Shorter range makes no sense

This annoyed me greatly. Hate clickbait content creators, especially when they have a chip on their shoulder.

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Agreed, it’s kind of a bummer that Preheat’s switch to evoker from mage seems to have created a clickbait/propaganda monster.

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Yeah it seems they are really force feeding the idea of a mid range caster when it’s just counter intuitive to the caster gameplay. They need to increase evokers range to 40 yds. And that’s no questions asked. We have tried it. It was fun to do something new,but it just doesn’t work.

However, it would work with a physical ranged damage dealer and I think that’s what should happen with hunter. They should make hunter 25 yds flat and make abilities like aimed shot be cast while moving. I would even go as far as making it be able to be kicked as well.

But, the bottom line is mid range doesn’t work for magical ranged classes. It will work for physical ranged classes and that’s what it should be. It would solve hunters 2 shotting from 40+ yds without being able to see it or doing anything about it and then being nerf ed again for the next 7 seasons because everyone’s sick of it.

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Completely shocking that the dude who hasn’t done any content on evoker is copy+pasting the above post into multiple forum threads, lol.

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The evoker forum is full of backseat driver Karens, that’s just part of the charm.

Id take your tone down as you’re breaking your agreed code of conduct.

Secondly that is big talk from a guy hiding behind a newly created evoker with no pvp rank at all. And if I really cared about pve I’d say so. And I don’t.

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No moreso than you are spamming multiple threads with a copy/paste post.

Lolol snappy comeback, but this game isn’t ever balanced around pvp because Blizzard doesn’t care about it. More people pet battle than pvp. Great flex kiddo.

Hm. You seem to have a confused thought of how this game and it’s forum works. It takes aspect of both pve and pvp and is for the company who manages and developes the game to decide from feedback on both ends. It’s not up to gomboc-thunderlord and how his world works.

Just the way you talk the majority can see just where your mental capacity lies and probably should stop while you’re ahead. Because let’s be honest here you’re not contributing feedback. You’re trying to put down every player you can that doesn’t think the way you want them to and it’s really childish. Not every one hangs out in azeroth and does raids 24/7 or has to get that 20th m+ in of the day. And that’s fine! Doesn’t mean everyone is a lesser contributer to the game. And really shows how veteran players have dug that big hole for the new players to fall into. And it’s too bad. What happened to azeroth being a fun place for all. Not holding everyone accountable to limits and methods standards cuz it’s not the perfect world you think it is.

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Other classes exist.

PVP in this game is a joke.

Range is fine.

If it’s inability to play, then, I suck with holy paladin (because they were melee) clearly, they need a buff. (Tried during shadowlands.)

Just put them on ignore and move on. They’re contrary just to be contrary. You’ll get no sane discussion out of them, and you CANNOT convince them that they’re wrong. Not when they’re too busy trying to convince you that YOU’RE wrong, a terrible player, blind to the obvious, etc…

You know the players I’m talking about. We all do by now.

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There are legitimate concerns, of which, you don’t have any.

Just answer this:

Why is a tax on dps by cast times more okay than a tax on dps due to range when both equal the same dps?

People can hate 25 yards for all they want (and go play something else.)

That’s a bit hard to read. Are you asking, “why are cast times more acceptable than range restrictions?” As in, would we be happier with longer cast times if we can at least be farther away?

Why is losing dps due to cast times more acceptable than losing dps due to range?

And they all equal the same dps in the end (assuming Blizzard tunes stuff well.)

People who argue for more range, don’t realize that it won’t be a dps buff.

As far as I’m aware, it’s never been about increasing dps. It’s about removing restrictions. It’s certainly a massive issue in PvP, but also in PvE. Not many are happy with having to sit close in PvE encounters, or having to race after enemies to stay in casting range, or deal with mechanics normally only encountered by melee, or any number of other difficulties. No other ranged class has this unique problem. We understand that evoker is a new type of class and they are trying new things, but they are alienating players to make it happen and downright doing them dirty in the case of PvP.

The only buff to dps will be from being able to hit something from the same range that it can hit us.

It’s about removing restrictions.

Grant melee specs 40 yards too then.

Not many are happy with having to sit close in PvE encounters,

Then play something else. Melee deal with needing to be close.

(And mid-range too, I guess.)

No other ranged class has this unique problem. We understand that evoker is a new type of class and they are trying new things, but they are alienating players to make it happen and downright doing them dirty in the case of PvP.

Classes are not for everyone. Every time they make a melee class, they are alienating ranged players. Let’s see, we’ve had, DK, Monk, DH. Wow, that’s quite a lot.

It’s okay for something to not be for you.

As for PVP, the meta is whatever, people were complaining about dev in season 1 due to their burst.

Melee have 100% mobility while dpsing tho

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I think you’re forgetting auto attack which includes resource generation or added debuffs to go along with the nonstop damage, which no caster has and all melee do. They have an advantage to being close that adding range to really would cause to be imbalanced. Imagine a mage that did a normal DPS rotation while also, idk, using a wand for added continuous damage that restored mana.

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mechanics might force melee out of range.

Why imagine a mage when we have a bm hunter that can do full rotation?

Melee have 100% mobility while dpsing tho

And bm hunter doesn’t?

That’s why I think evoker range complaints are silly. There’s always some other class “better” but they lack in other areas to compensate either in pure output or other utility.

Auto attack doesn’t mean much, it’s like what if azure strike is auto cast.

And so what if casters now get say 10% additional damage from just existing within 40 yards? Like they magically shoot fire balls (as an auto attack.)

It’ll be factored in, and their dps takes a 10% hit.

Now imagine that all that mage’s damage was cut by 10% and all your spells cost 20% more mana to account for the wand damage and mana regeneration.

Warlocks already have an “auto attack” It’s from a pet.