I'm been looking all over internet without luck on how to use Shift Ctrl as one modifier. Same goes for Ctrl Alt.
For example, when I press Shift and Ctrl at the same time it will give me another designated spell, not the one is designated to Shift or Ctrl.
This is my macro.
/startattack
/castsequence [nomod] reset=7 Blade of Justice, Judgment, Templar's Verdict, Crusader Strike
/cast [mod:shift] Blade of Justice
/cast [mod:ctrl] Templar's Verdict
/cast [mod:shift, mod:ctrl] Judgment
As you can see I'm trying to add an extra spell in this macro if I press Shift and Ctrl at the same time. The last line, doesn't work.
Would be possible to use Shift+Ctrl at the same time as one modifier? If yes, how can I do this? Thanks
These are the directly addressable modifier keys:
[mod:alt] alt key
[mod:lalt] left alt key
[mod:ralt] right alt key
[mod:ctrl] control key
[mod:lctrl] left control key
[mod:rctrl] right control key
[mod:shift] shift key
[mod:lshift] left shift key
[mod:rshift] right shift key
These can be combined by direct concatenation into key AND key like this:[mod:altctrl]
[mod:altlctrl]
[mod:altrctrl]
[mod:altshift]
[mod:altlshift]
[mod:altrshift]
[mod:laltctrl]
[mod:laltlctrl]
[mod:laltrctrl]
[mod:laltshift]
[mod:laltlshift]
[mod:laltrshift]
[mod:raltctrl]
[mod:raltlctrl]
[mod:raltrctrl]
[mod:raltshift]
[mod:raltlshift]
[mod:raltrshift]
[mod:ctrlshift]
[mod:ctrllshift]
[mod:ctrlrshift]
[mod:lctrlshift]
[mod:lctrllshift]
[mod:lctrlrshift]
[mod:rctrlshift]
[mod:rctrllshift]
[mod:rctrlrshift]
[mod:altctrlshift]
[mod:altctrllshift]
[mod:altctrlrshift]
[mod:altlctrlshift]
[mod:altlctrllshift]
[mod:altlctrlrshift]
[mod:altrctrlshift]
[mod:altrctrllshift]
[mod:altrctrlrshift]
[mod:laltctrlshift]
[mod:laltctrllshift]
[mod:laltctrlrshift]
[mod:laltlctrlshift]
[mod:laltlctrllshift]
[mod:laltlctrlrshift]
[mod:laltrctrlshift]
[mod:laltrctrllshift]
[mod:laltrctrlrshift]
[mod:raltctrlshift]
[mod:raltctrllshift]
[mod:raltctrlrshift]
[mod:raltlctrlshift]
[mod:raltlctrllshift]
[mod:raltlctrlrshift]
[mod:raltrctrlshift]
[mod:raltrctrllshift]
[mod:raltrctrlrshift]
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Additionally, you can combine them as key OR key by placing a slash between the key names. Instead of [mod:keykey] you would use [mod:key/key].
1 Like
11/08/2018 07:43 PMPosted by EhiztariAdditionally, you can combine them as key OR key by placing a slash between the key names. Instead of [mod:keykey] you would use [mod:key/key].
Appreciated your response. However, still doesn't work. I use
[mod:ctrlshift] [mod:ctrl/shift] [mod:lctrlshift] and so on. I use all combinations you display above and some on my own and still Shift+Ctrl as a modifier doesn't work.
You might want to check to see if that particular key combination is being used elsewhere then. There could be a keybind that includes both and the key you have bound to the slot on the action bar.
You don't really need the startattack, your auto attack will auto start or not depending on if it's possible to start
Either this
Or go really insane
All that stuff before the "; reset" will work like a normal cast statement.
Both versions will do the following
Hold Ctrl and shift, cast judgement
Just Ctrl, cast TV
Just Shift, cast BoJ
No modifier, do the sequence.
The advantage of the crazy second version is that it's less text and that may allow you to add more stuff later.
But I don't know how the second version will work with the reset timer. Try both.
Either this
#showtooltip
/startattack
/castsequence [nomod] reset=7 Blade of Justice, Judgment, Templar's Verdict, Crusader Strike
/cast [mod:shiftctrl] Judgment; [mod:shift] Blade of Justice; [mod:ctrl] Templar's Verdict
Or go really insane
#showtooltip
/startattack
/castsequence [mod:shiftctrl] Judgment; [mod:shift] Blade of Justice; [mod:ctrl] Templar's Verdict; reset=7 Blade of Justice, Judgment, Templar's Verdict, Crusader Strike
All that stuff before the "; reset" will work like a normal cast statement.
