Shimmer needs to die

Poor things, I guess that means it’s ok for them to brainlessly 100-0 people whenever they feel like it. After all, this is the twink 39 bracket we’re talking about right, 100-0 is totally fine. Oh wait…

Only realistic possibility they’d consider is making shimmer further increase the CD on blink which is possible and would nerf mage but wouldn’t really hit the underlying issue, although after a certain added duration it would render the talent worthless.

I think it’s an awesome move. But I wouldn’t give it 2 charges.

Your idea for Ice Floes would be perfect.

my favourite is when I’m about to shear (or para) the shimmer-poly but the mage just blinks into LOS while remaining out of range xDD

1 Like

Saying it has zero effect is pretty clueless. More like dropping some ignorance. There is a reason why RMP is dominating right now, and part of it is because rogues have been able to drop sub because mages are more free to land their own CC. Sub has been the main stay for rmp for… well… forever, simply because of dance and the ability to lock down multiple targets to let the mage get cc. Mages are far less reliant and rogues can just sit on the target and stun. Rinse repeat.

And who cares about the juke war? The mage can do 0 damage until that cc lands.

Who care’s if you get away? Play with a rogue and let them lock down a target while you sheep the other. Voila, 2 targets are locked down. Now you’re free to push heals for cc. Sheep runs out? Have your healer use some cc.

Lol, what? Back in BC mobility was low enough that you didn’t require a Rogue to setup your CC at all and from WotLK-WoD we had Deep Freeze, which like the post you quoted stated is far more of a guarantee that polymorph lands. It wasn’t until Legion that we became hyper reliant on teammates to consistently land our own crowd control. I’ll add that RMP/Pala is dominate right now because Fire and Assassination are both brain dead training wheel specs that require zero setup to deal nigh unhealable damage; it has almost nothing to do with shimmer and the supposed lack of reliance on teammates to land CC. I’ll say that I don’t like shimmer because Deep Freeze was undeniably better and I miss having a stun break every time some mongo melee are PvEing into me. Unfortunately it’s the best tool we have at the moment for landing CC, and like I said in my first reply here there’s a myriad of ways healers can play around it unless they’re totally oblivious.

2 Likes

Because you live in a world where the free melee doesn’t have a kick and at least one pseudo interrupt to burn through and their healer evidently doesn’t have dispel bound. People that have never played a Mage honestly shouldn’t talk about the game from their perspective. You just prove that you don’t know anything about anything.

1 Like

Alternatively, make the other two talents on the row not utter trash in comparison.

Just a thought.

I frankly wouldn’t care if Shimmer were deleted. Removing Blink from the GCD would be sufficient to make up most of Shimmer’s use cases in practice.

Huh? Been 2.2 as mage. The amount of mobility mages have now is laughable. How can you even be serious? You defending this garbage? Do you like the arms race of mobility the game has now? The game is so much more forgiving now. Mages weren’t wasting deep for sheeps in wrath… unless you wanted to do less damage without shatter. Getting one off nova and one off water ele wasn’t much of a burst. There was more to contend with in wrath then there is now anyways.

The myriad of ways healers can stop cc is literally the same as it has been in the past. But now you get a second blink and casting the whole time. If rogues can play Assas, SOMETHING is obviously being off set in the comp…

With exception to Frost they effectively have less mobility than in the past with snare homogenization and the melee mobility creep. And yes, in Wrath you would use DF to secure a CC if it meant it won you the game. It had more uses than just being a shatter vehicle (would know, played Mage at 2500 in Wrath). Healers actually have more ways to stop CC than in the past since they’ve gained more mobility tools over the years that make pillar kiting more effective. So you’re right, the game is more forgiving. And Rogues historically play whatever is the strongest spec at the time whether it’s Assassination, Combat, or Subtlety. This idea you have that Rogues only ever ran Sub in RMP is a revisionist fantasy.

1 Like

Comon man. Less mobility? Two blinks is two blinks. How many blinks does arcane have? Pair that with Void Elf blink…

Healers have more ways to stop CC? List them. There isn’t more ways. Priests premonition. It’s slightly better but for good players it’s essentially the same thing. Grounding and shear are no different. Shape shifting from druids… Pali’s got an extra sac and that’s getting taken away. Monks still have the same tool set.

The difference from wrath to now though is healers only getting 1-2 dispels. That means mages are setting up their cc chain on the kill target to draw out dispels then swapping to the off target and then pushing in for CC on the healer. That’s why shimmer is so much more effective these days. Mages are constantly keeping targets locked down until CC can land on the healer.

I never said rogues ONLY ran sub for rmp. But sub HAS been the predominant spec. You going to say that’s not true? But when they aren’t running sub it’s almost always because it’s being off set by something else.

2 Likes

Do you understand what “effectively” means? Yes, mages have 2 shimmers instead of 1 blink. You are willfully ignoring the other side of the equation, the insane increase in melee mobility. If you want to argue in favor of gutting mobility across the board, then I think reasonable mages will engage in that conversation. Talk of nerfing shimmer without any compensating change to mage (IE deep freeze etc.) or a corresponding nerf to melee mobility is actually just asking for mages to disappear from the ladder.

People talk about melee insane mobility, they actually only mean DH/rogue/fury mobility.

1 Like

I don’t think the issue is with Shimmer but with poly (and all spammable CCs) itself.

They need to put all re-appliable CCs on a universal DR. RMP have been one of the best comps since TBC because of all the overlapping crazy amounts of CC they put out.

Spammable CCs like poly/root/cyclone needs to be nerfed. Druids are out of control with their root/cyclone/stun combos.

1 Like

Congratulations by the way, you guys, you guys did it. Blizzard must have misunderstood this title when they annihilated Disc.

Bad vibes.

1 Like

Some of you get it, some of you don’t. Mobility is rampant on classes and instant casts are king. I don’t like it anymore than most of you, but the scale has to be kept in equilibrium.

If Shimmer talent is removed, something else needs to happen. Either additional classes get gap closers removed, or mages gain a new talent, such as frost jaw or deep freeze.

I don’t like Shimmer anymore than blink, but I feel pegged to use it in order to land polymorph, get that sweet blink heal, land a glacial spike, or whatever else.

What if, like they did with presence mind not working with poly/ring, make it so you cant cast any spell with a base cast time of 4 seconds or polymorph. That way you can’t shimmer gpyros or polys but can still use it to cast bolts/blizzard to kite melee because unless they lower uptime I don’t see a world in which mage would do anything without shimmer.

You can get rid of shimmer when melee stops leaping across the battlefield. Also, shimmer doesn’t remove stuns like blink does. Stop trying to fix something that’s not broken.