Sharding puts Vanilla gameplay second (anti-sharding anthology)

Really its just a matter of preference…

Option 1: sharding. See around 50-75 people in your starting area.

Option 2: No sharding. See around 500 people in your starting area with login queues.

3 Likes

Im sick of pro sharding arguments.

Do you even think your words through?

No dead servers thanks to sharding?
And how exactly? By having a few ultra servers? You know they would need to shard them forever and ever then right?

Same applies to que times.

Stranglethorn vale alone will make them shard then too, cause players from all races and both factions will go there.

The sharded stv, what a great experience! /s

Just use your brain once please.

There will be dead servers, sharding or not.
There will be ques, sharding or not.

What is decided with that is if there will be a huge launch event with thousands jumping and trolling around or not.

If Blizzard really only wants to shard the starting areas, thats exactly whats open to happen.

No opening event or an opening event. With the risk of alienating all the players that cant stand sharding in the slightest.

If they cant find a solution to handle huge server loads now, they most likely wont later. And sharding will prevail.

3 Likes

We’ve had “temporary sharding” introduced before. The only change that happened to sharding was it’s no longer called temporary.

Why are you objecting?
It’s only temporary.

Why are you still complaining about it?
It’s been this way for years now.
You can’t expect things to be changed just to please you.

1 Like

“Aaaaah I remember the launch where I couldn’t log in for a week, and when I did there were 1000 people camping the cactus apples and don’t even get me started about the peons. Those things were being chain beaten by 50 people each in the hope that they’d get the hit when he lay down.”

People aren’t asking for sharding because they want to skip the Vanilla experience. They’re asking for sharding because they know that there will be so many people it will be impossible to level, and will NOT be an authentic vanilla experience.

1 Like

That’s a pessimistic view of the launch.

Not really. Just being realistic.

1 Like

I’d love for all the “No Sharding” people to pick a point of view.

Either

a) Classic will be a runaway success outstripping BfA of subscribers.

b) There will only be 500 people in a starter zone.

These two claims aren’t in the same league, and its really hard to discuss this when everyone saying ‘no sharding’ is peppering you with completely contrary arguments as to why no sharding isn’t needed or shouldn’t be there.

Cognitive dissonance is dead, as long as you don’t think about it.

3 Likes

I’m not understanding how you are disagreeing with me to be honest.

There comes a point where server stability will become an issue. Whether that is at 200 people or 2000 people in a concentrated area, a server will have a cap before running into major issues. At that point, blizz will have to say “ok, that’s enough people or the whole thing will crash and be unplayable for all” and will implement a login queue.

1 Like

Possibly because this post isn’t raising an argument. Simply a statement.

Your previous ones are against sharding in the Starters, which I think would doom Classic WoW and turn away all the people aren’t already fully invested in it, but who might become permanently attached.

The launch will make or break Classic, and 10,000 player queues for 48h will be the first the nail in the coffin. Sharding the starters allows the game to sift out those who want to play, vs those who want to poke their head in, look around, and move on. I agree that there need to be limits. Its funny, because if you read my new posts on the topic, my expected sharding size is between 200 and 500. But I expect there to be far more people in a given starter than 500, which is why you need sharding.

Under the plan I posted, if we don’t have the massive numbers, sharding simply won’t kick in, because you won’t have 400 people in a zone. Its a middle ground to make everyone less angry while not giving them exactly what they demand.

Absolutely not. I am pro sharding at launch. My comment giving two options was to make an obvious decision even more obvious.

1 Like

No-one is realistically for sharding past the starters, so we’re agreed.

So you think having a zone where there’s looting and combat freezes (making the game unplayable except as a chat room), where the world server constantly crashes forcing players from the game, and where players can’t even get into the game half the time is better than sharding?

Players should just suck it up or transfer, because that is “the Vanilla experience”?

I disagree. I want to play a game … not a chatroom that’s only accessible half the time.

1 Like

By Silithus? Holy Bejezus Yes.

By george I think she’s got it!

And that’s why you have Retail.

1 Like

I think you’re taking authenticity of “the Vanilla Experience” too far.

I suppose you also want 98% of the text in all public chat channels to be spam for gold sellers and leveling services, because that too was an authentic part of “the Vanilla Experience”.

And when they shut the server down for weekly maintenance, half the time it should be down all day. Not just the one-hour like in Retail.

Please see exhibit “S” above as to why the “Classic community” is getting a bad rep.

Sharding the starting zones is the best option to not have a total disaster that resembles a private server launch.

I was on an RP server, so I didn’t encounter that. But the point being, it will organically appear.

Hells yeah, I need to have a shower some time.

Shard all starting zones. Anything post level 10 should be left alone. 2 hours of sharding from 1-10 isn’t going to ruin community.

1 Like

To be fair I’d hope that Blizzard optimizes their servers to minimize the effects of having a higher than normal number of players in a single area.

The only time it should be potentially bad is the AQ launch which is a pretty limited place that it’s not a huge deal if it goes down much like it did in the past.

Blizzard is putting so much into making sure even the tiniest of details is authentic. It’d be crazy if they didn’t optimize their servers to handle those things, especially considering they’ve said they know how important it is to have everybody competing for the same resources and the same mobs and seeing the same people out in the world.

I was also on an RP server during vanilla: Silver Hand (RP-PVE).

And yes all the public chat channels were almost completely filled with spam from gold sellers and leveling services. We had to go to Leftovers or guild chat channel if we wanted to actually chat.

Classic is going to have a huge initial draw.
It’s going to have a bigger drop-off than any of the other WoW xpacs.

A lot of players are going to realize that with families and jobs they don’t have the time to devote into WoW any more.

That does not make it a failure. Quite the opposite, in fact. If 5 million people sub up, and 4 million drop, then they earned 75 million in one month and 15 million a month reoccurring. Let’s say with a dev team of 17 people for 2 years, and sales and marketing, the total cost to release is 10 million.

That’s a huge windfall or profit for blizz.