Even shi*ty mangos pservers manage server starts with much more than what classic will have as server cap, why would servers crash? Before blizzard bloated their server software with all the stupid sharding, cross-realm and scaling stuff servers ran fine with HUGE numbers of people in one zone fighting, now a 40 player open world raid makes servers come to a halt on retail. Imho the modern server tech seems to be the problem, not the solution.
If it was possible over a decade ago, it should be hilariously easy now.
The bigger problem is retail tourists inflating player count, so a full server would die down to nearly empty after 1-2 weeks. Thatâs something blizzard needs to figure out how to prevent.
Thatâs quite a gamble though. Like if they allow 10k players on with a planned 4k cap (is there any info on planned caps?) it may be not enough, or they end up with an overfilled server 3 months in still. What then? Sharding all the way? Crazy queues?
Starting zone sharding and much higher caps on launch will certainly help to some degree, but they wonât solve the problem. Iâd imagine down the line some server merges will be needed, or it will be like it was over a decade ago, a handfull of âfullâ servers, and 30 dead ones where you can bearly play. I was on the latter, coming BC we had to reroll on another server because it was just stupid.
I just donât want to experience a dead server ever again, especially without cross-realm BGs, couldnât even PvP then.
Iâm sorry, but a guy shows a bug that makes the game laggy under very specific circumstances means their servers arenât up to snuff? Like, itâs pretty clear that some ability on Rogues is requesting something from their servers, and having 80 people do it at the same time probably caused the server to have to pull way more information that it had to.
Hell, it could even be an issue Blizzard knew about, and just flagged as a known shippable. Under normal gameplay circumstances youâre probably not going to have enough rogues to trigger the bug and cause the server to slow down. Or it could have been something that wasnât known because under normal circumstances all the data looks fine.
Thereâs so many things it could be, to say itâs indicative of anything other than âa bug is presentâ is disingenuous.
For the 2 months or so I played BfA the servers would lag any time a raid was formed in the open world, be it for a world quests or manually in that darkshore PvP zone thing. AV and IoC also were kinda laggy.
City raids would just make servers come to a halt, it even happened in a stream from asmongold, it just couldnât handle many people fighting at once.
Now I donât know whether thatâs just bloated bad server code (all that scaling idiocy alone probably makes the combat code a magnitude slower than it once was), or if they run their servers on raspberry pies to save those last few cents for their shareholders, but I know that current retail is worse than any âalternative versionâ I ever played in terms of performance. Loot delay and AH (it was unusable) alone is just insane in comparison.
Fights that regularly happened on âalternative versionsâ would just be impossible on current retail from all I experienced there.
Iâve all ways had a very good memory and when i say something i donât lie about it, itâs the way Iâve been bought up. Iâm in my 30âs and have better things to do than argue with some random on the WoW forums.
That being said the posts going back from then no longer exist and itâs hard to prove otherwise, but believe me when i say it that Blizzard did indeed state back then that they wouldnât use CRZ in current content as if you remember during MoP when the timeless Isle was released a lot of people including my self got upset about CRZ. Blizzard assured everyone that it would only be used in older content etc.
Iâll never play this game while forced CRZ and sharding are in it ever again. It kills communities and serves no real purpose other than maybe saving a feel bucks on server costs.
Well guess what honey, today youâre at an awkward crossroads because itâs either your memory is trash, or you are lying about this purposefully. Choose which ever one it is idc but thatâs what we are lookin at.
No they didnât. They 100% never said that, not once. The posts arenât deleted because they never happened. So once again, it looks like your parents didnât raise you better but you instead chose to be a lying degenerate.
I agree. But there is no reason to lie about what blizzard has said. I have proof to backup my claim, your claim is a lie.
Your idea of fun is literally the worst if you want to play tag with quest items and mobs with hundreds or thousands of people and then stand around lagging with horrible latency and rock bottom fps and servers crashing for hours at a time.
If done correctly, it wonât eliminate the need for grouping, because it wonât create shards with pitifully low player counts.
If they do nothing, come on the forums and state âMission accomplished!â, how do you plan on dealing with the half full (or worse) left in the wake of the launch after the âtouristsâ leave?
If they launch a ton of servers, enough to let everyone play without sharding, this seems like a very real possibility. Is merging a bunch of low servers better for the foundation of the community?
It isnât the PC that crashes and it isnât the crashing that is goodness. What is âgoodnessâ is not having sharding.
It sounds like you donât really like massively multiplayer games, and prefer massively singleplayer.
Competing for mob tags and quests items is part of vanilla. There will only be hundreds or thousands of people in the same zone for the first few hours of Classic, and that is no different than any expansion launch since TBC. If you donât like the sound of that, donât play during the launch.
As far as Iâm concerned, sharding of any kind is impossible to do correctly, because sharding in Classic is inherently incorrect.
That said, Iâd be totally fine with sharding, as long as thereâs only one shard and everyone is in that shard.
Screw that. Iâd be actually playing the game. The only reason Iâd have to come on the forums anymore is if they add sharding and I post here while waiting for them to remove it.
Why would servers being half full be a problem? Does every server need to be filled to capacity, or something?
Many people are using retail sharding as a way to compare it to classic, it cant really be done as one we donât know how sharding will be used in classic (I mean # a shard will hold not what zones and when). Second is in retail sharding is coupled with CRZ and phasing two thing that wont be in classic. Also in retail the area is much smaller so to speak. The islands each only have 3 areas so chances are the sharding parameters are a bit wider and take into consideration the amount of people within the shard on larger map view, where as classic there are many zones on both continents.
Also in classic the levels are within different zones, you cant level 1 to 60 in the barrens you have to move on, in retail you can level 110 to 120 without even leaving the first zone you touch so add in CRZ that can make for very compact zones without sharding give or take.
As far as event like AQ gates etc time will tell but again you are only dealing with your server being in the zone not the possibility of 100 peeps from your server 50 more from server B and another 75 from server C.
I was talking about the devs stating âMission accomplishedâ in that doing nothing solves everything an no problems arise from this particular end of the #nochanges spectrum.
It would be a problem if a good community doesnât form because the people who do stay are spread across a great number of servers. Not sharding simply because it wasnât in vanilla could hamstring the community if too many servers leads to the community being spread too thin.
Yet on this very thread there are people saying they liked the smaller communities on underpopulated realms and were against merges because it ruined said communities.
Just because a community is small doesnât mean it isnât good.
Sharding will, by design, split the community. How exactly is the solution to a community being spread too thin to spread it more thinly?