Sharding in classic is GAME BREAKING

Does it mean that I am in the Valley of Trials if I say I that am in Durotar?

Does it mean that I am in Northshire Abbey if I say that I am in Elwynn?

I get it. You want the convenience of sharding.

You claim that you do not want sharding and that you hate sharding, but everyone that opposes sharding is “wrong” and “a moron” in your eyes. To me, that doesn’t sound like you don’t want sharding or that you hate sharding.

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Are you trolling or do you honestly not understand what he is telling you?

So, from what I’ve gathered from what blizzard has said

They intend to share the starting zones (lvl 1-10ish) to allow a smoother launch that let’s people PLAY the game (both in logging in and in actually being able to progress your character), they are currently looking at sharding in a way that does not cross-realms, make areas feel dead, or unplayable due to player flooding due to lack of a better option. They understand this decision would go against vanilla design which is why it would be temporary (2-4 weeks most likely) and would only effect the initial influx of players to not only prevent overpopulation, but server crashes (1000+ people trying to kill hogger at once would crash the server), login ques, and unplayability for lower quality PCs (that can’t handle rendering 200+ people at once)

This solution has an option for those who think it’s bad and they shouldn’t play if sharding is in the game. Wait 2-4 weaks from launch, after they announce sharding has been turned off, then play.

“But then we aren’t there for the launch experience!!!” But you will be, the big thing you are missing is this, the server will effectively have 2 launch dates. The initial launch event and the end of sharding launch event (and to do this blizzard should give a week’s warning of when sharding will end) thus you have your launch event with and without sharding.

All it takes for the purists to have heir no sharding launch event is to be patient and wait for sharding to be turned off.

To keep a fair 1-60 race for the non sharders blizzard could release a few more realms once they turn the sharding off.

Stop acting like the world revolves around you and try to approach it from a multi million dollar companies views, they need to satisfy millions of people, and while some of those people might share your views, not all of them do.

Blizzard could also release sharded and non sharded realms from the start, just be prepared if you chose the non sharded really to be in a loggin que of 10000+.

Why am I not surprised that someone that wants Classic + with any number of non vanilla QOL convenienes and not a truer Classic expereince wants the convenience of reduced competition that sharding provides at the cost of a truer Classic experience?

“DO WHAT I WANT OR I’M GOING HOME!” You’re the kid no one likes to play with.

I don’t love sharding either but grow up.

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Sorry for not wanting the game to crash every 3 seconds from 10,000 people trying to log into the same really at the same time?

Sorry for wanting features that directly address security, scams, and blizzard work load to be considered?

But most of all I’m sorry for having a brain and being able to think of why something should be considered and what benfifits AND downsides it has.

In truth I’m sorry you have let nastalgia blind you to thinking clearly over matters and it’s left you with your only argument being “my vanilla bro!”

Because this game isn’t being made solely for you., If that’s how you want it then make your own personal private server and play that. But your probably not willing to put the work in for that are you?

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Or you can wait until the initial rush has died off then play
See how that argument works ?

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There’s nothing childish about providing feedback. Especially when Blizz says they understand sharding is antithetical to the Vanilla experience. Ythisens or maybe it was Lore referred to sharding as ‘a necessary evil’. Some of us simply don’t agree it’s necessary.

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“I and many others have not enjoyed the sharding experience and would prefer to see it avoided” is feedback.

“Design the game the way I say or I quit” is a child’s version of terrorism.

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This reads like Shakespeare.

The forum attitude toward sharding has definitely changed and it only took a ton of dialogue (and some unfortunate no-changers trolling me).

*tips hat
*high fives around the horn
#manageexpectations

Wow, look at all those thousands of people logged in at the same time. My oh my, how does that server do it : )

And according to them.

“I and many others have not enjoyed the sharding experience and would prefer to see it avoided, but I understand why they are using it” is a retail mindset and just playing the game for conveniences.

It’s a physical, single server, and not a cloud based virtual server that blizzard has.

‘Design the game the way I say’ isn’t really accurate. It’s just be true to Vanilla, which would mean no sharding.

And whether or not someone would quit over the issue is that person’s business. Why do you care?

Don’t want to jump to deep into this obvious mess, but they already said they are not going to replicate vanilla’s launch about 50 times. That’s the last thing I’ll say before you guys get rabid.

Your missing something important here, that’s a scenario of a few hundred people, maybe even a thousand, but not 10 thousand.

Also they were not logging in at the same time, but all loggen in already and moving to a meeting place.

It’s like loading web pages.

