And was considered to be the better solution because Merging destroyed communities.
The point of merges was that there was no community left.
Except itâs really not lol.
And sharding at launch is the best way to do this.
You mean long term sharding?
I have to ask you this one question⌠Whatâs your biggest issue with sharding? Just out of curiosity. What are the aspect of sharding that makes you hate it. (I hate it as well I just want you to give me your reasons.)
This is just going to go back and forth. We both agree (begrudginly) that sharding is necessary at launch.
I trust thatâs all itâll be used for. You donât. Lets leave it at that.
You mean long term sharding?
i hate sharding as much as anyone and CRZ/Server merges would be way worse.
The point of merges was that there was no community left.
Incorrect. My server got merged even though it was a low pop realm but the community felt amazing. Yeah, it was small⌠but you still got stuff done and everyone knew everyone. Then merges happened and it literally died overnight.
i hate sharding as much as anyone and CRZ/Server merges would be way worse.
I do too. Which I honestly do not understand how people can be so for it, yet at the same time hate limited sharding. Honestly, if there were to be anything that would murder a community overnight it would CRZ and server merges. Yes, sharding sucks and is terrible if left on permanently and would be just as bad as the other two. But think these things are better than limited sharding at the start? I feel like they have never been apart of a merge before.
yet at the same time hate limited sharding
honestly, iâd much prefer no sharding at all, but as iâve said so often, so long as sharding is contained, limited, and then thrown out like last weeks trash as fast as possible, never ever to be seen again, for any reason at allâŚall good.
honestly, iâd much prefer no sharding at all, but as iâve said so often, so long as sharding is contained, limited, and then thrown out like last weeks trash as fast as possible, never ever to be seen again, for any reason at allâŚall good.
I agree, Iâm just saying I donât see why everyone is so chill with merges acting like its even remotely a better option.
Except itâs really not lol.
Except it really is.
The point of Classic is to replicate vanilla as closely as possible. That is better achieved by not tossing game features in that werenât present at vanilla.
And sharding at launch is the best way to do this.
Not having sharding EVER is the best way to do this.
You mean long term sharding?
Nope, I mean realm merges. You can play with people in other shards by grouping with them. You canât play with people in other realms.
Whatâs your biggest issue with sharding?
It wasnât in vanilla. Pretty simple.
Or do you mean in retail? If you mean in retail, it makes a massively multiplayer online roleplaying game feel less âmassivelyâ multiplayer. It, by design, decreases crowd sizes and disperses the population across multiple shards to improve client (and to a lesser extent, server) performance. Crowd sizes are something I enjoy. I love a major city feeling really populated. I donât like my MMO feeling empty.
It also makes PvP a real PITA, and world PvP is something I greatly enjoy. I enjoyed War Mode in BfA, but sharding and cross-realm really ruined it for me.
Finally, it just ruins the immersion in what is ultimately a roleplaying game.
We both agree (begrudginly) that sharding is necessary at launch.
No, we donât agree, actually. I donât think itâs necessary at all, and I think itâs a problem. I just donât think itâs a problem big enough worth quitting over, so long as it is contained to launch and starting zones.
i hate sharding as much as anyone and CRZ/Server merges would be way worse.
Easy solution is doing nothing. Have a set number of realms, and tell people to just get over it when they complain about queues during launch.
Incorrect. My server got merged even though it was a low pop realm but the community felt amazing. Yeah, it was small⌠but you still got stuff done and everyone knew everyone. Then merges happened and it literally died overnight.
Cool. Then no merges are necessary and you can enjoy your small pop server. Why is sharding necessary, again?
I thought low pop servers was the reason sharding was being implemented? To prevent a bunch of realms being made to deal with the population that would ultimately become empty as tourists left in droves?
Which I honestly do not understand how people can be so for it, yet at the same time hate limited sharding.
Because any realm that actually needed to be merged didnât have a community to preserve.
Honestly, if there were to be anything that would murder a community overnight it would CRZ
I never suggested CRZ. CRZ wasnât in vanilla.
It wasnât in vanilla. Pretty simple.
Ok if thatâs your issue server merges werenât either.
If you mean in retail, it makes a massively multiplayer online roleplaying game feel less âmassivelyâ multiplayer. It, by design, decreases crowd sizes and disperses the population across multiple shards to improve client (and to a lesser extent, server) performance. Crowd sizes are something I enjoy. I love a major city feeling really populated. I donât like my MMO feeling empty.
