There’s people who want sharding. There’s people who’ve said the entire world should be sharded. Are they trolling? Maybe, but you can’t say no one wants it.
A month after the launch with sharding on zones for 1-10 (and it’s no longer in effect), how exactly are people going to be reminded that sharding briefly happened?
If there’s going to be changes, of which there should be none, they should be changes that don’t affect gameplay.
I don’t think you know what hypocritical means. I don’t want any changes. I’ve maintained that stance all throughout this conversation.
My ideal solution from the very beginning has been “do nothing.”
Fair enough, but that’s only assuming sharding is indeed temporary.
The server cap should be what it was in vanilla, anyway.
Well, considering I don’t know exactly how they’ll be implementing sharding, if at all, I can’t really compare, but I think it’s fairly safe to say they won’t be doing 2,000 people per shard, so unless that is the case, the crowds will be objectively smaller with sharding than without.
Not every player will be in the same spot, though. There’s a pretty big world to spread that population out.
When you said 7k players on a server, I thought you meant the total population of active players, not necessarily concurrent players logged in.
If you meant 7k people logged in at once, that wouldn’t happen if they implement vanilla server caps of 2k.
Did you listen to how they said they’re considering it, and how it’s not certain whether it will be in the game at all?
Realm merges aren’t sharding, but whatever helps you sleep at night.
How do you know? Are you from the future, or do you work at Blizzard? Until then, your speculation is meaningless to me.
If you want to argue that’s how you think it should be, fine. If you want to say that’s definitely what Blizzard will be doing, I’d love for you to show me proof of them saying that, because all I’ve seen so far is Ion saying they’re considering sharding.
Did they? Source?
I understand more than you, apparently. Classic is for people who want vanilla. There will people who want to try vanilla, but likely won’t stay around for it.
Some folks wrongly think sharding is the answer to dealing with the temporary surge of players at the launch. I think sharding utterly ruins one of the great things about vanilla and queues handle that problem just fine in its stead.
Remind me how server merges affected your gameplay in any way? Because I could list several examples of how sharding affects mine. Hell, I already did.
…?
It is an option. It’s just not an option you like, obviously.
For people who don’t want vanilla, sure.
I don’t think you know what an opinion is if you think whether sharding is a good idea or not isn’t a matter of opinion.
Just because the duration some folks want it is limited doesn’t mean they don’t want it.
It’s okay to admit you want sharding. If you feel the need to clarify that you only want it temporarily, that’s cool, too. But don’t pretend you don’t want sharding. If you didn’t want sharding, you’d say “no sharding,” not “some sharding at the start.”
Oh, we’re resorting to snide insults now? Okay, I’ll be ignoring you from now on. Bummer. You were somewhat interesting to talk to.
In this context, smooth would mean without issue, according to plan, or something along those lines. Sharding is definitely an issue.
Where have I done so?
In response to “Dead realms, however, empty wastelands with nobody in the Barrens to tell you where Mankrik’s Wife is, those are forever.” Not suggesting there should be server merges, per se.
Quoted the full sentence with context. Obviously I was talking about server merges when they happened in the past, and hypothetically why they wouldn’t be happy with them in Classic, ignoring the obvious.
As they weren’t in vanilla (no need to merge in vanilla; in fact the opposite was necessary at the time), obviously having them in Classic isn’t appropriate, but aside from that, I can’t understand why anyone would be upset with a server merge.
Not at all contradictory to any previous statements regarding server merges. They aren’t a game feature. Even if you want to argue that they are, they certainly aren’t in the same way sharding is a game feature.
Also not true. You are pro-sharding, for one. Eloraell is, for two.
Documentation? Video evidence? First hand accounts detailing its existence?
A scar is not really a wound, but a permanent reminder of one that once was. The scar, in that analogy, is the memory and proof of sharding’s existence in the past after it is removed.
I dunno, man. I’m still remembering that time they swapped the cost of mount training and mounts and I ended up paying nearly 2k gold, and that wasn’t nearly as big a deal to me as sharding is.
Queue only helps if your server is going over it’s cap.
Queue does NOT help when a world server is overloading because way too many people on the server are in the same zone. The game is designed to have people spread out across many zones. It can’t handle large concentrations of players together.
I expect some sharding at launch so the world servers do not crash as everyone will be in the same zones.