Try loading 1000 web pages 1 at a time and using tabs. Then try reloading all the web pages at the same time. It will crash your browser.

But hay if you want to say apples = oranges, then who am I to stop you. I’ll just point out why your wrong and you can choose to ignore it and be ignorant or consider the possible truths of what I’ve told you.

My experience with the demo, and how it ran so much better than Current WoW, has taught me that players won’t have fps problems. I’m confident someone playing on a 10+ year old piece of junk could easily handle hundreds and hundreds of players on their screen with no problem.

Then there’s the server side of the equation. If Nostalrius can find a way to handle thousands and thousands of players crammed into a small area and remain stable, then surely Blizzard can.

Which leaves convenience. Basically…quest competition. So find the right balance, make the cap accordingly. A great thing about Vanilla is that the playerbase is naturally split roughly into 1/6th population in each starting area. So that’ll be incredibly helpful. There may still be some queues. Deal with it. The population spreading out to other servers isn’t necessarily bad.

That’s great! But I don’t think they are introducing sharding for player experience. I think they even said this as well.

I am pretty sure blizzards server are virtual and cloud based. I am not 100% sure what they can and can’t handle but they are two completely different types of servers. They said they don’t want to manage two mmos so I think that’s why they are putting them onto these types of servers and not doing what nostalrius did buy tons of physical servers and have to manage them. So from what I can gather it’s necessary that they go on these types of servers, and if they say these types of servers can’t handle that load then I mean…who here knows more about blizzards servers than themselves in order to comment? You can’t compare p server to blizzard.

They aren’t making it for convenience of the players though. They said they weren’t. Also they said their plan for all of this was to deal with launch day issues so once the traffic is over servers are at a healthy population. Capping around convenience would probably do even more damage to the community than sharding from 1-10 would long term and short term.

The game also approaches levels of unplay-ability if you have thousands of people logged into the same starting zones (varying for each race based on favor-ability), trying to kill the same starter zone mobs.
you’ll do well to remember a lot of them are like “kill 10 boars”, and you can’t kill 10 boars in any REMOTELY timely manner if there are hundreds of level 1-5s all trying to kill the same mobs (on normal respawn timers as well, mind you) just to finish quests that shouldn’t take more than several minutes to complete - let alone the hour+ it can - under Vanilla tagging rules. It is beyond inconvenient, it is near unplayable - unless your definition of playability is “i was able to log in”.

I’ve experienced this over three times in these past two years on private servers that have no where NEAR the exposure that an official Blizzard product will, and with each instance, it was chaos – and that was WITH modified respawn timers to account for the number of players in proximity to one another to attempt to compensate for the extreme overpopulation. It “helped”, but it had several drawbacks.

Whether the game gets drowned with retail tourists or not, the near fact of the matter is – this isn’t 2004, and the crowd a new (or renewed) Blizzard product will attract VASTLY outshines the number they experienced in 2004. I don’t think the servers will crash, but as I’ve stated above and many times, I don’t think THAT is the reason the game will be unplayable – I think that the sheer limited resources in game, vs. hundred and hundred and hundreds of new low level characters, will be what will make launch chaos.

I don’t care what anyone says, but I was there on day one Vanilla launch, and the above was not a problem then – but now that this game has drawn in so much attention since, it will almost certainly become an issue at Classic Launch.

We’ll just have to see what method Blizzard intends to employ to buffer the launch plans.

Honestly, it’s never been a problem. Outside of contrived things like city raids or other “world events”, the only time I’ve ever seen anything like this was the launch of MoP, and that happened during the first, what, couple hours or so. Zillion folks on the same quest, crushing the zone.

But that was gone in a day.

Other than that, I never encountered it during any out launch: BC, Wrath, Cata, WoD, Legion, BFA. WoD+ were mitigated by different mechanisms (specifically to prevent what happened during MoP). Shards were one aspect of that mitigation, but WoD was pre-shard, and instead they ran everyone through a long scenario to distribute the load as they all arrived at the same time, but they all left at different times (smack in to their instanced garrison, tyvm).

Outside of a couple world quests in Legion, I’ve pretty never had to camp and fight for spawns in all the game. There may have been remote instances, but that’s exactly what they were. Just outliers of normal play. Even during Quel’Danas (which was very busy) was this ever really a problem.

Sharding is Classic will have two fold goals. One to give a better launch experience, and, Two, to better absorb the initial rush on a limited server suite in order to get better metrics for long term planning. Nobody wants them to over allocate realms early on.

I’d rather have Sharding for two months than dead realms in 6.