Okay and you realize that if they used server merges this would effectively do the exact same thing, but for a longer period of time right?
Letâs say there are two options. Sharding or server merges. With sharding lets say blizzard can give you a server with 7k players on it, but sharded through the starting zones until the population dwindles down. And on the other hand you have two servers that will have 3.5k players that will inevitably get down too low to be playable but you plan on merging them.
With the sharding you have you populations split up until they hit a certain level and after launch. Once this period is hit your experience is back to normal and you can see everybody again.
With merges you have your populations split 50/50 from the start all the way up until they start to die. In which case you merge them together to get what you were planning on in the first place.
They are doing the exact. same. thing. One happens for a weeks and MAYBE a month or two and is all under certain areas. The other is done for potentially months and months or possibly a year or two and is done through every zone of the game.
Server merges = long term sharding.
It also makes PvP a real PITA, and world PvP is something I greatly enjoy. I enjoyed War Mode in BfA, but sharding and cross-realm really ruined it for me.
That type of sharding isnât going to be a part of classic.
Easy solution is doing nothing.
Not an option, as many others have stated above. Not even remotely an option.
Why is sharding necessary, again?
Because classic WoW needs to be ready for a massive influx of players followed by a potential massive drop in players, killing every server beyond what any server in history has seen.
I never suggested CRZ. CRZ wasnât in vanilla.
Neither was server merges /facepalm
No, we donât agree, actually. I donât think itâs necessary at all, and I think itâs a problem. I just donât think itâs a problem big enough worth quitting over, so long as it is contained to launch and starting zones.
I begrudgingly accept that as a negative worth tolerating to get to experience a vanilla through means other than private servers.
Thatâs what we all agree on. Sharding is necessary for Blizzard to mean their âstable launchâ goal, so weâll begrudgingly accept it because we want to play Classic. Its ânecessaryâ because Blizzard has already stated they have a goal of a smoother launch.
50-75 players is more players than I saw in any one place for most of Vanilla. The only exceptions were Alterac Valley, occasional raids on horde cities, and Silithus just before AQ opened up. On those rare occasions there were maybe 100-150 players at most, framerates were down to low single digits and server crashes and loot lag were constant.
Most of the rest of the time each zone had maybe 10 players in it. Or less.
Vanilla never had a world âteeming with playersâ. If you want a world like that with hundreds of players on the screen at a time, you donât want âthe Vanilla Experienceâ. You should go play on a pirate server for an artificial fake recreation of a Vanilla that never was.
I donât know what Vanilla you played, but apparently your server sucked.
Agreed. A lot oâ people running around will be cool.
Ok if thatâs your issue server merges werenât either.
Fine with me, but if suddenly âit wasnât in vanillaâ is a valid reason to oppose something, then sharding is also a no-go.
Please donât only use my argument when itâs convenient for you.
Okay and you realize that if they used server merges this would effectively do the exact same thing, but for a longer period of time right?
How would it do effectively the same thing? Populated realms are still populated. Server merges donât make large crowds disappear.
With sharding lets say blizzard can give you a server with 7k players on it, but sharded through the starting zones until the population dwindles down.
And assuming thatâs the extent of sharding, I wonât care that much. That would require Blizzard to not muck this up, though. I wonât be holding my breath.
And on the other hand you have two servers that will have 3.5k players that will inevitably get down too low to be playable but you plan on merging them.
Or just have a server with 7k players on it and no sharding.
With the sharding you have you populations split up
Yeah, thatâs the problem. Itâs not split up consistently like with realms, either. Itâs seemingly random. You donât pick your shard like you pick a realm.
One happens for a weeks and MAYBE a month or two and is all under certain areas.
Do you work at Blizzard, or is this just speculation?
Server merges = long term sharding.
Nope. I canât invite someone in another realm and bring them to my realm. I canât be standing in front of someone and have them suddenly disappear into another realm.
That type of sharding isnât going to be a part of classic.
I donât mean phasing for War Mode; I mean sharding in addition to War Mode.
What is the distinction, and do you work at Blizzard, or is that speculation?
Not an option
It is very much an option, and easily the best one available.
Sharding? Ruins Classic.
Realm merges? Ruins communities.