Once people get out of the starting zones or we get past the post-launch rush, I expect sharding will cease. People will level at different rates and will naturally spread out across many different zones. The game can handle that without sharding.
The only other time I’d expect sharding would be in Silithus when the pre-AQ release event starts and at the AQ release event itself.
It’s completely possible for one to accept something that they don’t want because they understand that while unpleasant, it’s better than what the alternatives are.
Unless shading is incredibly egregious and limits zones to 50 people or some other ridiculous number, or if it continues for months on end into later zones, nobody but the most nitpicky is going to waste their time worrying about small amounts of sharding back at the launch, after the fact.
This is going to be like a small scar on your back that you never think about or see unless you go out of your way to do so.
The policy was for older zones, but Blizzard forgot bout that during Legion when they tried to shove this down everyone throat and then made it permanent for BfA.
Yes, exactly, and anything below that cap is not a problem, considering it would be spread quite nicely across 6 different starting zones and leveling zones beyond that.
It does help, actually, because it limits the number of people that can possibly contribute to that issue.
Which will happen as people struggle to tag mobs, level up, stop playing, and so on. Your concerns are regarding issues that are limited to the opening hours of Classic.
I expect sharding will be everywhere at launch, and will remain there forever because Blizzard still thinks it’s necessary, and apologists will be in here arguing with people like me that it’s still necessary for a while longer.
I hope I’m wrong.
Isn’t that what happens when you eat Taco Bell and drink coffee within the same hour?
Right… I can not like taxes, but still want taxes. I don’t pretend to not want taxes, though. I can admit to wanting them, even if only to a limited extent.
Yeah, that’s why I won’t really make any judgments until we get to see it for ourselves. There’s a lot of speculation from forum dwellers going around, and I trust that even less than I trust a politican’s campaign promises.
We don’t know what’s going to happen with regards to sharding.
Cross-server zones and sharding are not the same thing. They actually serve opposite purposes:
Sharding - too many people are in the zone. The game starts separating them onto separate shards. If the limit is 50 players, you’ll never see more than 50 players, since a new shard will be created.
Cross-server zones - too few people are in the zone. The game combines different servers together so instead of just seeing people on your server in that zone, you also see people from other servers.
I really liked cross-server zones in Legion. With cross-server zones, EVERY zone I visited, regardless of time of day, had dozens of players in it. Just running down the road to a random quest objective I’d see all kinds of other players out doing their thing.
Seeing all those extra players in action really made the gameworld feel much more alive. Prior to cross-server zones, most zones in the game were ghost-towns where you’d be lucky to see 5-10 other players, and sometimes you wouldn’t see any at all.
This created the illusion that you were living mostly in a dead world, with monsters, but almost devoid of other players.
As Alliance, the only places where I actually encountered lots of other players in Vanilla were: raids and PVP instances, Ironforge (sorry Stormwind lovers… IF was the main city during Vanilla), the starting zones and the current endgame zone (ie Silithus in the AQ pre-release event).
No you haven’t lol you said you want server merges that’s you being hypocritical my dude.
That’s because that’s exactly what they said it would be.
It can’t be for launch if you actually want to play.
For launch the population is GOING to be in only 6 spots in the world. No matter how you look at it.
Yes, but that’s not what we are discussing, we are discussing how they are implementing it. So you’re wrong. Again… lol
They are worse, you’re right.
They said it multiple times, and has even been linked to you in this thread but you twisted their words and said “WELL THEY COULD HAVE MEANT…”. No, that’s not what they meant.
Lol oh honey bear. You think doing nothing for launch is okay. You are adorable.
Here’s the thing: CRZ creates the illusion that you’re playing a highly populated game world. I think the philosophy behind it isn’t terrible, but the fact is the the game’s overall design still means you have no reason to interact with those players in any way, shape, or form. So while you see other players running around, they serve no purpose. I suppose that’s better than just an empty world, but it in no way builds communities or creates social interactions. They might as well be bots.
CRZ, ironically, would be a better fit in Vanilla (and Classic) where those extra players add value to your experience. There would be short-term interaction, but being on separate servers means you wouldn’t really form lasting friendships. It’ll just be a lot of short communications with different people every time.
Sharding, however, has no redeeming qualities. It keeps communities from forming, it inhibits players’ ability to interact with others, it decreases the opportunities for social interactions. It is as anti-mmo as…anything.