Sharding

I swear it's like some people refuse to comprehend what they are reading. They are saying some form more sharding will be there for launch in starting areas.....not the whole game. Why must everyone exaggerate it.

I know it's not ideal and I don't want sharding either but there is a huge difference in doing it to smooth launch and having it for the whole game
Isn't that how sharding started in retail ?
Just a little bit here.

Now it's the entire game, all the zones and all the cities.
It would set a bad precedent and could hurt the community.

Vanilla is a very social game, there's no need to shard just because we'll be waiting around for mobs, opens up more opportunities to meet some people we'll be grouping up and otherwise interacting with later.

If they are sharding only at launch and only to the extent that technical issues would prevent players from playing the game though... that's more acceptable.
If its only in on launch then cool. If it extends to anything outside of starter zones then its a problem
11/02/2018 04:01 PMPosted by Abada
It would set a bad precedent and could hurt the community.

Vanilla is a very social game, there's no need to shard just because we'll be waiting around for mobs, opens up more opportunities to meet some people we'll be grouping up and otherwise interacting with later.

If they are sharding only at launch and only to the extent that technical issues would prevent players from playing the game though... that's more acceptable.


The thing is when wow originally launched it didn't have so many players, so it kind of does make sense for this day and age.
People complain because Blizzard always drops the ball. People were complaining about BFA during the beta but as always many people dismissed it as "IT'S JUST BETA GUYZ"
Yeah, I'm not playing "classic" when it gets released if it has LFR, summoning stones and most importantly: sharding

I played retail vanilla and sharding will ruin the game.
Copy pasting what I said in a previous thread:

In a perfect world, we could have "some form of sharding" for launch to make sure we're all not waiting an hour for one mob in Death Knell to spawn. I would not mind that.

But we do not live in a perfect world, and I do not trust Blizzard to take such an approach after all I have seen over the years. I would rather have no sharding in any way shape or form than to trust Blizzard to delicately use modern tools to improve our experience without sacrificing any of the authenticity.
11/02/2018 04:03 PMPosted by Fallencloth
People complain because Blizzard always drops the ball. People were complaining about BFA during the beta but as always many people dismissed it as "IT'S JUST BETA GUYZ"


Ok that has what to with the sharding when blizz just came out and said it will be at launch for the initial areas.

I would understand the anger if they stayed quiet like they usually do, but they stayed their plans
It opens up a can of worms and ruins the fun of the chaotic experience at launch.

NO SHARDING!
11/02/2018 04:04 PMPosted by Knecke
Yeah, I'm not playing "classic" when it gets released if it has LFR, summoning stones and most importantly: sharding

I played retail vanilla and sharding will ruin the game.


god forbid you have sharding for like the first 10-15 levels where there are less options for farming and everyone is grouped up

They also said there will be no lfr already
11/02/2018 04:05 PMPosted by Heyman
It opens up a can of worms and ruins the fun of the chaotic experience at launch.

NO SHARDING!


Standing around for 30 minutes to kill a named mob is oh so much fun...granted I always just grouped up for them
11/02/2018 03:58 PMPosted by Brockthorn
Isn't that how sharding started in retail ?
Just a little bit here.

Now it's the entire game, all the zones and all the cities.


Yeah, and it was a welcome change for 99% of players on retail.

The difference here is, it's an unwelcome change in Classic, of which Blizzard is aware.

They're not going to sacrifice server stability when they've got a perfectly reasonable answer for it.

This isn't a question of mechanics or balance, this is about keeping hardware stable and clearing up a lot of headaches and overhead with their sysadmins and network engineers.
Sad to see lore saying that they want to add sharding.

11/02/2018 04:07 PMPosted by Rambòw
god forbid you have sharding for like the first 10-15 levels where there are less options for farming and everyone is grouped up

Well dude that is one way to disrupt a player economy besides, there are 4 different 10-15 areas already so it shouldn't be necessary.

Live already had too much herbs and minerals in ah from bots farming it and realm hoppers.
Yeah guys, it's only at launch! No big deal!
And so what if it's also at raid entrances, AQ gate opening, every inch of Hillsbrad between southshore and tarren mill, etc etc.

How could anyone ever expect activision to emulate a Blizzard game?
11/02/2018 04:04 PMPosted by Conflictt
Copy pasting what I said in a previous thread:

In a perfect world, we could have "some form of sharding" for launch to make sure we're all not waiting an hour for one mob in Death Knell to spawn. I would not mind that.

But we do not live in a perfect world, and I do not trust Blizzard to take such an approach after all I have seen over the years. I would rather have no sharding in any way shape or form than to trust Blizzard to delicately use modern tools to improve our experience without sacrificing any of the authenticity.


They did this for RP realms, why do you doubt that they can do it for classic realms?
I will not be playing if sharding is in Classic -- in any capacity. Sharding, in my opinion, is on the same level as Dungeon Finder. The fact that Blizzard has even contemplated the possibility of having Sharding be apart of the Classic experience is cancer in itself.
11/02/2018 03:56 PMPosted by Rambòw
I swear it's like some people refuse to comprehend what they are reading. They are saying some form more sharding will be there for launch in starting areas.....not the whole game. Why must everyone exaggerate it.

I know it's not ideal and I don't want sharding either but there is a huge difference in doing it to smooth launch and having it for the whole game
We dont want it. The begining should be a frustrating !@#$ show, those of us that want vanilla want this. You tourists and casuals can wait a few days while the big boys pull ahead of the pack. Just like the old days.
Sharding will !@#$ Classic period anyone who supports this just the same Troll that made WOW what it is today. A game with under 2 Million subs that is FAILING. No one who truly wants classic wants sharding period. Quest will be JUST fine on launch. Yea you can change spawn timers to 1 or 2 minutes, and cap servers around 5K to 7.5K and it will be OK. Even if you use Dynamic spawn timers I am OK with that because I can understand the need. Sharding breaks the Community which is WHAT %^-*ed up WOW to what it is today.

I am OK with Sharding in the Demo so they dont need to maintain 100 servers. That makes sense. NOT for launch.
11/02/2018 04:09 PMPosted by Automute
11/02/2018 03:58 PMPosted by Brockthorn
Isn't that how sharding started in retail ?
Just a little bit here.

Now it's the entire game, all the zones and all the cities.


Yeah, and it was a welcome change for 99% of players on retail.

The difference here is, it's an unwelcome change in Classic, of which Blizzard is aware.

They're not going to sacrifice server stability when they've got a perfectly reasonable answer for it.

This isn't a question of mechanics or balance, this is about keeping hardware stable and clearing up a lot of headaches and overhead with their sysadmins and network engineers.


Exactly, the classic servers didn't launch with nearly as many people as it will this time around