Im trying to make a macro for shockwave/stormbolt and a macro for duel and war banner. These respective talents cannot be taken together and i must choose between one and the other and i would like to use the same keybind for them both and ive tried the following:
#Showtooltip Duel
#showtoolip War Banner
/cast Duel
/cast War banner
it works for duel but not for the other, or vice versa. ANY help would be greatly appreciated if possible
Ive also tried to make a macro with umbral moonglaives and ravager and it also does not function.
#showtooltip Ravager
/use Umbral Moonglaives
/cast Ravager
Thank you kindly, everyone
#showtooltip [pvptalent:5/1]Pain Train;[pvptalent:5/2]Duel;[pvptalent:5/3]War Banner
/cast [pvptalent:5/1]Pain Train;[pvptalent:5/2]Duel;[pvptalent:5/3]War Banner
/cast [pvptalent:5/1]Pain Train;[pvptalent:5/2]Duel;[pvptalent:5/3]War Banner
The options you need are:
talent:r/c
pvptalent:r/c
Where r=talent row, c=talent col
You can also use notalent:r/c and nopvptalent:r/c
However, "pvptalent" is true in pvp and out of pvp, even if the ability can't be cast because you're out of pvp. If you have the pvp talent selected, it will be true. There are no conditions or options that are true only when you're flagged for pvp.
You don't need to do anything to #showtooltip, it will show the correct talent spell
#showtooltip
/cast [pvptalent:5/2]Dual;[pvptalent:5/3]War Banner
talent:r/c
pvptalent:r/c
Where r=talent row, c=talent col
You can also use notalent:r/c and nopvptalent:r/c
However, "pvptalent" is true in pvp and out of pvp, even if the ability can't be cast because you're out of pvp. If you have the pvp talent selected, it will be true. There are no conditions or options that are true only when you're flagged for pvp.
You don't need to do anything to #showtooltip, it will show the correct talent spell
#showtooltip
/cast [pvptalent:5/2]Dual;[pvptalent:5/3]War Banner
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You can take this farther if you want.
On occasion, for instance, a tier might have two active and one passive talent (or pvptalent).
Hypothetical:
Let's also assume that if neither of your active abilities on that tier are chose, you want to do My Spam Attack from your normal list of things to do.UseTier4 macro:
The [talent:t/c} conditions don't have to have anything at all to do with the spell/ability/item they're controlling.
On occasion, for instance, a tier might have two active and one passive talent (or pvptalent).
Hypothetical:
Column 1 Column 2 Column 3
Tier 4 | Super Smash | Big Hit | Extra Durable |Let's assume "Extra Durable" is a passive.Let's also assume that if neither of your active abilities on that tier are chose, you want to do My Spam Attack from your normal list of things to do.UseTier4 macro:
#showtooltip
/cast [talent:4/1]Super Smash;[talent:4/2]Big Hit;[talent:4/3]My Spam AttackThe [talent:t/c} conditions don't have to have anything at all to do with the spell/ability/item they're controlling.
There are workarounds for the "no pvp conditional" that I've used in various variations for a few months.
My current strategy is to break the targeting part of attack macros out into a separate macro. These are very much simplified versions of what I use (my main is a hunter, so there's a lot of pet-stuff I have to deal with.
PVE Target
PVP Target
In my UI, "PVE Target" normally sits in ElvUI_Bar8Button12 and "PVP Target" sits in ElvIU_Bar8Button11.
My attack macros all look more or less like this (again simplified to remove pet stuff):
If I drift into PVP somewhere, all I have to do is physically move swap the two target macros on my action bars - move the PVP Target one to Button 12 and the PVE Target one to Button 11.
Then my targeting priorities switch from PVE to PVP.
That swap can even be set into a macro, but it's complicated and can't run while UnitAffectingCombat("player") is true.
In any case, the lack of an 'in pvp' conditional seems to be a hole in the system, but there are way to get around it with varying degrees of automation.
My current strategy is to break the targeting part of attack macros out into a separate macro. These are very much simplified versions of what I use (my main is a hunter, so there's a lot of pet-stuff I have to deal with.
PVE Target
#showtooltip [mod:shift]14;13
/cleartarget [noharm][noexists][dead][mod:alt/ctrl]
/targetenemyplayer [mod:alt]
/targetenemy [noharm][noexists][dead][mod:ctrl]
/use 13
/use 14PVP Target
#showtooltip [mod:shift]14;13
/cleartarget [noharm][noexists][dead][mod:alt/ctrl]
/targetenemy [mod:alt]
/targetenemyplayer [noharm][noexists][dead][mod:ctrl]
/use 13
/use 14In my UI, "PVE Target" normally sits in ElvUI_Bar8Button12 and "PVP Target" sits in ElvIU_Bar8Button11.
