Sharding puts Vanilla gameplay second (anti-sharding anthology)

Possibly because this post isn’t raising an argument. Simply a statement.

Your previous ones are against sharding in the Starters, which I think would doom Classic WoW and turn away all the people aren’t already fully invested in it, but who might become permanently attached.

The launch will make or break Classic, and 10,000 player queues for 48h will be the first the nail in the coffin. Sharding the starters allows the game to sift out those who want to play, vs those who want to poke their head in, look around, and move on. I agree that there need to be limits. Its funny, because if you read my new posts on the topic, my expected sharding size is between 200 and 500. But I expect there to be far more people in a given starter than 500, which is why you need sharding.

Under the plan I posted, if we don’t have the massive numbers, sharding simply won’t kick in, because you won’t have 400 people in a zone. Its a middle ground to make everyone less angry while not giving them exactly what they demand.