Queues? Part of vanilla and will be mostly gone after launch.
Because classic WoW needs to be ready for a massive influx of players followed by a potential massive drop in players, killing every server beyond what any server in history has seen.
And why is sharding necessary for that, again? It is already ready. Queues exist for exactly that purpose.
Neither was server merges /facepalm
Server merges arenât a game feature, but okay, I agree, they werenât, so donât do that.
Thatâs what we all agree on.
I just want to be very clear. I donât think sharding is necessary. In fact, my opinion is that no sharding in any way is what is necessary to providing a proper Classic, and sharding to any extent is a bad thing.
OP:Do you want 15 people or a server crash?
Me: 16 people.
When your posts are worse than mine its disgusting. Theres a million middle grounds here.
I just want to be very clear. I donât think sharding is necessary. In fact, my opinion is that no sharding in any way is what is necessary to providing a proper Classic, and sharding to any extent is a bad thing.
It is not necessary to Classic as a whole. It is necessary to Blizzardâs stated goal of a smooth launch. Thatâs why we only want it for the first week or so (at least the end of the first Sunday).
It is necessary to Blizzardâs stated goal of a smooth launch.
I disagree. A launch with sharding is not a smooth launch. Sharding is a blistering imperfection that must be removed as soon as possible, and the disgusting scar left by its existence will always be there as a reminder of what was once there.
Thatâs why we only want it for the first week or so (at least the end of the first Sunday).
And I, and many others, donât want it at all. This is why I wanted to distinguish myself from you and your ilk. You want sharding, even if only temporarily. I donât.
Fine with me, but if suddenly âit wasnât in vanillaâ is a valid reason to oppose something, then sharding is also a no-go.
Iâm not the one complaining about that, itâs you dude lol wth?
You said it wasnât in vanilla so you didnât want it⌠but you are cool with merges. Do you understand the issue here?
Please donât only use my argument when itâs convenient for you.
Wth? Iâm not. Iâm showing you how you are being hypocritical. Iâm ok with sharding at launch and Iâm okay with certain things that werenât in vanilla. Like the right click report thing Iâm cool with. The issue I have is when a system has a long term effect on the game. Like merges. Temp sharding does not.
How would it do effectively the same thing? Populated realms are still populated. Server merges donât make large crowds disappear.
If you are using it in place of sharding, yes it does. They are going to have to allow less people on a certain server in order to not have sharding, which makes a smaller crowd. Do I really have to explain that to you?
Or just have a server with 7k players on it and no sharding.
Thatâs not an option. Idc how many times you say it or how much you want to believe this, but you are living in a fantasy if you think that it isnât necessary. That many players in one spot WILL make the game unplayable, there is no argument here you are just simply wrong.
Do you work at Blizzard, or is this just speculation?
I listened to how they described sharding? I assume most people have at this point? I guess I may be wrong.
Nope. I canât invite someone in another realm and bring them to my realm.
Oh youâre right silly me, itâs a worse version of sharding. Thank you for helping my point.
I donât mean phasing for War Mode; I mean sharding in addition to War Mode.
What is the distinction, and do you work at Blizzard, or is that speculation?
Iâm saying that sharding wonât be a part of zones that have pvp in them. Itâs limited and time limited if they decide to use it.
It is very much an option, and easily the best one available.
It doesnât matter how many times you say this. Blizzard has said themselves itâs not an option therefore no matter how many times you cry it will never happen. Leave it to the experts sweetie and just sit there and accept it.
And why is sharding necessary for that, again? It is already ready. Queues exist for exactly that purpose.
You really donât understand anything that going on with classic do you?
Server merges arenât a game feature,
It most certainly is lol. Before CRZ you had to play around people 24/7 that werenât actually on your realm.
but okay, I agree, they werenât, so donât do that.
Okay so at least you got server merges out of your list of things that are okay.
Now you just need to understand that doing nothing is also not an option. It just isnât. So after you understand that maybe you will finally think for a second and realize temp sharding is the best solution.
I disagree.
This isnât a matter of opinions at this point. Itâs either you understand it or you donât. Right now, you donât.
You want sharding, even if only temporarily. I donât.
No one wants sharding. There are just those of us who are capable of understanding why itâs needed.
The same way no one likes to pay taxes. But we understand why we have to.
Being an adult is pretty tough, I know.