My attack macros all look more or less like this (again simplified to remove pet stuff):
#showtooltip
/click ElvUI_Bar8Button12
/cast Cobra ShotIf I drift into PVP somewhere, all I have to do is physically move swap the two target macros on my action bars - move the PVP Target one to Button 12 and the PVE Target one to Button 11.
Then my targeting priorities switch from PVE to PVP.
That swap can even be set into a macro, but it's complicated and can't run while UnitAffectingCombat("player") is true.
In any case, the lack of an 'in pvp' conditional seems to be a hole in the system, but there are way to get around it with varying degrees of automation.
this is great guys, thank you all so much, would you guys know anything about the ravager+trinket macro i posted above?
also would this work with rotational abilities as well? Like if i chose a talent to make the circumstance true and put a different ability in the bar would it cast that ability because i have a specific talent chosen? I guess i could try this out but i figured id ask anyway, lol
also would this work with rotational abilities as well? Like if i chose a talent to make the circumstance true and put a different ability in the bar would it cast that ability because i have a specific talent chosen? I guess i could try this out but i figured id ask anyway, lol
Looking up the Ravager/Trinket stuff on Wowhead now.
As far as the second part of this post . . .
That was the point of my post - the [talent:t/c] conditional is not at all dependent upon firing an actual talented ability.
There are a number of normal abilities that are made better because of talent choices. This is how you would code to use them preferentially.
As far as the second part of this post . . .
That was the point of my post - the [talent:t/c] conditional is not at all dependent upon firing an actual talented ability.
There are a number of normal abilities that are made better because of talent choices. This is how you would code to use them preferentially.
11/20/2017 02:52 PMPosted by EhiztariLooking up the Ravager/Trinket stuff on Wowhead now.
As far as the second part of this post . . .
That was the point of my post - the [talent:t/c] conditional is not at all dependent upon firing an actual talented ability.
There are a number of normal abilities that are made better because of talent choices. This is how you would code to use them preferentially.
yeah, i realized this now. Thank you
Trinket in top slot:
None of what is shown effects the functionality of the macro, though. All three will fire every time.
#showtooltip
/use 13
/cast RavagerTrinket in bottom slot:#showtooltip
/use 14
/cast RavagerTrinkets in both slots:#showtooltip
/use 13
/use 14
/cast RavagerFor fun (I do this sometimes) if you want to see the CD status of the trinkets, you can do this without effecting the operational part of the macro:#showtooltip [mod:ctrl]13;[mod]14;Ravager
/use 13
/use 14
/cast RavagerThat means that if you hold the control key down, the status of the top trinket is shown. If you have a different mod key held, the status of the bottom trinket is shown. If you don't have a mod key held at all, the status of Ravager is shown.None of what is shown effects the functionality of the macro, though. All three will fire every time.
SO, now that the pvp window has changed to a dropdown list of all available talents where 3 are selected, how would this macro work?
To which of the multitude are you referring?
11/09/2018 08:42 PMPosted by ElvenbaneTo which of the multitude are you referring?
#showtooltip [pvptalent:5/1]Pain Train;[pvptalent:5/2]Duel;[pvptalent:5/3]War Banner
/cast [pvptalent:5/1]Pain Train;[pvptalent:5/2]Duel;[pvptalent:5/3]War Banner
in legion pvp talent was a known command because there were rows and columns. Now 4 of them are available as any selection for their respective areas
I would like to make a macro that allowed me to use my pvp talents based on what i select and often limited to because sacrificing sharpen blade or death sentence hasnt really proved to be beneficial for me.
There's no pvptalent condition currently. Hoping things will change with the pvp talent Revamp in 8.1 but we have yet to see what that will be.
GG double post that I can't delete :(
11/09/2018 11:15 PMPosted by ElvenbaneThere's no pvptalent condition currently. Hoping things will change with the pvp talent Revamp in 8.1 but we have yet to see what that will be.
Blizzard developers are really batting a thousand.
I'm also having this issue because I wanted to select either Archangel OR Dark Archangel. Very frustrating.
11/10/2018 11:48 PMPosted by LeadbellyI'm also having this issue because I wanted to select either Archangel OR Dark Archangel. Very frustrating.
here at blizzard we're not fond of the saying: If it aint broke, dont fix it.