ok so the network guy was wrong too? and every single server issue wasn’t really a server issue? Yah not buying what Korn is selling, or if that is exactly all of what he said about all the server problems Vanilla had.
Its not meant to solve fortune telling server populations, it is meant to help handle server issues caused by massive pops in certain areas like we had in the failure of the AQ event, and some of the launches. Classic will have a hard time getting past having a really bad launch.
Ok, so what happens if the majority of who plays buys this?
If I had to guess, the dead server narrative is an excuse to include sharding (because they may have no choice at the end of the day) rather than him floating sharding as a mitigation to servers that die due to front-end population spikes that disappear in a few weeks.
Do you have proof that it was deliberate. Even if it was, it doesnt change the fact that it was there.
Don’t need to ask Mark Kern, it was obvious. Also you mentioned a trial account above and hand to wait. If I recall they didn’t introduce trial accounts until later after the release which would prove you don’t have any experience with the terrible launch.
So this is what im gathering. By design they limited the servers to 2500 PRE LAUNCH but then realized after the crap shoot that was launch that they had to up the cap and then had TECHNICAL limitations because it became too much.
So basically all he is describing is the horrible launch and why it was what it was. Mind you through this whole process, there were still hour long waits to log in, if your server was up!
He says they were trying to find the right balance. The servers were doing fine at launch. It was a bottleneck on the back-end. He literally said, “It was entirely driven by design.”
Correct they were fine at launch, no issues except only 2500 people could play. The 2500 limit was “entirely driven by design” but they didnt anticipate having hour long queues and nobody having access to a game they paid for. Cap goes up, servers crap out. Ball game. I’m not hearing what I want to hear. I’m hearing him give a technical explanation to why the launch was crap. Something your trial account never experienced.
The point is the crashes and server lag at launch WEREN’T because of too many players. That was a separate issue. The servers were fine, he says. It was a bottleneck on the backend, he says.
So the memories you have about launch day, that wasn’t because of the servers. Hence, it continues to be a strawman in terms of Classic.
The responses to the OP are everything that is wrong with this community. The OP hates sharding. The responses are every kind of “wahhh” and “if you don’t like it, do something else”.
News flash for all of you. The ability to manage server populations has always been there. Overcrowded = queue times to login. Offer free transfers off of overpopulated servers. Add incentives to transfer to low pop servers. Offer free transfers off of dead servers. Close dead servers. All of it is manageable, despite numerous responses to the OP that it is somehow impossible.
Blizzard, in the end, did none of these things, as shutting down servers sends bad signals to investors. They invented sharding in an attempt to mitigate server populations without closing servers. This was not caused by people migrating to high pop servers, it was caused by going from fifteen million players to one million players without managing active realms.
I do not like sharding. I do not like it because Blizzard cannot handle having 40+ v. 40+ PvP in a zone while there another 40 players running in and out doing quests. Refer to invasions right now. The latency of the game makes it unplayable. I would prefer a solution that does not render the game unplayable. That’s not comparing golf to football.
As for Vanilla, and Lord knows that all 1.4 million NA players have been playing since Vanilla, right? Vanilla’s success was driven by community, and community differed from server to server. Sharding does not build community, period. It also does not add flavor.
Last but not least, sharding, in or out, will not kill Vanilla. Addons will, today’s community will. Playing Vanilla did not require meters, and ability was determined more times than not by people that stood out in the guild/community by observation, not metering. Today’s community and its largely negative attitudes, false elitism, and “learn to Google” response to everything is what made the community what it is today. Blizzard does in fact listen to their customers, and that’s how we got to where we are today. If that were such a good thing, we wouldn’t be talking about a Vanilla launch at all.
All the more reason not to try to appeal to ‘the community of today’. Brack had it right early on: build Classic for that niche crowd and have faith in the game.
what about the AQ event , which is more to to the point of having so many people in one place, a lot more than was at Vanilla launch, the servers were definitely not fine then,lol.
Id be more apt to take the word of the network guys than Korn.
I might have missed it, but my impression of that talk when Kern was talking was that server stability back then would not be compromised if they, for example, raised the server cap from 2,500 to 5,000. They didn’t do it because the 2,500 number just felt like about the right number to balance things like world-wide mob respawn rates, economy, gold creation, etc.
I may re-watch that (been a few weeks) and see if I’m getting your impression but that wasn’t what I remember Kern saying.
(That all said, even if it wasn’t a problem back then I think it’s a problem today because we’re getting a different server structure that is more fragile than it was 14 years ago in some of these overcrowding situations…)
It wasnt ONE day, it was several WEEKS. I’m not just referring to the singular day WoW went live, I’m talking about the trainwreck that was the day of and weeks to follow. Re read literally everything I have typed. Launch day (and several weeks afterwards) nobody could log in without a wait. Sure the servers might have been find launch day hence HOUR long queues. The bottleneck happened after they realized that nobody could play and upped the limit and then had server issues because of the load.
On no, its cut and paste guy. The games level off success has diminished, indisputable. Proving all players have not played since Vanilla as they claim, we did not need Vanilla servers in BC. All you had to do was not install the BC expansion. It wasn’t until late WotLK that Blizzard forced evolution regardless of what Xpac you had installed. I know because I played a BC account on the side through most of LK. Lastly. what? read the rest of the original comment you cut and pasted for the response.
Ok? didn’'t deny that, just that the game is still successful today.
We never ‘needed’ them you tried to claim that wanting Classic servers is just due to BFa not being as popular, and I corrected you by telling you people have wanted Classic servers since BC.
You only mentioned meters, you think those werent in Vanilla and people did not use them? Are meters what you mean when you say addons? If so then no , addons won’t ‘kill’ it, it would be just meter addons, or are there other addons you think will ‘kill’ it?
yes that is what you do when only responding to specific parts of a post, so you dont have these huge quotes all the time. :O)