I really don’t see this happening live. What I do see is a lot of people playing. Cities are full of actual players. All the leveling zones are very active. Far more than Vanilla had, obviously due to no pop cap.
I wasn’t around for Nost, I played Lights Hope and Northdale. There weren’t any character transfers that I was aware of.
??? Dynamic respawns, I assume thats what you meant.
And all the people saying it won’t be a big deal and it’s game breaking to have 4000 people in a zone are private server heroes who think blizz is going to set server population caps at a billion even though the environment was specifically designed for ~3000 people total logged onto a server at once. If modern infrastructure can handle 600 people in Elwyn forest and they go with vanilla ish caps, they don’t need to shard.
600 “maybe”. But Blizzard using sharding to handle the tourists, means that they’re going to have higher caps for the servers initially, or higher caps in the starters. Those caps are there to allow the tourists to come in, fail to get past 10 or fail to get past 20 for some, and then leave. They may come back but never in a bulge like launch.
To ensure that they don’t have to deploy 200 servers and have 10,000+ player queues, they will allow all those people to get it out of their system in the initial wave, and then after the first launch weekend, they can dial it all back to normal caps with no sharding.
Under any other circumstances, sharding is not needed.
So if they’re talking about sharding, they’re raising the starter zone active caps.
Keep in mind that the goal of Classic is to replicate “the Vanilla Experience”.
“The Vanilla Experience” is what it was like to play WoW 14 years ago before any of the expansions.
“The Vanilla Experience” is NOT the same thing as “The Pirate Server Experience”.
Back in Vanilla you never saw 900 players in 1 zone. Ever. A crowded zone had maybe 50 players in it. And most zones were virtual ghost towns with 10 or less.
Keep in mind that servers were limited to 3500 players back in Vanilla.
If you want to experience WoW with several hundred players in the same zone, you don’t actually want Classic WoW and you aren’t “no changes”. What you really want is pirate server WoW and should go play there.
Out of all potential topics for Blizzard to give an official stance on, this is the one I’d like to see addressed next if possible. Yes, even over a release date.
Assuming their plan is what they implied with having higher population caps at the start so there aren’t too many server created…then in this case it 100% does.
Blizzard said at Blizzcon that they were investigating how they could use Sharding to ease server load in the starter zones. They didn’t give a definitive “we will be”. It was very indicative, but not definitive.
I don’t trust Blizzard enough to believe that they are going to disable sharding after the first few days. Sharding is so overused on live that I don’t believe they understand how detrimental it really is to the sense of persistence in the world.
They are going to use sharding in other places, and they are going to set the cap to low numbers, you are going to see people vanish right in front of you, like you do on live and it sucks.
I’ve listened to pretty much anything I can get my hands on from the devs working on this, and based on what I’ve heard so far they’ve given me no reason to mistrust them.
This is the silliest possible interpretation of what they said on the panel. The “possibility” was that they would use sharding to help with launch. They stressed that if they do decide to implement sharding it would be in limited areas for a limited time period.
People can choose to not believe them if they like but let’s not twist what they said.
I see now we’re up to zones that go to 30. Where will people move the goalposts next I wonder?
The fact is…sharding is not a solution. And the very same scenarios that it ‘addresses’ in low level zones will occur in high level zones. So what does Blizzard do then?