Shattered Halls Centurions

The hallway with the Centurions is just as bugged as it was in 2007. Here’s what happens:

You pull the Legionnaire groups in the central rooms. They’re marked for CC and everything. Pull and kill order. Simple, right?

Wrong!

At random, the Centurions and Gladiators come from the side chambers. I know this is a bug because this either happens or it doesn’t. Some pulls go off without a hitch and other pulls means you’re dealing with 5 extra mobs that decided to aggro for no reason.

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The Legionnaire’s will call for reinforcements if they are not killed fast enough. They even have dialog pop up saying they are doing so.

Which are non-elite “Converts” and not at all the Centurions and Gladiators in the side rooms. Please read the post.

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I can corroborate this but as you pointed out this also happened back in vanilla TBC. So in that regard, it’s “true to reference”.

Anecdotally this doesn’t seem to happen if you both wait till the legionnaire is in the middle to pull and make sure the glad pits aren’t transitioning between standing there and fighting. That transition time they sorta shuffle around, I’m not convinced the game is miscalculating their position and social range during that time.

That reference was made purely to demonstrate how a bug that was in the game in 2007 is still in existence here. That is ridiculous! No Phase 1 tank can be reasonably expected to tank that many mobs at once.

The reason I know this is a bug is because there’s no pull consistency with it. Either they pull or they don’t pull. You never know if you’re getting 4 mobs or 9 mobs (four of which can Mortal Strike you).

No where in your post does it mention non-elite converts. Read your own post.

They will call any nearby mob. Pay attention to your chat log in-game and you’ll connect the dots.

Correct. I will not mention adds that don’t matter and are not relevant to what I’m talking about.

Very good, you have learned more about reading and comprehension!

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If only you could learn as fast about mob mechanics.

You wouldn’t be posting on here thinking the game is bugged.

You talking about the inconsistent mob mechanics where they will or will not pull depending on whether it’s Monday or Friday?

Or are you talking about your lack of reading/comprehension?

Ya know, if you read what blizzard says when making a bug report, they tell you to check wowhead.

Look up Shattered Hand Legionnaire.
Oh look, a comment from 5/29/2007.
“Anything after the first boss, he will summon elites. Yeah, not fun. They also run from really far away and pull other mobs too.”

Seems like everyone has known how this works for 14 years.
Spend less time being a mongoloid on the forums and spend more time learning to play the game. Example: If you pull the first pack into Blood Guard Porung’s room, guess what happens? The Centurions will never pull. Or continue being ignorant and waiting for a blue post to confirm you’re an idiot.

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It’s not inconsistent, Metokur is correct. The call for reinforcements is any mob within a certain radius, this includes the elites sleeping in the room, You must be roughly 5yds down the hallway to not pull them when it happens.

Converts. Already covered this. Your comment is as irrelevant as that other person’s.

Learn how to read.

EDIT: I see you’ve actually commented on other threads by me without reading anything in those threads. You’re showing you don’t actually read much of anything, do you? You just comment in ignorance.

Funny how you’ll take the time to research your own presuppositions on this but you won’t read anything that has actually been said by the person you’re responding to.

As much as I do not approve of the way Metokur is replying to you, he is actually correct.
I have had the sides pull twice in like 20 runs. We always kill the Legionnaire first and never get sides from the reinforcement call after the 1st boss.

Also the reinforcement after the first boss is 3 elite mobs, not non elites.
The issue is if you pull back, they will link at least one of the sides (normally the one to the fight looking into the room) as they try to pathfind the shortest way back to you.

So you can go about it 2 ways, clear that side of glads, then pull the legionnaire pack. Or just kill the legionnaire first and CC as much as you can.

You didn’t read anything.

Go back and read, please.

That makes two of us then, cause as I’ve said I have done 20+ runs and only had this happen twice. Both times is when we didn’t kill the Legionnaire.

So I’ve only explained the way we go about this dungeon when we ran it on heroic.

Only had what happen? Be specific, please. Tell me what happens when you pull the Legionnaire groups. What happens the very second, the very split-second when you pull them.

I think you guys may be talking past each other so let me explain the two scenarios you guys are talking about, since I’ve personally seen both.

A.) You pull the legionnaire pack. Sometime afterward, the legionnaire summons a fel orc convert. As the convert is running in, it social aggroes the gladiator/centurion packs.

B.) You pull the legionnaire pack. As soon as you pull the pack, instantly, before the legionnaire does anything, the gladiator/centurion packs social aggro.

The OP is talking about B.), Not A.)

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You are correct.

But I never “talked past” anyone. I was quite clear on what I was talking about and even said I wasn’t talking about the converts that spawn when someone mentioned that earlier. I had well-established exactly what I was talking about.

Scenario B doesn’t always happen. It is completely arbitrary when it does happen. My most recent SH run had the gladiator/centurion packs coming with which meant we were forced to deal with 5 more bodies that weren’t even in aggro range but–somehow–still pulled.

…and then, sometimes, they wouldn’t pull. There’s no rhyme or reason for why they would sometimes pull and sometimes not.

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