@Fesz, Ion casually made the statement “for a few weeks” at the WoW Developer Q&A at Blizzcon 2018.
But it’s never been officially communicated what the actual conditions for the limitation of sharding will be, since no one knows when population load will decrease and where with certainty - which is a real problem, IMHO, in the argument for stopping sharding “whenever the tourists leave.”
If sharding is needed at the starting areas and the popularity doesn’t diminish “in a few weeks” as Ion predicts, then by his own logic, sharding will be necessary in Westfall…then Dustwallow Marsh…in cities…at AQ…during the EPL Naxx event…and so forth.
The problem I have with Ion’s remarks at the Q&A at Blizzcon 2018, is that the removal of sharding is based on the condition: when the “tourists” leave.
Can anyone really predict when the tourists “who want to see what all the fuss is about” will actually stop playing? Will the population suddenly drop off “in a few weeks” as he predicts? Maybe or maybe not. I could easily see a Blue post explaining how sharding will be extended to manage the population in Westfall and so on and so on.
Sharding is basically a slippery slope. Once it is used to solve server population load in one area it could be used to solve server population in other areas.
Sharding was never part of original WoW and it should never be part of Classic WoW.
As we have seen in BFA, sharding is not a perfect solution (Google Warmode and pvp sharding BFA).
But more importantly, sharding kills community and immersion in original WoW - which is at the very heart of original WoW and why I want to return.
It is my hope that the Classic Team can find another way than using sharding. They have done an amazing job so far!
But if given a choice, I would much rather have my original WoW with all its flaws and queues, than have original WoW restored and the community and immersion be diminished or lost to sharding.
I wholeheartedly believe that the soul of original WoW being restored by this passion project is at stake by the use of sharding. It is like playing with fire. The social heart of the game I loved could be killed again - just like it was by modern (sharded) WoW.