Sharding < Server Crash

How is it not a possibility? It’s an even easier (and in many opinions, better) possibility.

Yeah, and massive lag or disconnects caused by millions of people in the starting zones wasn’t part of the launch experience in vanilla, so not implementing sharding wouldn’t be replicating the launch experience.

I won’t purport to know what they meant, and they were probably deliberately vague for this exact reason, but I think it’s safe to say they meant the bugs present at launch, or falling through the floor every couple steps, and what-not when referring to “the launch experience.”

You haven’t known Blizzard very long, it seems.

I’m just going to bundle these all up because they’re all basically the same point.

1:24 - “That is where we are looking at using sharding in a very limited way.”
1:52 - “That said, the first few weeks when everybody is packed into Valley of Trials – everybody is packed into Elwynn – we think we can using sharding there in a limited, time limited way to solve the initial launch data load problems, while making sure that, in the long run as server communities solidify, there’s a healthy population in a single world for everyone to live in.”

Never in that statement did he actually clarify that if sharding is in Classic, it will be limited. He said they are looking into that as a possibility.

First statement is especially unclear. Are they looking at using sharding in a very limited way, or are they looking at sharding in a very limited way? You could also ask “Are they looking in a very limited way at sharding?” but I think that is not what he meant given the context.

In the second statement, he mentions the starting zone for Orcs and Trolls, but mentions the very large Elwynn Forest for Humans. It is unclear exactly what zones sharding would be limited to. Would it extend to all of Durotar? Barrens? What about the initial weeks inside Stormwind and Orgrimmar?

His second statement does focus on, and even directly specifies, “initial launch data load problems,” lending credence to the notion that sharding is only being looked at initially. However, he never explicitly stated that sharding will implemented at all, nor did he clarify it would only be in those zones and/or for a limited time.

As I said, all we know is that they are thinking about it, and the way he phrased his sentences is unclear.

Are you really incapable of making arguments without insulting people?

I don’t care about any other system. I want NO CHANGES. That means no sharding. If there was no other system than sharding, then I want NO SYSTEM.

I looked at it plenty in retail. I don’t like it, and I don’t want it in Classic, at all.

If you’d like to, because the video you linked me is exactly what I was talking about when I was saying that they’re thinking about it, and not saying definitively one way or the other.

You linked evidence supporting MY side of the argument, not your own.

Yep, which is why I was referencing it.

I would take the server crashing, honestly. Sharding is a deal breaker for me.

I mentioned in other threads that if it’s limited to the starting zones like Northshire, Valley of Trials, etc, and removed after the first couple days, maybe I could tolerate it.

I’d still prefer the servers crashing over sharding, though. That’s how unappealing of a system it is to me.

Maybe to people who don’t want vanilla sharding sounds great, but to people who want vanilla, sharding shouldn’t even be a possibility Blizzard is considering.

This is especially true for Blizzard, which likely has far better servers and protection for said servers than any private server would have. With a server cap of 2,000 like it was in vanilla, too? Not a problem at all.

It’s not as easy as saying “sharding or server crashes,” really, because no sharding doesn’t necessarily mean server crashes.

Funny enough, in an attempt to prove me wrong somehow, Nicho actually showed us Blizzard saying the same thing.

1:29 - “We understand – and I understand – completely that sharding is antithetical to the concept of a cohesive Classic community where you are competing over limited resources.”

Yet they’re considering it anyway. And people wonder why I don’t trust Blizzard.

Yes, it is, because that exact same potential existed in vanilla.

Obviously the people discovering the game and starting up on it was spread out far more than the population would be in Classic, but that didn’t make it impossible for it to happen.

If anything, the advancements in infrastructure and hardware Blizzard has made over the years (not to mention the game client itself) should greatly diminish the negative effects of a cluster of people like that.

If your concern is competition for mobs or resources… that is entirely part of vanilla.

Agreed. Obviously less lag and crashes would be optimal, but not at the cost of a really densely populated player base.

Something I miss in WoW these days is feeling like I’m playing a MASSIVELY multiplayer game.

Nostalrius had a much higher population cap than existed in vanilla, yet their servers were relatively stable compared to other private servers. If Classic is done correctly, with 2,000 player caps like they were in vanilla, that shouldn’t be a problem for BLIZZARD, which has infinitely more resources available to them than any private server could hope to have.

I think you meant crazy high respawn rates? If they were crazy low, you’d need to move around quite a lot if you ever intended to finish a kill quest.

Also, I can’t say for certain, but if that’s how the spawn rates were in vanilla, then it’s safe to say that’s how they should be in Classic, and the population spreading out will also happen there.

What do you mean “other than?” Sharding wasn’t in vanilla, so it shouldn’t be in Classic. Simple.

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