Shimmer, Wait just a damn minute

I’m salty as hell about the loss of shimmer, and while there are already several threads about the change I want it to make it clear mage mains are not happy about it. Blink is already buggy as hell, we all know if there’s a dead leaf in the way that the odds are it’s not going to path properly. But tell me this, why do

Warriors get 1 charge heroic leap and 1 charge of charge 1 charge of intercept (prot)
Demon Hunters get 2 charges of fel rush and 1 vengeful retreat
Monks get 2 charges of roll (I think they may be able to talent into 3 charges) or upgrade distance and speed with chi torpedo. And then add flying serpent kick.

I’m sure there’s other classes with similar distance makers I’m not thinking of … it just seems so damn frustrating they’re limiting our buggy spell when other classes have just as many or more similar options. I’m essentially confused and would love to know the reasoning behind the logic of taking shimmer away.

And if the sole issue is being able to cast and shimmer, then make it break casting

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warriors 2 charges and 1 leaps w/ 70% speed boost after not to mention roots break free skill

monks have 3 rolls and a flying kick

demon hunter 2 dashes 1 charge 1 leap and the retreat move can be used as a charge backwards

DK (which I also play) 1 grip getting 2 with shadowlands cov, wraith walk whick breaks roots and speed increase, Death advance cant be slowed below 70% and 100% when used

Druid you just cant CC them form change and charge…

Shaman same cant CC and a charge…

Rogue teleport, sprint, cloak

pally 2 horse charges and you cant spellsteal freedom anymore

mages now 1 blink. You wont be able to get away from melee

Warlock 15% of hp shield that auto recharges and can’t be dispelled, 2 teleports, multiple pets with different abilities, chaos bolt that has a much fast cast time than gpie & can be uninterruptible w/ buff, lots of self healing, lots of dots, aoe stun, fear, death coil what is fear & heal

hunter I dont know too much about but we all know theyre OP casting while moving and pets do a lot of dmg and lots of instant CC w/ traps & pets

priest the only other class with bad mobility maybe worse than mage in shadowlands but can heal

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All the examples you listed are melee. Case closed.

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Agreed, the nerfing to shimmer is massively disappointing and doesn’t make sense in context of all of the other classes.

Makes me wonder if they’re simply nerfing it because folks are enjoying playing mages now and they’re trying to push players to other classes. :thinking:

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That’s kinda the point but hold up ill update how much better range classes are than mage too, btw shaman and druid are range and melee

My point exactly, thank you.

Actually nah

Basically they made the talent everybody took into the talent that no one will ever take. Blizzard always taking to the extremes, as usual.

What they should do is buff the other talents in that row instead!

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To be honest I think a lot of people are going to abandon mage come Shadowlands because of the changes being made. Let’s face it, the class is currently only FoTM because of how strong Fire is currently due to gimmicks. Slashing and hacking away is really going to hurt this class, and what it is really doing is hurting those who don’t play mage because it’s FoTM, but because it’s their main.

I mainly PVE and when I play Arcane I usually roll with Slip Stream anyways, so it’s not a huge deal for me in that spec (it’s a different story with the pruning of Displacement though), but playing Fire it’s a very big deal to me. Fire is going to likely be garbage I’m Shadowlands, Arcane has like 5 or 6 build up spells before a damage spell is even casts—not to mention the change to AP increasing from 1.5 minutes to 3 minutes, and from my understanding Frost has some pretty damaging bugs atm.

I know numbers tuning is months away, but if I had to place gold on it right now I’d be willing to bet that Fire will be in bottom 5 specs for Mythic and Heroic Raiding watch for probably around 2K-4K Parses. Arcane will likely be middle of the pack-maybe top 5 for pure ST encounters with little movement. I’d say around 6-12K Parses. Frost will likely be in the Top 12, probably top 5 for cleave fights. I’m willing to guess around 20-30K parses. All of this is pure speculation of course, but ultimately I suspect that we are not going to be seeing a mage spec anywhere close to the 200K parses Fire has in the current tier, nor will we likely see one of the specs in the top 2 (especially if Blizzard keeps up encounter designs the way they have been).

Now if Blizzard wants to start designing encounters around classes that lack mobility I’m all for that :wink: but we all know it’s going to be the same pain in the *** movement heavy crap it always is.

Lol next thing you know they’ll move the scorch movement into an Ice Flows/Slip Stream type of talent for Fire bahaha. Some dev really has it out for the class I swear—they probably never envisioned how Fire was going to work these past two patches because God Forbid someone actually plays this class.

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I’m reviving my mage from 8.2 actually. Some people just like playing underdog classes and I’m one of those :laughing: let’s hope frost (and finger crossed Fire) will still be viable

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I’ve gotten so used to shimmer that it feels like a crappy clunky class without it. I was messing around without shimmer, temp shield and gpie in a few bgs and it just feels so clunky and bad. Like 0 pressure without combustion.

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I know blizz doesn’t owe us an explanation but I’d appreciate the thought process and reasoning behind the change. If greater pyroblast is truly the problem then change that not spite all mages for pvp Fire players

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I would definitely like some sort of feedback to get an idea of what they invision for a mage. I picked mage because I got sick of the playstyle of a warlock being immobile. Now it’s coming back to haunt me. They really need to rethink what they want out of fire, because it’s a wet noodle out of combustion and pie. Even in pve it’s all played within a combustion window.

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I’m concerned about the viability of Pyroclasm.

Regardless of its damage buff in SL,
I feel like it’ll still be unviable due to shimmer nerf.
Pyroclasm has 2 charges, to get those hardhats pyros off in a movement heavy fight with lots of bads spawning underneath you, you need 2 charges.

Because of the shimmer nerf, I feel like its going to meteor again, or maybe kindling this time.
Either way, I don’t see Pyroclasm becoming viable if this goes through.

But hey, I don’t have alpha access. Maybe players who have alpha access and are testing a Pyroclasm-build have a different opinion (?).
I’d be curious.

Or maybe they’ll be adding a legendary that makes shimmer 2 charges.
They’ve done this in the past. Prune stuff we had in Legion and adding it back in another form.

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Remember when execute would give warriors a free charge - hilarious. Maybe the devs could give that back in SL too.

shimmer was nerfed because you could blink while casting greater pyro. It was flat out broken.

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Are they though? Sure, certain aspects of the class are fun, but they’re not all that to be handed out a change to Shimmer because of this…

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So they should’ve just removed greater pyro and called it a day. There was 0 reason to over nerf everything about mage pvp. Not just fire either, all mage specs got nerfed.

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Think you’re forgetting the pve aspect as well.

Shimmer is skill based when spending 6 seconds of GCDs to line up our burst window all the while dodging mechanics. If they want to trim our mobility the developers need to buff our damage and or reduce our set up time.

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Yeah man, I was playing around without shimmer as all mage specs and it feels so bad without shimmer. I just don’t get why gpie wasn’t removed and shimmer left alone.

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