Shared Quest Drops

We don’t need the retail add of shared mob tagging. We saw how that worked and was one of the big steps that made retail what it is.

Luckily, private servers have came up with a solution that worked very well, and Blizzard should just take that idea and use it. Thats what Blizzard did best when they were at their peak.

The way it works is simple. If you are in a group, and a quest item drops, it drops for everybody. Thats it.

Same drop rate, from the same mobs, and same number of drops etc.

What this does is remove the “i dont want to share drops” barrier to grouping. Some people would rather solo anyway, however, plenty of people with 8/15 drops arent looking to group up with people with 0/15 and have the catch up mechanic prioritize the new arrival.

It encourages, rather than discourages grouping, and helps ease those overcamped low drop rate quests.

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Yep, encourages grouping and getting people outta bottlenecks faster. This will help with dungeon quests as well.

Yea I had a mage who partied with me in ashenvale questing for item drops from a mob. Dude was done minutes ago and grinded with me until I got mine. Dude’s a champ for that, but I also felt bad the whole time. Like bad luck protection should exist and it shouldn’t discourage people from partying up instead of competing.

Yeah we do and we also need group loot able quest drops

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Shared mob tagging will result in less reason to group, and change the playstyle and tempo in a negative way.

There is already a reasonable compromise, and it has been deployed already on other servers and it was pure benefit without the negative changes that shared mob tagging would make.

We dont need a second retail.

Because inviting a player to tag mobs, and staying silent, then leaving party is much more engaging.

This game isn’t classic and this game isn’t retail. It’s a weird hybrid of both. We have retail features like transmog, spells and abilities, collections tab and so forth, but faction tagging would break the game – apparently.

Just cap the enemy npc to 5. That is it. If there is a party of five, perfect. Party of four? Then one other player can tag. Five people around and no party? Then all five can tag. Distribute the loot at random to those who tagged the mob.