Both versions will do the following
Hold Ctrl and shift, cast judgement
Just Ctrl, cast TV
Just Shift, cast BoJ
No modifier, do the sequence.
The advantage of the crazy second version is that it's less text and that may allow you to add more stuff later.
But I don't know how the second version will work with the reset timer. Try both.
Could try these macros instead. They're in a similar vein to yours:
https://us.battle.net/forums/en/wow/topic/20761606107#post-8
[added]
[mod:ctrlshift] is working as intended for me. The 2nd one you posted says mod ctrl or mod shift. You're having issues because of the order of your conditions. The more complex key combo needs to come first. Otherwise pressing CTRL means [mod:ctrl] returns true and pressing SHIFT means [mod:shift] returns true so those spells will cast instead.
I'd leave the /startattack as it will auto-target the nearest mob if you don't currently have a target.
https://us.battle.net/forums/en/wow/topic/20761606107#post-8
[added]
11/08/2018 08:44 PMPosted by Arcorian[mod:ctrlshift] [mod:ctrl/shift] [mod:lctrlshift] and so on. I use all combinations you display above and some on my own and still Shift+Ctrl as a modifier doesn't work.
[mod:ctrlshift] is working as intended for me. The 2nd one you posted says mod ctrl or mod shift. You're having issues because of the order of your conditions. The more complex key combo needs to come first. Otherwise pressing CTRL means [mod:ctrl] returns true and pressing SHIFT means [mod:shift] returns true so those spells will cast instead.
#showtooltip
/startattack
/cast [mod:ctrlshift] Judgment; [mod:shift] Blade of Justice [mod:ctrl] Templar's Verdict
/castsequence [nomod] reset=7 Blade of Justice, Judgment, Templar's Verdict, Crusader Strike
I'd leave the /startattack as it will auto-target the nearest mob if you don't currently have a target.
This one really worked! Thanks so much Tinkerizmo.
/startattack
/castsequence [nomod] reset=7 Blade of Justice, Judgment, Templar's Verdict, Crusader Strike
/cast [mod:shiftctrl] Judgment; [mod:shift] Blade of Justice; [mod:ctrl] Templar's Verdict
/startattack
/castsequence [nomod] reset=7 Blade of Justice, Judgment, Templar's Verdict, Crusader Strike
/cast [mod:shiftctrl] Judgment; [mod:shift] Blade of Justice; [mod:ctrl] Templar's Verdict
Really good source! Saving it to my favorites. Thanks very much brother.
11/09/2018 06:13 AMPosted by ElvenbaneCould try these macros instead. They're in a similar vein to yours:
https://us.battle.net/forums/en/wow/topic/20761606107#post-8
[added]11/08/2018 08:44 PMPosted by Arcorian[mod:ctrlshift] [mod:ctrl/shift] [mod:lctrlshift] and so on. I use all combinations you display above and some on my own and still Shift+Ctrl as a modifier doesn't work.
[mod:ctrlshift] is working as intended for me. The 2nd one you posted says mod ctrl or mod shift. You're having issues because of the order of your conditions. The more complex key combo needs to come first. Otherwise pressing CTRL means [mod:ctrl] returns true and pressing SHIFT means [mod:shift] returns true so those spells will cast instead.#showtooltip
/startattack
/cast [mod:ctrlshift] Judgment; [mod:shift] Blade of Justice [mod:ctrl] Templar's Verdict
/castsequence [nomod] reset=7 Blade of Justice, Judgment, Templar's Verdict, Crusader Strike
I'd leave the /startattack as it will auto-target the nearest mob if you don't currently have a target.
One last thought on this. If you're having trouble with shift modifiers, make sure you don't have the macro on a NUMPADx key.
Shift and NUMPAD do not play well together.
NUMPAD0-NUMPAD9, NUMPADDIVIDE, NUMPADMULTIPLY, NUMPADMINUS, NUMPADPLUS, NUMPADDELETE.
NumLock is bindable but a terrible idea as it alters how NUMPAD keys work.
The enter key on the numpad is not discernable from the enter keys elsewhere on the keyboard.
Shift and NUMPAD do not play well together.
NUMPAD0-NUMPAD9, NUMPADDIVIDE, NUMPADMULTIPLY, NUMPADMINUS, NUMPADPLUS, NUMPADDELETE.
NumLock is bindable but a terrible idea as it alters how NUMPAD keys work.
The enter key on the numpad is not discernable from the enter keys elsewhere on the keyboard.
1 Like
Programmer here.
If you’re going to do the [mod:shift,mod:ctrl] you need to put it first because your single shift and ctrl will match first. and fire. The cooldown will keep anything following from firing.
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Yes, that was covered 2yrs ago while the thread was still active.
1 Like