Earth: New tank spec.
Fire: Elemental.
Wind: Enhancement.
Water: Restoration.
And then all you need is a Heart based spec to summon Captain Azeroth!
Earth: New tank spec.
Fire: Elemental.
Wind: Enhancement.
Water: Restoration.
And then all you need is a Heart based spec to summon Captain Azeroth!
When Chain Lightning is the most iconic Ele spell, and Fire Nova is the thing I remember most about playing Enhance, people that split the elements among the specs this way really confuse me.
Itās based on the element their mount from their class hall takes on.
Yeah, and there was the Legendary cloaks in MoP where they made the crane who loves to fight the Resto one and used the green jade healing dragon of healing one for Balance.
Sometimes one dev team just doesnāt get the memo.
I can see how some would see it being a thing that the specs as a focusing of the shamanās mastery of a element that suits the duty they are doing. Yet the elements have alot of potential uses for a tank, not just in mitigating damage, but also for mobility, threat generation, and even recovery (not just healing).
Like I could see a shaman tanking or dps spec that has it that based on what type of spell/ability you used before activating a attunement ability would determine what elemental aspect you took on. You were going to be dealing with heavy incoming damage you would use a earth ability an shift into the earth attunement state, while if you need to get somewhere quickly use a wind ability instead, and if you needed some good threat generation hit into the fire attunement. Also it would fit something shaman like as it is about attuning to the elements, balancing their usage, and understanding their pros/cons, which also makes it a single spec that actually would draw on all four elements.
The issue I see with this is if you had it shift what your abilities you used in the different elemental attunements did, and even looked like that would be alot of work to make the spec. Honestly I would rather that be done over just it being a buff that changes nothing but some stats, like while in your fire-attunement you toss torrents of flames compared to blades of wind or boulders in the wind or earth-attunements.
if they did it id like some aoe damage reduction something like
[Instant Cast] [Spell Name] [15 yard radius] the earth is called to aid your allies providing a 30% damage reduction for X seconds while they stand within the area.
Well, in this case, Elemental has way more Fire based abilities compared to Enhance, including the Fire Elemental and other fire totems, as well as Flame Shock and their main big spell: Lava Burst.
Enhance, on the other hand, has a more Wind theme, with Windfury, though all specs use a number of various Elements. Itās just that between Elemental and Enahancement, one is clearly more Fire than the other and the other is more Wind than the former.
I like the idea. Elemental Shaman could be called something like Earthen, or Stonehide if itās made into a new spec. It could be a melee and ranged hybrid tank!
Using Chain Lightning to get aggro from a distance, a taunt effect to it only in the tank build.
Bring back the option for Enhancement to wield a 2h weapon! That was fun! Make it so specs which rely on melee weapons donāt have a weapon specific requirement, just that you have a weapon in hand.
As a rogue, Iām sick of having to be forced to use daggers as subtlety. Iām more of a sword guy, and I could prefer my spec to reflect the viability of a sword over just two daggers.
As someone who plays a shaman, Iād have fun as a shaman tank. Even if it meant Iād be spamming instant cast chain lightning and earthquakes to keep aggro.
We can just move and then put consecration back down immediately.It has charges and a short cd.So movement doesnāt cause problems,other than being slow.
How much is āway moreā? Double? Triple?
Enhance:
Elemental:
Huh. āway moreā = exactly the same amount. While itās true that Enhance has 13 wind spells & talents to Elementalās 10, they both still have at least twice as many wind-based abilities as fire.
I would like it if enhancement became a tank spec for shaman. I want to use my shield again and be able to survive against more than 1 enemy at a time again.
I dont think people would like Enhancement changing. A lot of people, myself included, appreciate the ability to swap between rDPS and mDPS.
I just wish they would make enhancement a functioning spec again.
I absolutely loved my Shaman in the past and when I broke him out again to level through Legion I was horrified that I could barely hold my own against two mobs. Then popped my puppies for some emergency heals only to learn they donāt do that any more.
I tried elemental and didnāt care for it. At least Restoration is still decent, although I donāt do much group content any more.
could be a RANGED tank.
Now, I donāt count talents that merely enhance another ability (in this case Flametongue) as separate abilities. Itās still just Flametongue.
I guess it does do āflamestrikeā damage. I thought it looked like more of an Earth type spell, though.
I always thought ranged tanking was a weird idea, considering if youāre tanking then thing are going to be in melee range anyway.
I was using paladin as an example of a tank that prefers to do minimal movement due to a damage mitigation ability vs other tanks that can run around the boss room if they choose.
one way a range tank could work is if melee attack made to a target and from the target was increased by 5 yards. Might be harder to get mobs into position but would allow more room to avoid ground junk.
alt, The OX stature or a Pet Class tank. The elemental is up most the time and takes the primary damage. 75% of your HP goes into the elemental but as long as it is up your remaining 25% hp is immune to damage or rather, the damage is redirected/ intercepted by the elemental.
The CD would be gone but could have a 9 second cast to re-summon it if it goes down in combat. so in a sense kind of like D. VA