Sheathed weapon options are totally possible!

There has been discussion here and there about customization options when it comes to weapons, and more options in particular. This conversation was drummed up again with the announcement of shoulder options (the upcoming ability to hide a shoulder piece or to use two different transmog looks for each shoulder) and during that conversation people brought up weapon sheathing options.

I can’t find the particular thread I am thinking of and don’t want to risk necro-ing a thread because people care more about that than the topic at hand. In any case, I began working on Visions of N’zoth this morning and during my quest with Magni in the Hall of Origination and there was a cutscene that made me go :open_mouth:

As a monk almost all of my weapons are always sheathed on my back and are nothing more than stat sticks. For the most part I use my mitts, and only a few abilities (or maybe it’s just one ability) actually uses a weapon for it’s animation. Some weapons, like the Tankard O’ Terror, are hidden when sheathed. For the most part I do not mind, most of the weapons I like to use look great on my back where I can see them. But some don’t, some sit too far up or in a weird way. I am thinking, in particular, about axes and maces for my monk. It’s why I almost always opt for blades or a polearm or staff. But I am always one for more options. Options make things better for me.

I know other classes, such as Frost DK’s in particular, have similar issues. But back to my quest, during a cutscene my weapons, which are usually strapped to my back, were sheathed on my belt loops or on my side or whatever. Other people have mentioned that it may be a tedious, daunting task to program every weapon for every race to have a toggle for where you’d like weapons to rest when you’re not using them. But this bug, or whatever you may want to call it, kind of turns that idea upside down in my opinion.

I assume the blades I use are normally on the waist of other classes, I have not transmogged this on an alt to confirm it, and I assume that is why for the cutscene my monk had them displayed on his waist. It isn’t something I thought about during similar discussions before, but a lot of the weapons that go on the backs of monks, usually go on the waist or belt loops of other classes. So maybe this task wouldn’t be as hard to implement as some people assume it would be.

For examples here are some screen shots I took. Please don’t judge my graphics, I am playing on a potato!

Normally sheathed:
https ://i.imgur.com/lB4TayZ.jpg

How it looked in my quest cutscene:
https ://i.imgur.com/Tu09sqz.jpg

Sorry, I don’t know what my trust level is but cannot imbed the images myself. They may be too large anyway. And I don’t know if the imgur account I just made in a hurry is private or public or what.

So TL;DR

I think it’s totally possible for them to implement sheathing options, and I assume they already have the framework for that kind of option because monks. If a bug or glitch can do it, I assume Blizzard can too!

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I’m all for more options. I always wondered why we couldn’t choose whether to sheathe weapons on our back or waist.

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I’m waiting that they lose item type restriction. I mean for real , cosmetics are the same thing, can be used by everyone regardless of armor type, so do it to everything.

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You and me both. A lot of other players guessed it was because to program every weapon for every race, to get the positioning, would take a lot of time and possibly cut into development time for other things in the game. But it suddenly dawned on me that they may have already done a lot of the work, when I thought of my monk and the unique situation with weapons and monks.

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Don’t stop there. Add more emotes, like leaning on the wall, or a weapon. Add staff casting

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Yeah like you mentioned the work is already done. Plus every single race in the game can be classes that sheath weapons on both their back and waist.

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I feel like during Legion (and even a little in BfA) they started doing these things, and never really followed through with it. The Brewmaster Artifact weapon is held in the hand and rests over the shoulder when unsheathed, there are NPC’s in Boralus leaning against stuff.

I feel like these kinds of things breath life into the game and help with immersion. I’m all for it. I like to stop and smell the roses and appreciate the details from time to time.

Exactly! From the outside in, it shouldn’t be too time-consuming to implement.

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It’s definitely not a hard option for them to implement. They already created most of the extra anchor points when they created Monks, so that only leaves a few races without them. Plus the Monk class check for which anchor point is used is already a toggle of sorts. The check just has to be changed from an internal class only check, to an interface one.

I think the largest part of the work would be taking weapons that sheath on the back by default, and giving them a proper waist anchor point. And that’s still not that big a deal, in my opinion.

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Of course, most things players ask for on the forum are possible, the possibility of something should rarely be an issue it’s a matter of wanting to do it or not.

Very true. I doubt it’s on their list of priorities.

But I do wish they would prioritize this kind of stuff a bit more. I know other things are more important in the bigger picture. But customization and collecting is my end-game priority. :sunglasses:

Yep, sheathing position and visibility should be freely selectable across the board. It’ll cause clipping in some cases but that’s on the player to deal with.

Super frustrating on melee finding 1Hs that sheathe on back, and it’s similarly difficult to find caster offhands that both emit light and are visible when sheathed.

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I’ve seen people bring up the clipping issue too, and I agree, that’s to be dealt with on a player to player basis.

Clipping only bothers me when it comes to helms, other than that I hardly notice. I have a goblin DK and almost EVERYTHING clips into the ground when her blades are sheathed.

I just hope they keep working on it. It seems like they work on these things a little at a time.

I recall opening a ticket and speaking with an in-game GM about Theldurin’s Fist, if you transmogged it on a dual wielder, you got two left fists, as they were equipped facing the same direction. Eventually that was fixed. Eventually other changes and allowances for transmog were implemented (that I cannot think of, but I think certain weapon restrictions was one of them) and now we are getting options for shoulders.

I just wish they would go all-in on customization and spoil us in an upcoming patch. I believe I heard as far as character customization goes, they have no more plans for hair, tattoos, etc. as far as Shadowlands goes. Which is a shame, they totally neglected some of the AR that lack customization options.

More customization would make a LOT of people happy. But yeah, I know it’s wishful thinking. I had to post my thoughts on it to try to manifest some magical thinking.

Yep, gnomes and dwarves have been living the clipping life for 16 years now lol. Nothing new.

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How would you say they should solve that? My first idea is to have them dragging on the ground but :laughing: I don’t think people would like that

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I have no idea. Maybe resize them? Some weapons already have wonky sizes depending on the character holding them. And I know they have resized weapons in the past.

Like I said before, the weapons clipping is something I somewhat understand (especially for my goblin) and doesn’t bother me as much. I just pretend I drag them around and have two little trails behind me. Or sometimes I pretend if I run fast enough I can start sparks. If my character is RP walking (almost never lol) I pretend they are just slowly dragging their weapons behind them like Pyramid Head in that Resident Evil movie.

I can perform enough mental gymnastics to cope with most clipping or bug issues. :upside_down_face: