Performance matters more than dps uptime or more range.
All the range in the world couldn’t get hunters invited to Raszageth.
Performance matters more than dps uptime or more range.
All the range in the world couldn’t get hunters invited to Raszageth.
No, it’s not. It’s related to a percentage of how many spells we have that are instant cast or castable while moving, which is an absurdly skewed stat. Having both empowers not castable while moving combined with technically very few damage abilities overall vs those other classes makes this chart completely misleading and disingenuous.
If it was % of our damage that happens while moving, that chart would look completely different because of how much damage comes from disintegrate, fire breath ticks, and burnout living flames.
Did you all really not have to take basic statistics in school?
I disagree. The shifting flow of performance is strongly tied to the seasons and gear, but th gameplay is the main source of contention for those evoker players requesting greater range, not how well they are or are not doing in any given season.
If people don’t like the class’s design, they can play something else.
Else, we’d be arguing how every class should have stealth and double jump because the game sucks without it.
Do you need elementary statistics?
There it is again. Go play something else…
If they change the range to 40 yards for spells castable during hover, will you go play something else?
Because classes are different.
It’s okay not to like a class, nothing wrong with it. But to fundamentally change something when it isn’t even hindering performance (as you noted above.) Is ???
If it’s about being stronger, melee specs would be stronger with 40 yards too.
Saying there’s nothing wrong with it at current range implies you feel like there would be something wrong with it at 40 yards range, but there wouldn’t be.
The fact that I can spell it out and you’re choosing to still misinterpret it shows that you don’t want to understand.
Which also explains why you refuse to believe that you’re bad at evoker because you’re just bad, not because you need 15 more yards.
Do you need preschool statistics? I knew you weren’t a man of culture, you clearly haven’t seen any Brooklyn 99.
There would be something wrong with it because evoker was advertised as mid-ranged.
It would be like granting warriors 40 yards. (Who cares about pvp lul.)
Blizzard has taken away range once actually - survival to current survival.
I’m not talking about warriors, I’m talking about devokers. However they advertise a class matters little compared to how they turn out. The only thing mid range about the class is their mid range, with no perks to make it valuable at mid range and no reasons to keep it that way other than an advertisement of being mid range. It’s the Kardashian of classes. It’s like this because it’s like this, just like the Kardashians are famous because apparently they’re famous.
The ability to move way more than priest, (and what perks do priest have for lack of movement?)
Disc priests have to be elevated by everyone just to function. Innervates, blessing of freedom, Spellwarding, Spatial Paradox, Rescue.
The grass is always greener.
Isn’t levitate still a thing or did I miss something?
Levitate decreases fall damage… and lets you fall slowly. Great use in raid combat. (Was useful for Mythic Mekkatorque in Battle of Dazar’alor.)
The data presented does agree with me. I made 2 statements regarding the chart.
Now let’s look at the chart.
Oh would you look at that, devastation without hover is at 23.2% and destro warlock is at 22.2%. When hover is added in, it goes up to 52.5%, slotting it behind only fire mage and hunter. What preheat said in regards to the chart isn’t false, but it’s also leaving out some of the more critical aspects that the chart presents.
Devastation at a baseline can only execute 22.2% of its rotation while mobile, which gives you a baseline. With hover, that goes up to 52.5%. Ergo, hover increases the combat mobility of devastation by 136% of its baseline. I think the one major issue of 25 yard range is not being limited to a 25 yard range, but rather being classified as range. Preheat even says “It is clear that making Evoker count as range while having 25 yards is not fun or flavor” which supports that being flagged as range and not melee is a recognizable issue. If they classified evoker as melee, like they do with mistweaver, there would be far less issue.
None of these people complaining are using hover except in “oh crap” situations, I’m telling you.
Every time I’ve brought this up with someone that has horrific hover uptime on all their logs I’m met with “well I’m not just going to press it unless something happens to force me”.
The problem here isn’t the range, it’s that people don’t understand how to use our kit to compensate for it.
And the problem is compounded by having content creators willing to present the chart/information disingenuously because they care more about creating drama than honest content.
To be fair, it’s not his fault that echo-chamber drones like that guy arguing with you lack the very basic critical thinking skills to understand and digest the information for themselves.
I’ve used hover-non-dash on Nymue because there was so much movement to a lesser extent, Smolderon.
I’d say I’m using hover without the dash more than half the time I’m using it, tbh.
Just give Preservation more range, please. Or at least just give Echo, Living flame, and our dispels more range.