I am behind 100% Classic and, for that reason, DONâT want ANY sharding. Why? It helped kill community and social interaction that is the very foundation of Vanilla.
Simply because sharding works in modern WoW does NOT mean it must be used in Classic WoW.
I believe in the goal of authenticity of this project over any inconvenience of players with login queues, spawn times or loot lag:
We wanted to come up with a framework that would help guide us. First and foremost, really, is authenticity as our guide.
âhttps://www.youtube.com/watch?v=hhKkP8LryYM (~30:00)
Design Philosophies:
Key goal was Authenticity - deliver an authentic experience.
https://www.wowhead.com/news=288407.9/blizzcon-2018-restoring-history-creating-wow-classic-panel
Sharding is not authentic Vanilla WoW. Therefore, sharding should not be in Classic WoW.
There are alternatives to consider, such as from Vanilla WoW solutions (queue times) to static sharding with multiple sub-realms:
https://www.reddit.com/r/classicwow/comments/b74lst/to_the_tenacious_nochanges_posters_thank_you/ejpvewf/?utm_source=share&utm_medium=ios_app
Acquiessing to Blizzardâs (IMO, short-sighted) desire to use sharding to mitigate touristsâ inconveniences is like restoring âthe Blizzcon experienceâ by giving everyone their own Main Stage at Blizzcon just for you, with only a few dozen others around - so you donât have to be inconvenienced by waiting in line or trying to find a seat.
It logically follows that once sharding is successfully used to manage high population (and provide players convenience) in starting areas, it will be used to manage high population in other areas.
Be careful what you wish for. Modern WoW traded its community for convenience by adding tech like sharding.
I donât want convenience. I just want my old game back.