far. Jaina hasn’t aged much. And I’m an undead elf I will live longer.
We kind of do it with pets. We get them, knowing they’re going to die and cause us great pain when they do. We justify that by saying, “they give us so much joy while they’re with us”. Well, so would new, young toons!
You can pry my character from cold dead corpse!
My Draenei is now canonically 20,000+ years old since Blizzard let me choose that dialogue option in Bastion that said I was from Argus.
I don’t think she needs to retire any time soon.
I like that. More work for the devs, but creates more storytelling opportunities.
I think it would work if they advanced the timeline more quickly. Like, each expansion represented something like twenty or thirty years. So that way, we don’t get ten thousand years of peace followed by a few decades of old gods popping up like dandelions every two years.
It would be too much of a change for WoW, I think, but it’s not a bad idea in general.
That’s kind of how they do it Pendragon. Depending on what happens in the story in a night or weekend of playing, that might be understood as a year or two in the character’s life.
It’s interesting, to me anyway, that their system includes a method for lowering character attributes and skills as they age. Not only would you have to stop adventuring with that character eventually, you’d be glad to stop adventuring with that character!
I am eternal angelic face .
There is a strong “forever young” element in American culture.
Yes! I’m sadly not too far from my thirties so I guess I’m more conscious of my age than compared to my teens haha.
A lot of characters do (outside of your character).
They should
You shouldnt.
Player character created 16 years ago now should have permanent debuff to all stats, slower movement speed and occasional back pain
I think forced character deletion would be a step in the right direction for improving the mental health and emotional maturity of some people who play this game. Typically, a video game does not last this long and is shut down because of a lack of popularity or because of a major change in technology that makes the original game obsolete. But WoW is a unique artifact that does not seem to want to die and there is a collection of players that hold on to their characters in this game as some sort of achievement or investment, and then they begin to take the game too seriously. Can you imagine the outrage, though, when these people lose their characters? So many people will be losing the only thing they see as progress in their lives.
and require annual prostate exams by the jailer